Showing Posts For Datarus.9871:
No. They are ugly….
// in my humble opinion//
the fractal are glimpses of the past,present and future, and may give a glimpse into past lore (charr searing) or possible futures (the asura sky fractal) “abandoned, you cant be here” did humans leave the world and abandon the asura? when did mossman and Bloombury exist?
\\Sorry for my bad English\\
Fractals NEVER shows the future, only the past!
“Scott McGough
Narrative Designer
We’re not ready to reveal the whole truth about the Uncategorized Fractal yet, but I can tell you that it does not represent a potential future for Rata Sum. All of the other fractals represent discrete sections of the past, recreated. We have the ancient past, more recent past, and mythic/lost to history past, but there are no futures in there.
The similarities between the two maps cited is more a function of asuran architecture having common elements rather than a story-related easter egg. In other words, the maps look similar because they were designed and built by like-minded builders with similar design aesthetics, not because they represent the same place at different points in history"
Source: https://forum-en.gw2archive.eu/forum/game/lore/The-Uncategorized-Fractal-is-Rata-Sum
Fractals is not true history!
“ArenaNet (Jeff Grubb) : One of the things with Fractals is because they’re in the Mists, they are echoes. They are not true history, they are basically the resonant history.
ArenaNet (Scott McGough) : Exactly, yes.
ArenaNet (Jeff Grubb) : So therefore you’re seeing a lot of combined feelings coming in sometimes. Maybe there is a place that had that Ascalonian Elonian crossover area. But just as easily, it may be the effect of the Mists.
ArenaNet (Scott McGough) : And, check me on this guys, the Mists as we define them – the Mists by definition: anything that can be there, or has been, can show up in the Mists. So we get some strange pairings sometimes. Sometimes, for examples, in the Urban fractal, it’s a recreation of the battle for Ascalon, but it’s not – it’s a recreation, not the actual – there’s no time travel involved, you’re not taking part in the actual battle.
ArenaNet (Ree Soesbee) : If it was just the actual battle, if it was just a very precise rendition of history, you couldn’t go fight there, you couldn’t do things there. The Mists very much are flexible because they’re like memories – you can go back in your own minds and sort of write someone into a memory where they weren’t there and what would have happened ‘if this person went to the movies with us.’ And the fractals are very simpler, the Mists are very simpler."
Source: http://www.guildmag.com/magazine/issue9/interview.htm
From the Interview with Jeff Grubb, Ree Soesbee and Scott McGough
(full Interview http://www.guildmag.com/magazine/issue9/interview.htm)
GuildMag (Thalador): I think we’re done with the questions, although, it might sound a bit demanding, Ollannach mentioned something about the August Living Story, that we could get a glimpse or a morsel of what’s coming up in August.
ArenaNet (Scott McGough) : Ahhh, okay, yes. It is the one-year anniversary of Guild Wars 2 release, so we have a celebration planned. It’ll be… not so much I want to give away, but it’ll be in Divinity’s Reach, we’ll be dealing with…
GuildMag (Draxynnic) : Interesting
ArenaNet (Scott McGough) : Sorry?
GuildMag (Draxynnic) :I was saying it’s interesting, considering how many have been in Lion’s Arch. Continue.
ArenaNet (Scott McGough) : Yes, this one will be in Divinity’s Reach, the story will move to Divinity’s Reach, and we will follow up on some of our iconic characters. We are going to have a celebration, an anniversary party, that all the players are going to be invited to. There’s a different region for it ingame – I think I’ll keep that to myself for now so it doesn’t spoil the surprise – but yes, the action in August will return to Divinity’s Reach, we’ll have a bit of a celebration, and then a bit of a surprise.
ArenaNet (Ree Soesbee) : Drama, escapade, and shenanigans!
ArenaNet (Jeff Grubb) : Fun for the whole family! Bring the kids!
Necro:
Saligia Data
“SALIGIA” is a mnemonic based on the first letters in Latin of the seven deadly sins: superbia, avaritia, luxuria, invidia, gula, ira, acedia.
Vote for Abaddon!
//Sorry for my bad English//
Because Emperor Usoku is the wise man (but too kind), and Ministry of Purity is the “order” to which I would like to belong…
(edited by Datarus.9871)
Score: 8/10; I like the sound of it (Raya)
My necro: Saligia Data
“SALIGIA” is a mnemonic based on the first letters in Latin of the seven deadly sins: superbia, avaritia, luxuria, invidia, gula, ira, acedia.
What if I told you that my DS is bound to just F?
Ok… “last manual application of death shroud (in or out)”
I’m use “F1” term just because it default key
(edited by Datarus.9871)
//Sorry for my bad English//.
I did some testing today:
1. Death shroud cooldown statrs when you press F1 (and only when you press F1)
2. It does not matter whether you use F1 to enter Death shroud, or get out: cooldown starts from last application of F1
3. So,
if you’re forced out of DS, it won’t reset the recharge to 10 seconds, instead it’ll just be whatever is left of
last F1 application
P.S “F1” – the key to which DS is bound
(edited by Datarus.9871)
After successfully login a I see my account name has changed to my email address… and i log out. Now i can’t login. Again.
Same…
sorry for my bad English
got this error while attempting log in forums
Login Error: Portal returned error: 42: {"error" :42, “module” :9001,“line” :4103, “text”:“Srv2Route, transaction timeout {#145349028}, {P+/Session/Forward+STS/1.0}”} — forum2_controller.rb 123 (fangamer:-2).
42:9001:4103 – error in forums
42:1020:9001:4103 – error in game launcher
disconnected and cant log in again…
Now I could log in…
But instead of my account name my email address is show in the guild window
same
cant login in both GW2 (42:1020:9001:4103) and GW1 (Code=042) (Linked Accounts)
Finally! Just managed to log into the forums after 30+ minutes of my password and username being incorrect (they’re not)..
Errorcode: 42:0:9001:4105 or 42:1020:9001:4103. Code seems to change with each attempt.
Same problem….
EU, Seafarer’s Rest