PvP:
We have a huge problem in pvp right now, which is viability in mid to low tiers of play, and while we are OK in high-tiers of pvp it requires significantly more effort, knowledge and skill to be a good member on the team compared to many other meta classes. As a reminder if you didn’t read the intro, I’m not the best player but this is from gathering info from streams, pro / high level players, and comparing statistics with other professions performance. So what have I found myself from experience and interviews with some high-end players?
Survability – Revs defence in spvp has always been poor, with heals being weak or exploitable (avoid attacking a rev during glint heal, for example). We have terrible “oh crap” talent and skills, like shield 5 which roots you and can be countered by unblockable attacks among other problems, and soothing bastion grandmaster trait that is the worst “second life” talent for the same problems unlike other professions’ (warriors defy pain, engineers shrink talent and elixir, rangers signet of stone and talent that procs it, elementalist can move during blocking etc etc). The worst thing about our survability though, is CONDI REMOVAL. we are forced into Mallyx or retribution to have borderline acceptable ways of dealing with condi, but that doesn’t work if we are trying to do damage which we lack (read problems of damage in sections below) as we need to remove a high damage trait line like invocation and devastation for retribution or glint/shiro for mallyx. Less of a problem with condo builds as we can run mallyx with corruption + retribution, but condi rev is terrible atm.
Damage – Used to be good, but from the last couple patches especially the most recent they have become mediocre in damage. This means nothing makes up for the lack of defensive capability anymore, as their offence is below average. Sword 2 requires positioning and skill to hit hard in the past now it hits like a wet noodle regardless, being passable damage if you hit all projectiles again which only top tier players can consistently do. Sword 3 is terrible damage against multiple players, requiring a 1v1 scenario or used situationaly as an evade (that displaces you, again a situation high level players can more easily take care of with e.g. Shirt evade). So right now for low level play you only auto attack – otherwise there’s a high chance you are gimping your damage.
Gathered Opinions of a Solution to SPvP: We need to make changes to the revs contribution to a pvp team without requiring so much skill and experience, to help low tier-mid tier play or people will keep getting punished for having a revenant on the team. This does not mean we need to be easily OP, just more effectiveness without needing so much experience and effort, but still requiring top play to reach the ceiling, right now there is only a ceiling that makes you somewhat good if you reach it, while everything under is below average. We can improve baseline survivability to help with this, and/or up the damage on weapons and offhand slots that currently only provide utility. With survivability improved you can see top players using more glass builds without shield taking advantage of the new offhand prowess, while lower tiers resort to the shield but have better defence and offence than the they do currently. Finally, improve CONDI REMOVAL FOR REVENANT CORE, through adding some condi removal in utilities/wep skills or adding more in talents. The whole condi weakness thing is also huge downer for new to mid tier revs – nobody likes to be whittled down with no option other than significantly nerfing your own damage to spec into things to be able to deal with
Conclusion:
Like most pieces of text, it’s even more boring if I bring in numbers and graphs but honestly I probably would have if this topic creator allowed drawing and graphs. Point is I’ve tried to include as much as I can on the findings of the issues and explain them in a way that does not include an overflow of numbers. Feel free to discuss these things with me in-game if that is your passion too. I hope some of you put forth your thoughts in improving the rev and bringing it in line with many of the other great professions.
TL DR: Lack of viability in best build for the highest tier pve content and spvp atm, lack of viable alternatives and weapons to support different builds that may help this situation, lack of approachability for newer and mid tier players in SPvP because of high skill cap in an unentertaining way (underwhelming against condi as an inexperienced player, low survability, low damage aside from autoattacks from sword unless other skills are positioned and used at the right time).
(edited by DarKNesS.3156)