Showing Posts For Darkness.6572:

Raid Feedback

in Fractals, Dungeons & Raids

Posted by: Darkness.6572

Darkness.6572

I honestly had a lot of fun with the 6 hours I got to raid over the last 2 days and while the first 3 I think may need to be a little harder (both groups I was with had no problems with them once we got the mechanics down) Its the boss that was weird for me when we fought it.

Reasons being is that anet claimed they were going to stop the zerk meta in raids saying we would need more which in this case it is kind of true but while we do not Need healers (they are nice) we defiantly Need Zerkers and Condi builds.

Honestly the way I think about it is the damage of the 4th boss is fine but if you want to make the zerk meta go away and make it so multiple builds can play so everyone on any class can play (the play style that anet has been promoting and attempting to do for raids) then the bosses hp needs to be lowered as well as the rage timer increased so that it balances out so that you break the zerker meta and make it so any class can play.

Yea I like the idea of someone tanking (don’t need them to be a guardian either I was face tanking the boss on a reaper with soldier’s /valk’s set for 6 minutes straight) but the fact that we Need zerkers to beat the boss is counter intuitive to what anet has been promoting sense raids were announced.

Just my 2 cents I had a lot of fun trying it and I went in the first time with no info on the boss and mobs and still managed to get to the boss thinking it was going to be a fight about like the wyvern fight but with more mechanics.

P.S. I am not saying make the boss easy if people decide to go full zerks but I am saying that going full zerks should be discouraged (actually think about your states not just your damage people) but at the same time making it possible for people who don’t want to go full glass cannon to deal damage lol.

(edited by Darkness.6572)

Beta: Mastery points bugged

in Bugs: Game, Forum, Website

Posted by: Darkness.6572

Darkness.6572

The mastery points seem to be bugged and not giving mastery points for most of the players I know including myself. We can commune with them but after the animation and commune bar fill we get the normal flash but no skill point although we can still commune with the mastery point with the same results every time.

Don’t know if this has been reported or not would just like to let you know.

0 chance to test pets bravo... [clap clap]

in Ranger

Posted by: Darkness.6572

Darkness.6572

Lol every ranger I have seen has been using fire wyvern, bristle back or smoke scale so I don’t have a clue what your on about you are the only person complaining about this if there is a bug

Bored, thought some ideas on Dervish

in Guild Wars 2 Discussion

Posted by: Darkness.6572

Darkness.6572

the only problem I see having with the human master taking another race for a student is that for a dervish the divine is kind of a key part of the class in the fluff as. while it is true they didn’t have what you would call a church they did all follow the 5 gods (6 after kormir became a god) which is were the problem comes in…

Charr have no god and almost adamantly refuse to follow one (not counting the other faction who don’t really follow a god so much as an element)

Norn have their spirits but do not believe them to be gods only a protector for each of their respective area’s.

Asura…. well Asura lol.

Sylvari are kinda hard to place they have no real god but believe in the dream which I wouldn’t call being close to a god anyways.

my point is that back story wise and fluff wise making a dervish a human only class would be easier than saying hey master taught a charr.

also they could bring avatars back if they kept them to humans only couldn’t really do that with mixed race class

Bored, thought some ideas on Dervish

in Guild Wars 2 Discussion

Posted by: Darkness.6572

Darkness.6572

I don’t know about you guys but dervish would be a human only class only because it was a class that were basically holy knights for the 5 gods in gw 1.

I thought about it for awhile and said why not just make a racial class for each class, something to capitalize on racial skills or better yet make better versions of them for the racial classes.
Norn – Shapechanger/havroun – Medium/Light Armor – (don’t need to say a lot about this one change forms and own?)

Human – Dervish – Heavy/Medium Armor – (or at least give us scythe as a weapon lol)

Asura – Golemancer – Light/Medium Armor – pre release there was pictures of a class like this don’t know what happened though

Charr – Warmonger – Heavy Armor – guns swords and artillery strikes nuff said .

Sylvari – Dryad/Druid – Light Armor – plants maybe some summons?

That’s just what I think we should see would be nice but something tells me probably not