Tequatl the Sunless
Phase 1: Tequatl will drop AoE red rings randomly in the room. If a player is in a red ring when the skill goes off then that player is hit with: 5000 damage, Weakness, Vunerability/Poison/Bleeding/Burning; these CAN be removed.
Phase 2: When Tequatl`s HP drops to about 70% this phase occurs. Tequatl will fly into the sky and Risen will spawn around the room. There will be maybe 20-30 Risen Thralls and 5 Veteran risen. The group will have 1 minute to clear this otherwise Tequatl will come down.
Phase 3: This occurs after 1 minute into phase 2. Same thing as Phase 1, but will randomly inflict Immobilize and Blind on random party members at a 15 second interval.
Phase 4: This phase will begin when Tequatl’s HP drops to 10%. Tequatl will collapse and fall down. 2 Champion Risen will spawn at the other end of the room and will slowly run towards Tequatl. The party needs kill these Risens before they reach Tequatl. For each Risen that reaches Tequatl he regains 5% of his max HP, returning the fight to phase 3.
Special loot: 5% to drop Sunless skinned weapons.
The Claw of Jormag
Phase 1: To make this fight interesting each day will have a random effect for Phase 1. Jormag will have a optional shield that the party may or may not destroy. If they choose not to destroy it then a random status will be reduced by 25% (Power/Precision/Toughness/Vitality). However; if the party choose to destroy the shield then for the reminder of the fight the party receives a 5% bonus to one of the status.
Phase 2: This phase begins when Jormag’s HP drops below 80%. Jormag will cover the room with his icy breath reducing the party’s movement by 10%. Jormaq at a 15 second interval will use his breathe to deal 3500 damage per second for members caught in its path (pretty straight forward cone). After his breathe, the party will have 7 seconds to run away from his sides and back to his front otherwise they will be hit by his wings for about 8000 damage.
Phase 3: Jormag will go into phase 3 when his health drops below 40%. The 10% movement reduction will be removed, but Jormag will now random freeze a party member. Once frozen that member is unable to perform any skills and must be freed within 15 seconds. If not, then that party member will be completely downed.
Phase 4: Jormag will enter this phase at 15% HP. Resume phase 2 mechanics but without the 10% movement reduction. Also change the pattern to: Breathe, Wing, and then Icicle Drop. The icicle drop is simple, after the wing attack Jormag will hit the top of the cavern causing icicles to drop down. Players hit by the icicles will take 9000 damage, receive a 15% movement speed reduction, bleeding, and vulnerability. The bleeding can be removed.
Special loot: Ascended level 80 versions of Jormag exotic weapons that already exists.
Sorry if my English makes no sense, its not my native language.