Showing Posts For Danny.9812:

Patch notes are up (30 April)

in Guild Wars 2 Discussion

Posted by: Danny.9812

Danny.9812

Thanks for nerfing Ride The Lightning in PvE. You are terrible, arenanet.

It was not fair to other classes the traveling around map with it was insane.. They fixxed it so now its usefull but be made to get into combat.. If your read the patch noters right you ll see that when it hits the cooldown will be halved.. So there are your precious 20 sec cooldown again. So the only thing that is affected by it is map traveling.. and that was broken on an ele… Also ele has 1—% swiftness uptime anyways. If you play it right and know your class

Patch notes are up (30 April)

in Guild Wars 2 Discussion

Posted by: Danny.9812

Danny.9812

Looks pretty good. Still not happy about the confusion nerf, but the rest of the patch looks nice.

What confusion nerf? i dont see it stated anywhere…..

Patch notes are up (30 April)

in Guild Wars 2 Discussion

Posted by: Danny.9812

Danny.9812

Quote: “Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.”

I tried this with my necro.. made him a MM. Summoned all minions and walked trough orr.. Sadly… it doesnt work.. or not the way most people think it works… I thought it meaned that your minions cant get aggro from monsters UNLESS the mosnter already has aggro on the player. This is incorrect.. or it jsut dont work with necro minions. The minions still got aggro from mobs while i hadnt and stayed out of range.. also when the mosnter attacked my minion.. the minion left my side and just went to battle.
So this Quote: “Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.” still doesnt help Minion master by any means.

Lazy Kai's Guide to PvE/Leveling Guide Update

in Mesmer

Posted by: Danny.9812

Danny.9812

Kai I reallyl ike this build It helped me to get the mesmer feeling

1. thing i actually want to point out. As runes your say centaur. Powers isn ice, swiftness isn ice.. but the bleed doesnt do a thing.
Let me explain: bleed ticks once every second. So you need full seconds to make it work. with 20 in domination you ll get 0,2 condition duration. The trait that gives illusions bleed gives a 5 second bleed on crit. 1,2×5 is 6 seconds bleed so 6 ticks.
The rune in amror gives 15% on your bleeds. So it goes 1,35×5 = 6,75 seconds of bleed makes still 6 ticks only. Therefor the bleed duration on the rune is wasted unless you take a sigil or sumthing on your weapon to get it up to 7.
But you said you use sigil of air.. Makes me wondering if you knew this and jsutl iek the centaur urnes for the speed and not for the bleed effect? Or if you didnt.. isnt mesmer runes a better go?
Or if you like the swiftness.. runes of the pack? good power.. swifness dura some more precision and fury might and swiftness when struck?

(edited by Danny.9812)