Showing Posts For Darian.7948:
You know Anet players generally like to feel that when they lose it’s their fault, not because of poor design.
I’m fine with RNG, but not poorly implemented RNG. Defeating a champion and getting an exotic, or getting good loot at the end of a dungeon from the chest is something I enjoy. The problem I have with RNG is when it’s opening boxes for a seemingly impossible chance to get a ticket for a weaponskin I really like. There’s no fun in that there’s no challenge in that, and when there’s no alternative presented to it it’s downright horrible. And then they have the gal to make RNG boxes that people spend money on, with an extra .001% chance to get it?! The SAB setup was one of the best thing I’ve seen in this game, you actually did something fun to get the item you wanted and had a rare chance to get a version you could sell or give to somebody. Or just buy it off the TP if you had the gold. In what universe does somebody in an MMO want to open boxes all day for a rare item rather than playing the game and doing something challenging for it?
Also in MMO’s it’s generally accepted that if you spend more time playing the game the more reward you should be given. This however is done rather poorly in guildwars. I enjoy more challenging things like say fractals. But what’s the bloody point when somebody who just mindlessly runs CoF p1 a few times makes an insulting amount more than I could running a 30+ fractal that takes at least over an hour for an average run?
x.x People like you are the reason we keep getting RNG boxes.
I made a Ranger as my first alt and began to love it soo much more than my Guardian, I’m working towards making it my main.