Showing Posts For DavosTheOnionKnight.1653:
I honestly though Arenanet would be different than Blizzard. Oh well.
They are different.
I don’t pay per month to play the game.
How much per month would you say you spend on microtransactions? In WoW there’s no need for microtransactions, barring few select circumstances. Though mainly I was referring to the greed and not listening to players aspect.
Play pistols? They sound ok.
I don’t have your annoyance in this game, but I know it. Maybe there are tools that can replace sounds, like there are for textures.
Ehh, daggers are really the only weapons that interest me on thief. Pistols seem incredibly weak so far, with no AOE potential to speak of, and shortbow seems even (the AOE damage seems decent, but bow skills are difficult to use on a short Asuran and the single target damage it is capable of is laughable).
As for the other part of your post, I somehow get the feeling that’s against the TOS.
Look at “Mark Katzbach
Community Special Operations” patronising post about good feedback, when they’ve been getting it for months since release and ignoring it.
So the developers don’t listen to player feedback at all, they do very little to improve their game, and you get an infraction for mentioning this fact. Yeah, I don’t think I’m going to play this game anymore. Grinding Gear Games, the developers of Path of Exile, have really spoiled me in the ‘developers listening to their players’ aspect. They are the very image of what a development team for an online RPG should be. And they don’t give you infractions on the forums for simply mentioning their flaws. If you tell them that you think some aspect of their philosophies are flawed, they will thank you for your opinion and change if they feel a change is warranted.
They are a small team developing a game with a huge playerbase and as a result are incredibly busy. Yet one time I sent an email to the lead developer, Chris Wilson, about a suggestion I had for the game. He responded to my email personally, telling me he agrees with my suggestion and thinks it would be an improvement to the mapping (endgame) system. Five days later in their usual bi-weekly patch, my suggestion was implemented into the game. While I’m at it, I might as well mention the fact that their microtransactions are entirely cosmetic and provide no gameplay advantages. From what I can tell so far, there are a few microtransactions in GW2 that are all but non-optional (the pathetic bank that only holds about 30 items comes to mind).
I honestly though Arenanet would be different than Blizzard. Oh well.
(edited by DavosTheOnionKnight.1653)
This might sound kind of stupid to some people, I’m sure. But something I just can’t seem to look past are the sounds made by certain combat abilities. I’m not talking about the ‘stab’ sound it makes when my dagger meets the flesh or armor of an enemy. That sound is to be expected and improves the aesthetic experience of combat. I play a thief since it is the only class on the game that has an actual resource instead of being based entirely around cooldowns. Yet every thief attack has some completely unnecessary sound attached to it. It’s sort of like a ‘whoosh’ or ‘wha-cka’. And it is louder than the actual sounds of combat, overpowering them.
In case anyone is unsure what sounds I’m referring to, they are very similar to the sound it makes when you dodge. At least for the thief double dagger skills, and some of the sword/dagger skills. It’s like “whoo-fha”.
I don’t know why, but this drives me crazy. It’s just so silly and pointless. I can’t see how it could possibly improve the experience of combat for anyone. If it does, that’s fine. But I’d really appreciate an option to disable it. I know that some people play games without sound, but I’m not a person who can do that. However I’ve been finding myself playing without sound effects lately, using only music, UI and ambient sounds so as to escape these distracting sounds my attacks make. It’s an immersion breaker for me. If I used the thief dagger skill Heartseeker on somebody in real life, I don’t think it would make that sound. A couple thief attacks with daggers/swords/bows also make these types of sounds, but they aren’t nearly as bad as the sounds the dagger attacks make. Unfortunately, the dagger skillset is the only thief skillset that appeals to me. Pistols are nice but at the point I am at in the game they are not capable of dealing even half the amount of DPS as daggers.
The other class I have tried is Guardian. Aside from the fact that what skill to use is determined by little else than what isn’t on cooldown, every third hit with the mace auto attack also makes sort of like a “bwong” sound if I recall. It started growing stale after 20 minutes. I’m not sure how I’d feel about hearing that for 6 months. How do you guys stand it? I would really love to know. I like the game, but these sounds… They are killing my enjoyment.
Thanks for reading and thank you in advance to anyone who can help me overcome my loathing of these unnecessary sounds my skills make, or to Arenanet if you choose to add an option to disables these unpleasantries.
This is purely speculation, but I somehow doubt that 25% of the playerbase is black.
I tried posting this in the suggestion forums but it told me I wasn’t allowed to post there. Why not? This is my first time posting in the GW2 forums.
This might sound kind of stupid to some people, I’m sure. But something I just can’t seem to look past are the sounds made by certain combat abilities. I’m not talking about the ‘stab’ sound it makes when my dagger meets the flesh or armor of an enemy. That sound is to be expected and improves the aesthetic experience of combat. I play a thief since it is the only class on the game that has an actual resource instead of being based entirely around cooldowns. Yet every thief attack has some completely unnecessary sound attached to it. It’s sort of like a ‘whoosh’ or ‘wha-cka’. And it is louder than the actual sounds of combat, overpowering them.
In case anyone is unsure what sounds I’m referring to, they are very similar to the sound it makes when you dodge. At least for the thief double dagger skills, and some of the sword/dagger skills. It’s like “whoo-fha”.
I don’t know why, but this drives me crazy. It’s just so silly and pointless. I can’t see how it could possibly improve the experience of combat for anyone. If it does, that’s fine. But I’d really appreciate an option to disable it. I know that some people play games without sound, but I’m not a person who can do that. However I’ve been finding myself playing without sound effects lately, using only music, UI and ambient sounds so as to escape these distracting sounds my attacks make. It’s an immersion breaker for me. If I used the thief dagger skill Heartseeker on somebody in real life, I don’t think it would make that sound. A couple thief attacks with daggers/swords/bows also make these types of sounds, but they aren’t nearly as bad as the sounds the dagger attacks make. Unfortunately, the dagger skillset is the only thief skillset that appeals to me. Pistols are nice but at the point I am at in the game they are not capable of dealing even half the amount of DPS as daggers.
The other class I have tried is Guardian. Aside from the fact that what skill to use is determined by little else than what isn’t on cooldown, every third hit with the mace auto attack also makes sort of like a “bwong” sound if I recall. It started growing stale after 20 minutes. I’m not sure how I’d feel about hearing that for 6 months. How do you guys stand it? I would really love to know. I like the game, but these sounds… They are killing my enjoyment.
While I’m at it, I figure I might as well complain about background NPC voice dialogue. If you stand at a crafting station for 20 minutes, you’re going to hear the same lines at least 10 times. These dialogue lines happen in MUCH too frequent succession, in my opinion. Meanwhile, any meaningful dialogue outside of personal story has no voice acting at all. You must read text in heart quests while you’re unable to escape from the repetitive background dialogue without turning off voice volume. It seems backwards to me. If you walk out towards the creek from the Asura starting point where the Inquest NPCs are gathered attempting to recruit, you will hear any one of those 4 or 5 “Join the Inquest!” dialogue lines at least 10 times a minute. Literally, ten times in a single minute. Why?
Thanks for reading and thank you in advance to anyone who can help me overcome my loathing of these unnecessary sounds my skills make, or to Arenanet if you choose to add an option to disables these unpleasantries.
(edited by DavosTheOnionKnight.1653)