Showing Posts For DavidSev.6978:
I have many hundreds of passwords. Most are 20+ chars. I’m going to need a lot of paper.
If you want secure passwords, get a password manager. No other option really.
Here what I want from the stats: I want to know how many players flip stuff, and what percentage of trades that is.
Doesn’t need to be an accurate figure, just a ball-park will do.
As to how to get that… It’s too late for me to properly engage my brain but I’m thinking get a month moving average of every players buys and sells for each item, and compare the variance between the number brought and sold. A flipper will be selling a similar number to what they brought, and a “normal” player will have most items being either mostly brought or mostly sold.
And then break it down by market. (EG T1 mats, dyes, weapons, etc)
If flippers only count for a few percent of trades, then who cares. If they are 90% then it’s a very important issue. A figure could be interesting though.
Interesting, but meaningless unless you’re interested in the GW2 playerbase’s personal preferences.
I don’t think it is meaningless. People often complain about flippers and people playing the market causing problems. Surely the first step to solving the “problem” is to determine if there is a problem, how big it is, and what it is. Knowing how many flippers there are could help with that. Even just knowing the distribution with no numbers attached. (Although I’m sure you can come up with a better way to work it out that my late-night ramblings)
A simpler dataset to ask for: If you rank players by total items traded in the last month, what percentage of trades where from the top 0.1% of players? The top 0.2%? How stacked is it towards the minority?
People often complain about the big wealth disparity, so handy data would be to know how big that disparity is. So like above, what percentage of “wealth” is owned by the top 0.1% of players? The top 0.01%? Defining wealth is interesting, maybe sum all assets at their current buy-offers prices? Or maybe rank by “economic activity”, the sum of all their buys and sells this month? The latter is less about wealth disparity as much as how many people play the TP and how much, but I think it would be interesting even if I can’t come up with a good excuse why it’d be handy.
Are you able to release details about the economy? Are you willing to? If we come up with a good dataset that would be valuable to the discussion would you provide it? If so, some guidelines would be nice. If not, then this is all kinda pointless.
No one on here can do anything, open a support ticket.
If your ticket has been untouched for 3 days, there is a sticky about what to do.
Here what I want from the stats: I want to know how many players flip stuff, and what percentage of trades that is.
Doesn’t need to be an accurate figure, just a ball-park will do.
As to how to get that… It’s too late for me to properly engage my brain but I’m thinking get a month moving average of every players buys and sells for each item, and compare the variance between the number brought and sold. A flipper will be selling a similar number to what they brought, and a “normal” player will have most items being either mostly brought or mostly sold.
And then break it down by market. (EG T1 mats, dyes, weapons, etc)
If flippers only count for a few percent of trades, then who cares. If they are 90% then it’s a very important issue. A figure could be interesting though.
trying to play and help their world out
Except it’s not your world.
Well I guess that no fix has been made yet.
Let’s see if I have got this correct? A change was made with no consideration whatsoever of the Mac community. If there was any, then they would have tested the fix and not made it until they had got it right for all. Instead they went ahead and compromised Mac users without consideration.
As a result, we are unable to price, sell or buy anything on the tp in a critical period leading into a major update. We also are missing out on various specials and discounts in the gem store, and we cannot deal in gems. Most importantly, we cannot use the gems they charged us real world dollars for (which I guess makes for an interesting legal position).
Now, we have several additional days of waiting for a series of promised fixes, none of
which seem to be appearing. Guess they love the Mac community with all their hearts.
Yeah, your right. It’s disgraceful that Amazon forgot to check GW2 before rolling their keys. They should defiantly have left all their millions of customers vulnerable to heartbleed related issues and delayed the critical security change.
In case you didn’t realise, </sarcasm>
EDIT: It’s also not “an interesting legal position”. Maybe you should read the contracts you’re agreeing to?
OSX is “immune” because it’s so out of date it doesn’t even have that feature. Lots of stuff on OSX uses OpenSSL, the bits that use apple’s knock off version have had some far far worse issues.
But it’s not like heartbleed has any real affect on any desktop system, so it’s just marketing crap from apple.
And the trading post issue on Mac’s was directly caused by heartbleed. CloudFront rolled their SSL certs because heartbleed may have comprised them, and for some reason awesomium doesn’t like the new cert. It would appear it ignores the system installed root certs, so I assume it has it’s own outdated root store, or other hard-coded hackyness. Either way heartbleed was the root cause of the break.
If you actually read his post instead of selectively quoting, he said “ideally, by the end of the year”. Which means it would have been ideal to get it done by then, but he didn’t say it would be.
So what he said was true, and still is. Things have happened in a less than ideal way, but that’s life.
Getting an honest two way dialog requires mutual respect. The amount words get twisted and misquoted it’s no wonder the devs don’t post as much as we might like. So many times I see people complaining that the devs aren’t replying, when those same people have engineered the ‘conversation’ so that the only sensible response is none at all.
So in short, grow up show some respect.
(since gw2 on mac is emulated it requires about double of the resources really needed).
Aside from the fact that it’s not emulated, can you share the source of that “double the resources” figure?
If the rest of the screen has gone darker it’s probably a security popup.
Minimise all the windows to find the security thing and give it permission to run, and then restart the game.
5) An authenticator like what Blizzard has to prevent hacking. It’s becoming more of an issue and I’ve had 3 guild mates and 2 friends in the last 2 months get hacked. I don’t mind spending $5 for a physical one, but I’d like something more secure than what’s in place now.
There’s already Google Authenticator, which AFAICT is the same as the blizzard one. What are you wanting different?
I can bet the percentage of people who expected it to increase one’s ability to hold twice the amount of items for a single stack of mats from 250 to 500, to be extremely low and limited. It is clearly stated to what it does, and what it does is gives you room in your bank, not inventory to hold more collectibles. It’s easy to say this because it doesn’t require much to understand this. It’s plain and simple and you guys thought too much into it and expected it to do waaaaay more than it was supposed to.
The Guild Wars Universe has always had a maximum stack size of 250.
Except that you also don’t know what it does. It doesn’t increase stacks in your bank, it increases stacks in your collections.
If it worked on your bank, I’d buy one. With it only working on the collections a bank tab is better value for money for me.
Your graphics card is probably over heating.
Clean all the dust out, make sure nothing is blocking the vents, and crank the fans up to full.
I want better performance, but I’m gong to buck the trend and say I don’t want a native client. It’ll take years, massive quantities of cash that’d be better spent on more content, and then we’d have a shiny new client that as with all large software projects will be full of bugs. I don’t want to have to live through ages of a buggy client while it all gets straightened out.
That said, reimplementing the renderer in OpenGL would probably help us a lot, no idea if your architecture makes that easy or hard.
I have to turn everything down low in WvW, but if I just select best performance then it turns down the number of models, which while funny is kinda sucky. Then after WvW I want to switch it back up, but not all the way. So I end up having to hit a lot of buttons by hand. (Auto detect sucks). Letting us save our own presets would be nice. Even better would be for it to be adaptive, so it’ll change based on frame rate and what I’m doing. (There’s an option to not draw other players, why not an option to not draw their kitten particle effects?)
My other big wish is for the TP to work. It’s better than it was, so it’s hardly top priority.
They are basically like lottery tickets. A very small chance at something good, but normally a waste of cash.
Just because it’s not going to be available to us, doesn’t mean it’s not going to be available to them.
There’s no way they are going to delete that much valuable info about the markets, which means there’s the possibility of us regaining access to it in some form in the future.
Technically there’s nothing to stop them having an API that gives us access, or an export button somewheres, although I very much doubt they will.
It depends how long you’re willing to wait.
It looks there will be a glut of un-id’d dyes after the patch, but a lower drop rate. So I’m expecting the price of everything will plummet, and then start climbing again. As un-id’d dyes get more expensive, people will use less for dyes, and the price of specific dyes will go up.
You now only need 100 for the gift of colour, so maybe it’ll balance out, but I’m thinking the price will (slowly) climb until they add more drops in.
Even if I am right, the price won’t be high any time soon, so if you want a quick and safe profit sell now.
I want to see something like the new rewards thing PvP is getting, that looks cool.
But otherwise yeah, more rewards is nice.
Option 3: It was obvious that this would announcement would shake the market up, but it was unavoidable and the least-bad way of doing things.
How do you think they should have done it? When IRL stuff changes governments often don’t announce it for this very reason; but in this case I think ANet was right to prioritise communication over the blood-pressure of speculators.
I doubt anyone at ANet didn’t see this coming – it was pretty obvious – although they may well have been taken by surprise at the speed of it.
So the TL;DR version: lesser of two evils, and I bet some staff made a killing on flipping dyes.
When I just needed a few pages of items, 5s was fine. As the number of items I was getting grew I had to put it to 10s. I can’t remember exactly what the error was.
I’m now just using count=0, which gets me a lot more than I need but is a lot quicker.
It would be nice to get an official word on what is deemed acceptable though.
Last night in LA I was killing some random mooks and suddenly I got the Staff Master achievement.
I was playing an engineer at the time, with Pistol / Shield and the flame thrower equipped, no staff in sight.
The achievement arrived when I detonated my healing turret, so it could be that the turret self-destruct kills somehow counts a as staff?
I’m not really complaining, but it’s probably a bug.
Hi.
If I send a lot of queries to the TP then it gets blocked for a short while, what is the limit, or are there any guidelines on using such things?
I’m mostly using search.json with 250 id’s a go, and waiting 10s between queries. Is that OK?
I don’t want to be abusive, but I also don’t want to have to wait ages for all the prices to download, so a bit of guidance would be nice.