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Help U.N.I.T. find and destroy the Inquest

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Posted by: Danae.9206

Danae.9206

Help U.N.I.T. find and destroy the Inquest seems to always be bugged in the morning (EST) in Toxal Bog. Me and many others have sent in reports in game and through submitting a bug report here. This has been going on for a long time now. Wonder why Anet won’t listen to us and fix this issue? This is crazy. Come on Anet we need you to listen to us when we post or send in a report bug. There is a reason we do it. Something is bugged or not working right. Just a heads up if any other people want to do this event.
Like I mentioned, it only seems to do it in the mornings. We get put on a bad map/IP address. Anyone know of a way to get around this?

fixed issue.

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Posted by: Danae.9206

Danae.9206

The auto-play feature is working now.

Necro minions die crossing areas in a zone

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Posted by: Danae.9206

Danae.9206

I run a minion build too and am having the same problem. The minions die as soon as they cross that invisible level scale barrier. This was not happening before the update the other day. Seems like they could go back and undo something to get the minions back the way they were. At least they would not die from trying to cross over a level scale zone. They are fine if you don’t level scale up or down but if you take 2 steps and that causes you the be scaled up or down, Zap! , The minions die.

Daily Reset Bugged

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Posted by: Danae.9206

Danae.9206

My acct. is doing the same thing and has been for about 2+ weeks now. It is not just the daily but monthly achievements did not reset either. I have made and sent a report to Anet and they have told me they are looking into what is causing this issue. It seems like they could just do a manual reset for the ones that are having this issue. Anyway, I am losing achievement, skill points and laurels while I wait. I noticed on the big update just the other day that a lot of bugs got fixed so I thought that since this was a very big bug that this one would be on the fixed list in the update notes but it was not. This should be a priority bug to get fixed imo. Hope it gets resolved soon.