Showing Posts For Dardstar.3729:
I’v been playing in the beta a bit and something I have noticed is if you have more than 300-500 ms ping (which as someone living in Australia I normally always have) it is impossible to make most intended gliding jumps and I end up slamming into cliff faces just below the intended landing.
I don’t know how this could be resolved, but the amount of ping before it becomes impossible is reasonably low and its a serious issue as most of HoT requires gliding.
Since the patch about an hour or so after I log in the screen goes black and the only thing on screen is the cursor.
Its happening constantly and is making the game unplayable, is this a known issue and are there any workarounds?
With traps now becoming a guardian thing (from rangers) and wells a chronomancer thing (from necromancers) what other skill types do you guys like and would want to see on specializations in the future?
My favorites would be:
-Mantras: I love the idea of ‘saving’ a spell for later perhaps on an elementalist and the result being attunment dependent.
-Conjure weapons: a short duration weapon replacement, maybe a spirit weapon / tome guardian
My *guess* on release date - with "evidence"
in Guild Wars 2: Heart of Thorns
Posted by: Dardstar.3729
Then the question becomes… what on earth do we do in between for over half a year?
It’s not like the expansion becomes a free pass to not deliver updates in between, only problem is, story-wise they’ve painted themselves into a corner seeing as HoT picks up just after Ep. 8 of LS2.
Why not? Every other company seems to have no problems whatsoever not releasing anything for half a year.
There are however rather many things that can be turned on in order to give us something to do:
SAB, Dragonbash, Queens Pavilion, WvW tournaments and so on.
Not to mention the fact that they will have betas for HoT.
Other games’ most recent content is designed with replayability in mind Imagine if, in a game like wow, after you did the most recent raid/content release you were expected to go back to the first couple dungeons to play day-to-day.
In gw2 no one is doing the most current living world patch for 6 months, they are going back to features that have been in the game for ages…
Last night they changed the downed camera to preform better, but a unexpected sideffect was to completely kitten the thief in PVP. The way it used to work is you would get downed, you would flash away to max distance, and by the time they got around to tracking you down and killing you, you would smoke bomb, they would say ‘its not worth the effort’ and back off, or kill you when you came back.
But your no longer able to zoom out, which means your no longer able flash to max distance with ease, the amount of thief I have just executed because they didn’t flash far enough away, or they just didn’t and got executed because they didn’t have enough time to angle their camera to the appropriate angle to flash away.
There are a lot of debates about this, like maybe they didn’t intend thieves to be able to get away that easily, or maybe this was supposed to raise the skill cap, but mesmers have essentially the same ability but your not required to target it at all, I would be fine with this skill if it just randomly teleported you far enough away to not get executed, or they allowed a camera that was more zoomed out.
Which leads to another problem with the downed camera and the thief having a targeted ability, the amount of times the downed camera has ‘got caught on something’ and clipped so close to my body that I can’t physically target far enough away to actually accomplish anything.
All in all something either needs to be done with the thief down skills, maybe change the order of the smoke bomb so you can use that the second you go down, and then when the flash becomes useable you have had enough time to get your camera to the correct place, or perhaps change it to being a non-targeted ability, or just change the camera to not actually change its position when you go down (perhaps an option in your settings). This would greatly improve upon the thieves down state and the frustration inherent with it.