Showing Posts For Dalec.9853:
Just wondering if there is an official answer on if people who were invited to the first beta will be able to join the second test also, or is it required to continue farming for the portal?
And will this next test be the same demo as seen before?
Well it has been fairly common recently to have a full group complain about gameplay just freezing, from my experience. but then it does seem people would rather argue that it’s impossible that there could ever be a problem with the service :/
Also 99% of players this isn’t an issue as they don’t try to solo dungeons and these are mostly bug users anyway
How could you actually know how many people try? That’s just your guess. And why must the "I can’t do it, so it must be a bug! argument always be used :/
but people playing in a group will never have this problem.
Oh, good to know that’s impossible in dungeons! I mean I’ve seen most of both teams get disconnected in spvp, and heard of mass-disconnects in WvW, but that just means all their connections happened to suck at that exact moment, as it’s impossible for arenanet to do wrong or have server issues ever.
Can you imagine if a dungeon did not reset after you left?
How does the game know if you just wanted to get back in to get your end chest or start a brand new instance?
This is nothing to do with not wanting dungeons to reset ever, the point is before the patch the dungeon would remain open if you didn’t leave the zone, now it is instantly closed. So it is now not working as well as before. (Edit: That is if the dungeon is not completed, if completed it would close once all have left, so the problem you mention was not even there before.)
While I personally believe removing dungeon owners (Which not everyone thought to be a problem needing to be fixed) was stupid, and created more new problems instead, other functionality should not suffer regardless of dungeon owners/creators existing or not.
(edited by Dalec.9853)
No kicking, having this problem when doing runs as solo or duo, before the patch there was no issue as it was possible to just relog and return to the dungeon, but this has been broken since the patch.
(I’m not looking to argue about if soloing dungeons is supported, or who is to blame for disconnects, I’m sure some people would wrongly argue that there could never be a problem with the service no matter how many people disconnect at the same time. I’m just saying how something worked before the patch, but doesn’t now.)
If disconnected to character select while in a dungeon, after reloading the dungeon is closed with progress lost.
Before the feature patch behaviour was that the dungeon would remain open after a disconnect or log out as long as the same character was selected and has not left the zone.
As this reduction in quality was probably caused by the rushed dungeon owner removal in the feature patch, could we expect a fix to return to previous functionality when future improvements to the dungeon/party system are made?
They should be unlocked if achievement credit has been gained, just like how having one piece of a gem store set unlocked the full set, even if not having the full set in our possession anymore.
None of the Cultural Armour that I’ve gained credit for on the Emperor/Speciality achievements are unlocked, my girlfriend noticed most of hers are missing too even with ‘The Emperor’s New Wardrobe’ completed.
I know it’s impossible to keep track of every set that has ever been owned, but these happen to have achievements to track them, shouldn’t it be possible to unlock what was owned?