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Caudecus Manor Story Mode What Happened?

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Posted by: Dan.8213

Dan.8213

From what I’ve read they want to reduce the insane gold farming in quick time immediately which is understandable and so a quick fix is to add more mobs with higher difficulty.

You would hope that this IS just a quick fix while they consider the real long term improvements that will satisfy themselves and players.

I take back what i said!

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Posted by: Dan.8213

Dan.8213

@Voxnor

The impression i got when reading one interview with them was they wanted to wait and study all aspects from PvP through to dungeons.

I do agree with you a little on Story mode but that’s now why i suggest an early dungeon to ease us in so its not such a shock for most players. I implore you to persist though, try them again with other groups, state in chat that you want only players who want to take their time and cooperate (i specifically did this on my 3rd attempt), or make yourself leader and dictate the flow if you can, sometimes you can’t when some players rush in i know.

But i initially thought AC was a joke…less than 24hrs i feel completely different. The good thing about it is, it will always keep you on your toes and remain a challenge yet very do able and satisfying to beat!

Caudecus Manor Story Mode What Happened?

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Posted by: Dan.8213

Dan.8213

15 mins to complete a dungeon, i haven’t tried that dungeon yet (will in about 4 lvls time) but no wonder they added more to it to lengthen it out!

I’m surprised they released it like that if people can complete it that fast!

15mins can not be called a dungeon run

I take back what i said!

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Posted by: Dan.8213

Dan.8213

But they haven’t yet – and until we get that feedback I am going to push for the changes I wish to see in a game I am enjoying.

That’s a fair point. Can i ask how far into the game you are? I’m probably not the best to judge as i have only tried AC, but have you completed a dungeon part of an effective group yet, either in a guild/friends/randoms? It really is rewarding to be part of an effective team given the difficulty!

Alas, 4 times to die in a dungeon is not bad. if that is how you feel i think you are fighting a losing battle to have the dungeons made easier, even in story mode.

I think the devs might (and i mean might) nerf story mode one day, but that won’t be soon as they stated already that when it comes to balance of all aspects of the game they want to wait and study data thoroughly before making changes so that they make the right change in the end. If they do make story mode easier, i honestly can’t see them making it much easier at all.

Then again, i can only comment on AC

I take back what i said!

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Posted by: Dan.8213

Dan.8213

<3 Buwahah! HAHAH!
I needed this today. Thank you, really.

Seriously though, no matter how much you tell this type that not everything can be easy all the time and not everything they think is too hard or too long or too much, is that way to someone else. It is like they want a game tailor made for them and them only and only THEIR thoughts and opinions matter, especially if you disagree with them.

Hint: You are not the game designer. I did not buy this game wanting YOU to design it. I payed just as much for this game as you did, therefore my opinion that Arenanet is doing akittenfine job regardless of the endless whining and crying from these forums is just as valid as you think yours is. As a matter of fact it is more valid as I am not demanding they change their design to suit ONLY me, I am playing their design because I bought Their design knowing FULL WELL that it is THEIR design and not mine, or yours, or anyone elses to mess with.

Heh – it is so clear when I come across individuals that have no real world grasp of how products and business work.

Let me provide you an example, my friend. I am software developer – last year we launched a 500 million dollar web based java backed application, which serves the needs of retirement benefits for millions of customers and runs an organization here in California.

We have a handful of what you might call “designers”. They established the design for the software.

Now, how do you think those millions of paying customers are going to feel, if I tell them “No, we can’t provide you with new features and changes x, y, and z, because you are not the designer” ?

I’ll provide you the answer since you seem to not get it: it wouldn’t fly. People would get fired, money would be lost, etc.

Gone are the days of shipping a product and that being it. Software products, whether games or business apps, are evolving products that take input from the consumer and adapt.

Yawn. I think you are right, are you finished now.

Dungeon Finder Sorely Needed

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Posted by: Dan.8213

Dan.8213

there are currently no plans to implement a dungeon finder.

If you are having trouble finding groups for dungeons, you can use our LFG system. Open up your contacts menu in-game, and there should be an option in there for grouping. That way it’s not just people standing out in front of dungeons shouting LFG until someone invites them. This system does not stretch across servers, or to other maps.

I did not know this, thanks!

I take back what i said!

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Posted by: Dan.8213

Dan.8213

So just checking – but you think its acceptable to die four times in the very first, story mode dungeon in the game? Presumably, this should be the easiest dungeon and easiest difficulty in the game, and your perfectly happy that on your third run-through, not your first, you ate dirt 4 times?

Sorry, but that is just not fun for everyone. Glad you enjoyed it though, more power to you.

So, just checking – but you think it is acceptable for people to expect to go into a dungeon and NOT die?

I sometimes think that the only way that Anet is going to be able to make people stop crying is to invent a time machine, go back 20 years, and kitten slap half the playerbase so they don’t grow up to be whiny, entitled children.

Ah, good form – insult people while claiming they are the whiny, entitled children. You must see the misstep in logic there, eh?

Back to the point: Some people have a lot less fun when dying. Some people want a game to be easier. Tiered difficulty systems can handle this. And guess what? My $60 dollars was just as much as yours – we are both entitled to provide feedback on our experience.

None of that makes me a “whiny, entitled, child”.

Well actually i completed it on my first run through but i really didn’t know what i was doing, the group moved that fast they sort of carried me along. Second attempt was dreadful and frustrated the hell out of me. To the point in which i renounced the game lol

Dying 4 times in a dungeon is not a bad thing at all lol i have played many dungeons and died plenty of times and yet still found them fun, interesting, challenging etc

What really made it for me on my 3rd attempt was the fact i felt a better player! My awareness and understanding of the bosses and my team mates made me feel more in control and thus enjoy the experience more. It was probably down to shock of how intense it all seemed after the first 30 easy going levels.

Hence why i suggest a lower level dungeon to ease people into the mayhem

I take back what i said!

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Posted by: Dan.8213

Dan.8213

Even if they didn’t want to call it a tutorial so to speak, just having a much easier dungeon with maybe 2 bosses and a random, but you also have an NPC guide that explains some basic approaches to killing the bosses, for example..

He could shout…“2 of you take the mobs and the rest with me on the boss”

Stuff like that, combos and stuff and an easy trap section.

It would be an eye opener to what may lay ahead instead of the shock in AC lol

I take back what i said!

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Posted by: Dan.8213

Dan.8213

About AC Story Mode

Just tried it for the 3rd time today with a group who took our time, re-grouped etc only died 4 times, twice on the last boss. Cost of 1 silver for total repairs and i made nearly 26s not including all weps/armor that i salvo’d.

The difficulty is EXCELLENT just the way it is!

I also take back what i said about the bosses, they are pretty good actually and i really enjoyed my play through so much better, the group (PuG) helped a lot.

I will say to the devs though, you could avoid a lot of bashing on here by adding an early dungeon say around lvl 15-20 with a nice learning curve/tutorial to dungeon runs. Could save a lot of players from frustration and the bashing you are receiving!

Really looking forward to the rest of the game now!!

Story mode dungeons are for the 1%.....maybe 2%

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Posted by: Dan.8213

Dan.8213

SO here we have the problem with the so revered f2p LOL they so scared of people making in game money and not buying gems with real money they make the game completely kitten and frustrating to achieve anything!

Crap rewards, crap money, crap experience, crap bosses with a massive health pool and nothing else!

I never thought there would be a catch with this game but here it is. I’m gutted!!!

HP reduction in dungeons.

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Posted by: Dan.8213

Dan.8213

I agree OP! And whoever decided that this sort of challenge would be fun, should be fired! Its not fun or a challenge!!!

Why make some story runs this hard?

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Posted by: Dan.8213

Dan.8213

I agree OP!

I ran AC yesterday for the first time, twice!

2 xPuG. 1st attempt cleared it easy, lucky group. 2nd attempt people gave up, cost me loads in repairs but was the teams fault i agree, no teamwork.

BUT….

Both runs were very boring! Boring bosses! No tactics really except for lovers and that isn’t exactly fun either. I think ANet idea of fun is just buff everything like crazy and take you ages of just spamming attacks, throw in a dodge then spam again!

The design of the dungeon and atmosphere, detail like the rest of the game is amazing but the encounters were just meh with massive HP and Hit Points!

I’m so disappointed, i really don’t think i’m gonna be able to stay with this game for long

ANet listen….Fire you current dungeon devs and get some new guys in who know what it means to have fun and challenge! PS. If they like Dark Souls…don’t let them anywhere near this game

Dungeons and Dungeon Reward System Overhaul Needed.

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Posted by: Dan.8213

Dan.8213

Hawken: I stopped after your first paragraph because i could see where you were going and no doubt you have written that same post many times and i understand your point!

The thing is this:

Story mode isn’t Story mode!
AC at that stage in the game will cost you too much money if you don’t get a good group and the chances of that happening at this stage are high!
Plus we want to have a fun ride through before we attempt the real challenge which most of who are complaining i’m sure would be looking forward to attempting if it wasn’t for the fact that story mode, is soo frustrating that they never want to go back in there again!

Is it too much to ask for story mode to be a nice ride without much benefits or COST!

Then leave Explorable as it is?

To me that sounds like logic and a safe way to keep the majority of players happy! After that if anyone complains, it will be about Explorable being too easy, and how hard would it be to add nightmare mode?

Go Ahead and Nerf Dungeons, But Give Us Hard Modes w/ Epic Loot In Exchange.

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Posted by: Dan.8213

Dan.8213

All they have to do is make Story Mode….“Story Mode”!!!

I’m looking forward to the challenge of Explorable but right now Story mode is ridiculously hard. Not challenging, because i’m a little disappointed with the boss fights
(basic comes to mind), they are just buffed way too hard and hit like no other!

Reduce HP and Hit Points in Story mode so it becomes fun, and not frustrating and expensive for very little reward!

Edit: Plus the step up in difficulty after spending 30 levels:

Waking drunk people up
Filling water troughs
Fixing fences
Catching bugs
Playing fetch with skelps

Plus some tough bosses….BUT there’s always sooo many players about you don’t even realise if your build or tactics are making that much of an impact!

(edited by Dan.8213)

Dungeon Updates

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Posted by: Dan.8213

Dan.8213

Posted by Hellraiser

some of the claims i’ve seen
#1: One shot mechanics have tells and you can dodge them all
“LIE, out and out lie, trash mobs can one shot you, their cousins that they didn’t bring along to the dungeon that day can one shot you, and in story mode no less. do they have tells? for some attacks yes, if you aren’t dealing with tons of adds that can also one shot you in melee then I’m sure you can competently deal with those one shot ranged mechanics, after all what sort of a lunatic would WANT to be a melee damage dealer in rangedwars2”

My thoughts:

Just ran AC for the first time in Story mode. I loved the game so far, but i play these for dungeon runs and after playing i had to alt-tab to come on here and post my thoughts only to find, all this bashing. I’m so disappointed in the dungeons! They look great, atmosphere is top notch! The boss fights and mobs are terrible. Not fun, not challenging just purely HARD! Melee has no chance, you cant see because of all spells etc and the mobs just hit way too hard.

Story mode needs to be fun, come on ANet! You must realise this! Your going to drive people away. Even if you lower HP and Hit points of mobs though, AC was kinda boring, the lovers required a bit of tactics but the rest is just spank! I hope the rest improve, otherwise your amazingly detailed world will not be visited by me for much longer and that will be a massive shame for me because i love it!

(edited by Dan.8213)

Which dungeon you find is fun

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Posted by: Dan.8213

Dan.8213

While i love the game and was really looking forward to the dungeons, i’ve just tried AC for the first time (twice actually) and i have to say i am very disappointed! It’s just not fun AT ALL!! Frustration is the word i would use! My first run, we cleared very easy (lucky good group), even so, its just spank, spank, spank except the lovers. Everything has way too much HP and hits unbelievably hard! My second run we got half way and i spent so much silver on repairs i thought i’m gonna have to stop other wise i’ll spend all my money lol That isn’t fun! ANet, sort it out, lower HP and Hit Points! At least for Story mode lol

The design and atmosphere is top notch though i might add, just like the rest of the game! The challenge though is not fun, and at the end i came away with nothing to shout about, a new hat that looked like the old one i had but this was a yellow! Wow!