(edited by Darkrayne.5614)
Showing Posts For Darkrayne.5614:
I’d like to see salvage kits that that have a chance to get rarer materials but ‘no’ chance to salvage runes.
I’m fed up of those runes that sell for nothing clogging things up when you’re trying to make more space. Deleting them all manually is a pain.
…or make a bank collection for runes so we can deposit them from anywhere like we can with materials.
As a thought experiment, what’s the difference between a (mount out of combat and a power build in combat) and a (speed boost build out of combat and a power build in combat) if the second one could be achieved with a button push to switch you between the two builds?
That’s essentially what the (mount and power build) is. It’s a button to switch you between a speed boost build and a power build.
Having the ability to switch builds with a keypress would be better than the current situation.
The problem with that though is that if you get attacked whilst running somewhere you’re stuck in your speed build. Depending on the situation that could be a very annoying thing to happen.
Almost all my character have some kind of speed boost that needs no maintenance whatsoever. I think only my Guardian does not.
Regardless, it sounds like you aren’t really asking for mounts, but just to have the base running speed increased. If so, you might consider abandoning this thread, and placing a post in the Stickied thread, ‘QoL Suggestions’. Mount threads never fare well.
Good luck.
I know there’s passive speed boosts, one way or another. The problem is that your build choices are either limited if you want to make use of them or you have to sacrifice power in some way, such as using traveler runes instead of something else.
I am well aware that those speed boosts can be great in combat. You generally do more DPS if you can get to your target faster. I’m only concerned about out of combat run speed though and I’m not a fan of having to sacrifice ability for convenience. It seems completely unnecessary to me.
And maybe that’s the point. The devs are willing for you to have speed boosts but you have to give something up on your build. Mounts with a speed boost means you can have your speed boost and your power build too.
In essence, you’re asking to have your cake and eat it too. Have speed boosts and the build without speed boosts. And that’s probably why they won’t put mounts with speed boosts in game.
I don’t see how it’s a problem if it only works out of combat though. You see, out of combat I can change my build to get that speed boost and then change it back when I’m done. But that’s redundant and annoying… so why not just make it standard.
You could. But how many people do that and how often. I’d say just about no one does which means my argument still stands. That the reason the devs aren’t going to give us speedy mounts is they want the trade off.
I’m not even asking for ‘speedy’ mounts. Something like a 25% increase to the base out of combat run speed would improve things a lot.
In fact.. most of the stick I’m getting here is because people are dead set on not having mounts so I’m going to edit this title to make it more clear is mostly about the speed.
Since 25% is within the range of speed boosts from skills then you might want to make an argument as to why players should get that 25% speed boost and not have to give up skills, traits, runes or time to switch out.
The argument is that it doesn’t work in combat. Balance and their design isn’t affected in any way when it’s got nothing to do with combat. Disable it in sPvP to keep match flow the same. I think it would be useful in WvW. There’s a lot of dead running in WvW.
(edited by Darkrayne.5614)
Almost all my character have some kind of speed boost that needs no maintenance whatsoever. I think only my Guardian does not.
Regardless, it sounds like you aren’t really asking for mounts, but just to have the base running speed increased. If so, you might consider abandoning this thread, and placing a post in the Stickied thread, ‘QoL Suggestions’. Mount threads never fare well.
Good luck.
I know there’s passive speed boosts, one way or another. The problem is that your build choices are either limited if you want to make use of them or you have to sacrifice power in some way, such as using traveler runes instead of something else.
I am well aware that those speed boosts can be great in combat. You generally do more DPS if you can get to your target faster. I’m only concerned about out of combat run speed though and I’m not a fan of having to sacrifice ability for convenience. It seems completely unnecessary to me.
And maybe that’s the point. The devs are willing for you to have speed boosts but you have to give something up on your build. Mounts with a speed boost means you can have your speed boost and your power build too.
In essence, you’re asking to have your cake and eat it too. Have speed boosts and the build without speed boosts. And that’s probably why they won’t put mounts with speed boosts in game.
I don’t see how it’s a problem if it only works out of combat though. You see, out of combat I can change my build to get that speed boost and then change it back when I’m done. But that’s redundant and annoying… so why not just make it standard.
You could. But how many people do that and how often. I’d say just about no one does which means my argument still stands. That the reason the devs aren’t going to give us speedy mounts is they want the trade off.
I’m not even asking for ‘speedy’ mounts. Something like a 25% increase to the base out of combat run speed would improve things a lot.
In fact.. most of the stick I’m getting here is because people are dead set on not having mounts so I’m going to edit this title to make it more clear is mostly about the speed.
Almost all my character have some kind of speed boost that needs no maintenance whatsoever. I think only my Guardian does not.
Regardless, it sounds like you aren’t really asking for mounts, but just to have the base running speed increased. If so, you might consider abandoning this thread, and placing a post in the Stickied thread, ‘QoL Suggestions’. Mount threads never fare well.
Good luck.
I know there’s passive speed boosts, one way or another. The problem is that your build choices are either limited if you want to make use of them or you have to sacrifice power in some way, such as using traveler runes instead of something else.
I am well aware that those speed boosts can be great in combat. You generally do more DPS if you can get to your target faster. I’m only concerned about out of combat run speed though and I’m not a fan of having to sacrifice ability for convenience. It seems completely unnecessary to me.
And maybe that’s the point. The devs are willing for you to have speed boosts but you have to give something up on your build. Mounts with a speed boost means you can have your speed boost and your power build too.
In essence, you’re asking to have your cake and eat it too. Have speed boosts and the build without speed boosts. And that’s probably why they won’t put mounts with speed boosts in game.
I don’t see how it’s a problem if it only works out of combat though. You see, out of combat I can change my build to get that speed boost and then change it back when I’m done. But that’s redundant and annoying… so why not just make it standard, out of combat.
Guys, c’mon. This is clearly a bait thread. :\
http://i3.kym-cdn.com/photos/images/original/000/583/043/800.png
It’s not, not really. I just wanted to see what the general opinion was. I’m pretty surprised to be honest.
Almost all my character have some kind of speed boost that needs no maintenance whatsoever. I think only my Guardian does not.
Regardless, it sounds like you aren’t really asking for mounts, but just to have the base running speed increased. If so, you might consider abandoning this thread, and placing a post in the Stickied thread, ‘QoL Suggestions’. Mount threads never fare well.
Good luck.
I know there’s passive speed boosts, one way or another. The problem is that your build choices are either limited if you want to make use of them or you have to sacrifice power in some way, such as using traveler runes instead of something else.
I am well aware that those speed boosts can be great in combat. You generally do more DPS if you can get to your target faster. I’m only concerned about out of combat run speed though and I’m not a fan of having to sacrifice ability for convenience. It seems completely unnecessary to me.
Believe what you want it doesn’t matter what I type or even say because you feel you are right and everyone else is wrong. And it doesn’t matter how one types or even talks the recipient will take what they want and as you have shown you choose to be just argumentative. But I do find it funny that you jumped to the conclusion that I was saying leave when I also said other points of what you could be doing. Plus I commented on the mounts when you later said you were more wanting speed. So my comment could have easily been skipped since I actually jumped back on something you said was not the point of your post. But as already said I don’t care what you thought I was trying to say so play or don’t play it doesn’t affect me. I was just trying to point out that there are things to do other then just getting from point a to point b. But I doubt that matters to you so my post are mute are they not?
That’s another typical reply. I’m just impossible I suppose and there’s no point talking to me. What’s funny about when people do that is that it’s actually them that are being arrogant but want to get out of the never ending cycle they just stepped into.
As for your suggestions that I solve the problem by doing something I don’t plan to be doing on my way from A to B, it doesn’t help. You’re saying that to feel.. comfortable.. with the sluggishness I should appreciate the things I can do that are closer to me. That’s counterproductive and would make whatever goal I have take even longer. Sometimes I’m in the mood for killing mobs or doing event chains around me.. but other times I want to get a specific thing done.
(edited by Darkrayne.5614)
I get annoyed enough by Charr wings blocking my view of things, the last thing I want is someone’s sparkle pony butt in my face when I am trying to use the bank. Or see the bad guy… or see anything for that matter.
That really is the worst reason not to have mounts. Crap will always be blocking your banker either way.
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
Mate, if you think taking 40 seconds to run to an iron node instead of 20 has somehow enriched your gaming experience and proves you’re a better player then I envy your passion.
I adore your assumption that Anet would implement mounts in a way that would do that. Frankly, mounts implemented for that kind of use would be rather nonsensical and a waste of Anets time …. why would they even bother doing mounts for such a thing when they can just increase run speed?
Let’s not beat around the bush here … it’s unrealistic to think mounts would be implemented as a solution for saving seconds of travel time between nodes, events, etc … on a map.
I adore your assumption that what I said was anything other than a random example to prove a point. I’ve mentioned in the original post that a simple base run speed increase would do the job.
Yet you push for mounts as the more complex solution. Makes sense.
I think mounts are fun. I’d prefer mounts got added but the main problem is the speed thing.
And I will never understand why everyone wants to get some place in a bigger hurry. There are foes along the route to wherever, to kill. Kill them and get some extra loot. If people would quit just running across the map to get to a place that isn’t going anywhere maybe they would actually find out there is other things to do then just run in a game. Every event in the game has a timer or a series of events that lead up to the big event. So just watch for the chain events and maybe even get some extra loot along the way. If you want mounts then go back to the game that got you addicted to them. Guild wars has never had mounts and I don’t see the devs changing their mind about that. They just add different modes like gliding. Which personally I find lot more fun then a boring mount.
Ah, the “if you don’t like it, don’t play” reply. Took a little longer than usual. Now head to the class forums and say that to everyone criticising almost every single skill in the game.
…to be able to get around at an acceptable pace.
That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.
Mounts won’t solve the problem. They’ll just move the goalposts.
That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.
Not quite what I’m saying, and not philosophical, more psychological.
Let’s say a player has a tolerance of running for 20 seconds before they start feeling bored and asking, “Why am I not there yet?” That means they have a 20-seconds-of-travelling radius around them. Things which are within that radius are fine to get to. Things which are beyond that distance are frustrating to get to.
Speeding up the player increases the distance of the 20-seconds-of-travelling radius, but it won’t remove it. There will always be places the player wants to get to which will frustrate them, unless Anet adds instant travelling options…. Oh, wait.
That’s not how we work though is it? We base the time on how far we have to go and what we are trying to do. It’s not a set amount for every situation. But you’re just getting off topic and starting a weird discussion.
The waypoints have nothing to do with run speed feeling and being slow. I have no idea why people think that is a trump card to play here. Waypoints are placed in areas that are central to the activities and other areas around them. They do not get you everywhere you need to go, not even close. They also get contested so you can’t always use them making you run to the area, which is a nice part of events… don’t get me wrong… but I’d like that run to be quicker.
I just want to have fun guys.. not run. I’d rather combat and events take longer and the time between them is shortened by running faster.
Ah, but it does. Fast and slow are comparative terms. You can’t have something be fast if there’s nothing that’s slow.
Mounts would start off at X speed. Where X speed is faster than non-mounted speed (we’ll assume everyone is given a standard model mount for free – the skins are what cost gold, gems and/or time).
For a time players remember that non-mounted running speed is fast. But after a while, X speed starts to feel slow. So players ask for speed traits and sigils and runs to affect mount speed. ANet obliges because it puts more opportunity cost into builds.
Then after a while, players start to complain that they shouldn’t have to trait for faster mounts and Y speed (X speed + sigil/rune/trait/item boost) should be the new normal speed.
It wouldn’t happen quickly, but it would eventually happen.
Oh my.. I have no idea why people think this happens but in real life you don’t walk to the shop and eventually start to feel like that walk is getting too slow so you start jogging every time you go.. then a month later you start running to the shop because it started to feel slow again. Then you start sprinting a month later. Then you have to buy a bike to get to the shop. Then you have to drive there.
Nope, sorry. That’s not how it works.
You guys think you’re making sense but this isn’t a maths problem.
But people do do that in real life.
They just don’t do all the middle steps. They jump to the fastest way possible for them.
And I never said the speed would feel slow. It would just cease to feel fast. Because it becomes normal.
No, they don’t. I could always run to the shop but I never do. We could always run everywhere but we don’t. I have no idea why you’re trying to argue it.
Ok.. right now the speed doesn’t feel normal though. It feels slow.
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
Mate, if you think taking 40 seconds to run to an iron node instead of 20 has somehow enriched your gaming experience and proves you’re a better player then I envy your passion.
I adore your assumption that Anet would implement mounts in a way that would do that. Frankly, mounts implemented for that kind of use would be rather nonsensical and a waste of Anets time …. why would they even bother doing mounts for such a thing when they can just increase run speed?
Let’s not beat around the bush here … it’s unrealistic to think mounts would be implemented as a solution for saving seconds of travel time between nodes, events, etc … on a map.
I adore your assumption that what I said was anything other than a random example to prove a point. I’ve mentioned in the original post that a simple base run speed increase would do the job.
…to be able to get around at an acceptable pace.
That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.
Mounts won’t solve the problem. They’ll just move the goalposts.
That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.
Not quite what I’m saying, and not philosophical, more psychological.
Let’s say a player has a tolerance of running for 20 seconds before they start feeling bored and asking, “Why am I not there yet?” That means they have a 20-seconds-of-travelling radius around them. Things which are within that radius are fine to get to. Things which are beyond that distance are frustrating to get to.
Speeding up the player increases the distance of the 20-seconds-of-travelling radius, but it won’t remove it. There will always be places the player wants to get to which will frustrate them, unless Anet adds instant travelling options…. Oh, wait.
That’s not how we work though is it? We base the time on how far we have to go and what we are trying to do. It’s not a set amount for every situation. But you’re just getting off topic and starting a weird discussion.
The waypoints have nothing to do with run speed feeling and being slow. I have no idea why people think that is a trump card to play here. Waypoints are placed in areas that are central to the activities and other areas around them. They do not get you everywhere you need to go, not even close. They also get contested so you can’t always use them making you run to the area, which is a nice part of events… don’t get me wrong… but I’d like that run to be quicker.
I just want to have fun guys.. not run. I’d rather combat and events take longer and the time between them is shortened by running faster.
Ah, but it does. Fast and slow are comparative terms. You can’t have something be fast if there’s nothing that’s slow.
Mounts would start off at X speed. Where X speed is faster than non-mounted speed (we’ll assume everyone is given a standard model mount for free – the skins are what cost gold, gems and/or time).
For a time players remember that non-mounted running speed is fast. But after a while, X speed starts to feel slow. So players ask for speed traits and sigils and runs to affect mount speed. ANet obliges because it puts more opportunity cost into builds.
Then after a while, players start to complain that they shouldn’t have to trait for faster mounts and Y speed (X speed + sigil/rune/trait/item boost) should be the new normal speed.
It wouldn’t happen quickly, but it would eventually happen.
Oh my.. I have no idea why people think this happens but in real life you don’t walk to the shop and eventually start to feel like that walk is getting too slow so you start jogging every time you go.. then a month later you start running to the shop because it started to feel slow again. Then you start sprinting a month later. Then you have to buy a bike to get to the shop. Then you have to drive there.
Nope, sorry. That’s not how it works.
You guys think you’re making sense but this isn’t a maths problem.
…to be able to get around at an acceptable pace.
That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.
Mounts won’t solve the problem. They’ll just move the goalposts.
That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.
Not quite what I’m saying, and not philosophical, more psychological.
Let’s say a player has a tolerance of running for 20 seconds before they start feeling bored and asking, “Why am I not there yet?” That means they have a 20-seconds-of-travelling radius around them. Things which are within that radius are fine to get to. Things which are beyond that distance are frustrating to get to.
Speeding up the player increases the distance of the 20-seconds-of-travelling radius, but it won’t remove it. There will always be places the player wants to get to which will frustrate them, unless Anet adds instant travelling options…. Oh, wait.
That’s not how we work though is it? We base the time on how far we have to go and what we are trying to do. It’s not a set amount for every situation. But you’re just getting off topic and starting a weird discussion.
The waypoints have nothing to do with run speed feeling and being slow. I have no idea why people think that is a trump card to play here. Waypoints are placed in areas that are central to the activities and other areas around them. They do not get you everywhere you need to go, not even close. They also get contested so you can’t always use them making you run to the area, which is a nice part of events… don’t get me wrong… but I’d like that run to be quicker.
I just want to have fun guys.. not run. I’d rather combat and events take longer and the time between them is shortened by running faster.
(edited by Darkrayne.5614)
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just permanent out of combat speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
I know, I know.. they said no mounts. They also said no raids….
Hell, mount skins will sell like hotcakes, don’t you want to make some money ANet?
I will always be amazed how willing people are to avoid playing the game. Your complaint makes little sense. You get around faster multiple ways, without needing mounts. Not sure if this occurred to you but not having mounts isn’t because Anet going “Oops, we forgot them”. It’s a intended game design decision.
Mate, if you think taking 40 seconds to run to an iron node instead of 20 has somehow enriched your gaming experience and proves you’re a better player then I envy your passion.
…to be able to get around at an acceptable pace.
That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.
Mounts won’t solve the problem. They’ll just move the goalposts.
That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.
Would you by any chance be playing a Norn?
No, I’m playing Charr and Human most of the time. I know the animations for the larger races make it feel even slower but overall that’s not where the problem is.
…to be able to get around at an acceptable pace.
That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.
Mounts won’t solve the problem. They’ll just move the goalposts.
That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right now it is too slow, it always has been. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun. There is no negative impact for increasing usability . If they don’t want people to waypoint back to events quickly after dying they could put a debuff on you after dying that disables the extra speed for a bit. It could be sorted without any problems, there’s not really any excuses.
(edited by Darkrayne.5614)
it’s time to get around faster.
Way points
Super speed
Gliding
Nuhoch Wallows
Thermal Propulsion
Riding Broom
Magic Carpet
I mean without having to mess about doing redundant things like running up to a high point to get a boost, constantly casting buffs that literally last a few seconds, things that only apply to HoT zones and mounts that don’t increase movement speed don’t really help.
All games have waypoint systems. Not the same thing.
(edited by Darkrayne.5614)
Seriously, once you’re max level with 100% world completion, it’s time to get around faster.
The pace of the game is horribly slow and redundant unless you give in to the ‘forced’ specializations that help increase movement speed (which still doesn’t let you move fast enough). Plus, chugging boosters and stuff shouldn’t be something you need to do to be able to get around at an acceptable pace.
Mounts or just a permanent ‘out of combat’ run speed masteries need to be added before I fall asleep. Make it an account wide unlock but you need to have 100% map completion before you can get it, I get that people shouldn’t be able to blaze through the game straight away.
(edited by Darkrayne.5614)
I just made a topic suggesting the kind of thing and I totally agree with you. (I didn’t see this before posting myself).
I don’t like that activating berserk requires a full adrenaline bar. It just adds redundancy to the play style imo and you rarely get to use it on easier mobs because they die too quickly. I’d rather you could activate Berserk at each adrenaline level but the amount of time you berserk for increases with each adrenaline level.
Thoughts?
(edited by Darkrayne.5614)
Takes a couple days without even trying to get enough gold for 200 gems. If you get lucky and find something decent you could have enough in a matter of minutes. I mean at endgame though, not a level 80 in lower level zones. I mean Orr, Silverwastes, Fractals… etc.
This might not be a popular opinion but if you think the meta builds are the best in the game then you’re probably an average player… or at least an uninformed player who’s been led to believe they are the best and never bothered to experiment.
I like it but pretty soon half the players will be wearing it. I don’t like that you can look so good at any level without actually earning it either if I’m honest. Should at least be made level 80 or something.
I vote Charr. My warrior is Charr for the same reasons you want. They have more animations than other races, are big like a warrior should be and are the most unique race in the game imo.
Warrior is one of the, if the not THE, best solo and support classes in the game IMO. Using a shout heal build at 80 makes you possibly the best solo class in the game. If 5 shout heal warriors did a dungeon it would be super easy. With berserker gear you can put out a hell of a lot of damage and healing/condition removal at the same time, with the right build. I can solo most champs with my warrior at 80.. takes ages to kill them but I can do it relatively safely.