Showing Highly Rated Posts By Dawnbreaker.6215:
It’s soon 3 years since Zhaitan has been destroyed. That place where he used to fly around and all, well now it just looks so empty. I heard they are going to build something different there but for now it’s just empty space.
But lately I have been very suspicious about what we were told to believe about its destruction. I have seen the engineering of Zhaitan and read reviews from the people who made him and there is just no way one lonely airship crashing onto him could have brought him down. I think this was all rigged from the beginning and he was actually brought down by a controlled demolition orchestrated by Anet.
Jet fuel just doesn’t burn hot enough to melt down undead bones. We have observed many buildings in the world burning for a solid 10 hours straight and they didn’t collapse. Also, that thing that the airship fires at him in the end? Lemon juice or whatever it is? I highly doubt that could have had any effect on him.
I think it makes a whole lot more sense that there were already bombs planted inside Zhaitan from the beginning and the whole “Pact terrorists” idea was only a false flag attack so that Anet had a reason to go to Orr and get their oil. Also, on 9/10, the day before Zhaitan was defeated, many multimillion gold worth companies removed their investments from Orr. What a strange coïncidence right?
Finally we can observe at the end that Zhaitan fell down at free fall speed. This is impossible because he was clearly holding on to that tower. Once again proof of controlled demolition. Anet just admit it, your game is through.
Me: 3, Anet: 0, Kal Spiro: 1
It’s been out for a year now, it’s no longer news, I can’t see why we still need to view the cutscene everytime or why it still has that horrible obnoxious fanfare theme that sounds like it could be a 70’s Superman movie theme.
Keep to your Jeremy Soule style music Anet, it’s great the way it used to be, trying to copy John Williams is an embarassement.
There is no way in hell something as big as Tequatl can fly.
1. It’s way too heavy. Just by the looks of it it seems to be the size of a blue whale with an extra long tail. We’re looking at something that is weighting at least 100 tons. In comparison, the biggest animal to ever fly, the Quetzalcoatlus, is believed to have only weighted 100-200kg while having a 12m wingspan.
2. The wings are way too damaged. Nevermind that it lacks a keel, which is an essential bone for flight. His wings are completely ripped appart, they’re almost just bones. Even if he was flapping those wings as fast as a fly does, he would get nowhere. Which is silly because in game he is seen taking off in seconds and even managing to HOVER around the pact airships. There are so many laws of physics being broken here that I can’t even count them.
3. He has both front legs and wings. That makes no sense. The wings of bats, birds and their ancestor flying “dinosaurs” are actually their evolved arms/hands. Look at the dragons in Skyrim, that’s what a reptilian would evolve to if it became a dragon instead of a bird. Here they have front legs AND wings, I mean wtf?
4. His flesh is too undead. His muscles are all decayed, he barely has any skin left, some of the bones look like they fell off. Any animal as damaged as this would just be hobbling around, unable to use its legs and much less fly.
So yeah, in conclusion: Me: 1, Anet: 0
@Eurhetemec.9052
In the end it will lengthen the entire run by a few minutes, which is not as dramatic as the anti berserker crowd claims.
I just want to point out how hypocritical it is of you to claim that the anti-berzerker crowd is the one claiming there is a huge difference, when in game it’s the berzerker crowd that actively excludes every other build from their LFG as if it made a huge difference.
It’s the berzerker users who consider it big enough a difference to exclude others from their parties, not the other way around. I have never seen a LFG with “valkyrie only” or “knights only”.
I’ve made an alt recently and have been levelling it the good old way with map completion. While in Queensdale I saw mentors helping out new players many times, but I found their way of helping kind of wrong.
Basically what they are suggesting new people to do is to use the “exploits” that get you to level 80 asap and then farm the hell out of masteries in HoT areas. And I’ve experienced the result from this in dungeons later on, you have people with level 80 characters, who claim to have started less than a few days ago, who don’t even know how to play properly.
I see two reasons for this, either the game’s idea of encouraging exploration and questing has failed, or new players believe in what these mentors say way too much. Why would you encourage new people to ignore 99% of the content of the game? I get the whole idea that when you have 50 alts you’re too bored to do mapping and quests all over again, but what’s the point in trying to convert new players into grinding machines? Is it a crime for people to take their time and enjoy the game?
I often see people around here complaining about “buttskirts” and “trenchcoats”, so I’m gonna go against the flow here and defend the amazing clothing options we have in GW2.
First off, it’s a question of fashion in Tyria. Tyrians live in a world that is very different of ours and have tastes and behaviors of their own. There’s no reason for them to have the exact same sense of fashion as us. In their world, long clothing is the norm and it’s what’s fashionable, and this seems to be true for all races.
Secondly, it’s pretty good for gender equality. I’m no feminist, but this is something I would agree on with those who are. Too often in games, movies or comics, I see male characters wearing epic clothing that shows off who they are or what they do; clothing which defines their role or function, like wizards wearing huge robes, pirates wearing ragged shirts with tricorn hats or jedi wearing those monk garments (or whatever you’d call them). But then, whenever you have a female character, she wears clothing that is 90% about showing off her body and a mere 10% about her role. So basically they wear clothing that simply define them as women. It’s reminiscent of the Smurfette Principle (see https://en.wikipedia.org/wiki/Smurfette_principle), where men are defined by what they do and women are defined by their gender. And GW2 does a pretty good job giving that idea the middle finger and giving us proper epic fantasy female clothing.
Thirdly, it’s also a nice change from previous games, and in my case (and probably many more around here) from modded games like Skyrim. Whenever I wanted to mod that game with extra clothing for my female character, I’d have to browse through pages and pages of skimpy, if not erotic content to finally find something that looked great. Like, come on guys, you’ve had the spotlight pretty much since the dawn of time, and now you think it’s too much to ask to have it differently in one single video game? There’s already so many video games or other forms of entertainment out there to satisfy your tastes, get over it.
Modern clothing belongs in modern world based games like GTA V. Not on GW2.
Does that mean we get to send pact fleet to bomb EA?
I think Anet might very well be plotting to bomb EA if they have oil.
Then you might just wanna go on Elder Scrolls Online.
If your logic that knowing the game by perfection led to glasscannon builds held any ground, then by now all MMOs that are older than GW2 should have glasscannon only metas, but we both know that is wrong.
Most of those MMOs which are older than GW2 do not feature action based combat and active defenses.
I call bullkitten on this. Both defensive, instacast abilities like blocking, or any CC abilities like knockdowns, knockbacks, taunts and stuns have been around long before GW2. Unless you are talking about Runescape which is entirely based on probabilities (and here we are talking about a 14-15 year old browser game) most MMOs of today have mechanics similar to GW2.
Some people are saying that this game doesn’t have a hard trinity. It doesn’t, but there’s 25 gear sets in game. There clearly are mechanics in this game that allow condition builds, tank builds, healing builds, nuker builds, CC builds, etc etc. The problems are:
- Condition damage isn’t significant enough. A condition build should be doing 0 damage with autoattacks, and tons of damage with conditions, in order to snowball and defeat anything that allows the battle to go on for too long.
- HP stacking isn’t significant enough. A full Nomad set should make you unable to kill anything and unable to be killed at all by a single player or NPC. Instead, it makes you unable to kill anything and able to be killed by anything.
- Nukers have way too much survivability. People in Berzerker gear should be going down in 1 shot to champions unless buffed by guardians or other healers.
- Healers/buffers should provide tons more healing, along with party buffs that increase damage and armor. Having 1 support in a team should be more useful than having a damage dealer. If for example a support class is giving a 30% damage increase to everyone in the party, he’s actually creating more damage than a nuker alone would.
The armor sets have been added to GW2 for a good reason, but they were poorly designed. This game is kind of like good old Pokemon: you can build whatever you want and should be able to play the game in whatever style you want. 20+ year old Pokemon got it right and made toxic stack teams work, made tank/outlast teams work, made nuker teams work, there is no reason that 2012 GW2 can’t do the same.
19 characters with full map completion… wow… you got nothing better to do?
Like, that’s your problem man, you knew what you were going for, if you didnt need gifts of exploration then why did you bother doing it more than once?
Wall of boring zerk meta fanboyism
Then why are we not removing gear stats from PvE? What the kitten is the point of having a CHOICE in PvE at all, if like you say you can do everything in zerker?
Gear isn’t removed from PvE because it is a time sink that keeps players playing. Simple as that.
It takes forever to gear up a character as a casual player and that’s exactly what they want – to keep you playing.
Gear CHOICES. Not gear general. Another example of you pretending not to understand the topic just to drag on the conversation.
Why not replace all PvE gear with a single set that provides enough HP for noobs to learn and enough damage for veterans to speedrun, with some conditions included, while keeping WvW gear choices a matter of their own?
Don’t bother trying to prove me wrong – we both know you can’t – just please stop posting the same stuff – it’s just tiresome to read.
I can prove you wrong and I have.
The difficulty is not proving you wrong.
The difficulty is getting you to acknowledge that you are wrong, and that, we both know that I can’t do that, due to your nature.
You can take a horse to water, but you can’t make a horse drink.
Why not replace ALL PvE gear with a single set that provides enough HP for noobs to learn and enough damage for veterans to speedrun, with some conditions included, while keeping WvW gear choices a matter of their own?
This means REPLACE all gear. You know English? Remove zerk, remove nomads, remove the choices FROM PVE. Keep one all-in-one set similar to a combination of valkyrie and rampagers so that everyone is happy, noobs can learn, veterans can speedrun. What is your problem with that?Why not replace all gear with one set? Well that’s a different question.
The reason is that with multiple types of encounters and multiple facets of the game one gear set may not be optimal for the entire game.
You might want to do your dungeons in full zerk but WvW zerging might require you put on PvT or Knight’s.
There’s no clear PvE / PvP distinction here – they are interested in keeping you in the game regardless of the content you approach. Thus there’s no clear difference between WvW and PvE gear.So – the answer is easy – to keep people investing more time in gathering more gear. Again the time sink I wrote about above.
More gear types means more things people will work towards.Do these gear types have to be viable? Somewhat.
Do they have to be optimal? Not really – as long as they’re there some guy is going to build it. For any reason – it doesn’t matter – it is giving you more chances at keeping people in the game.Even if he’s building the wrong gear ( the absolutely worst type of gear you can imagine) that he’ll never use efficiently he’s still playing the game, driving the economy ( by buying and selling mats) and ultimately that’s what you want.
You want to have as much busywork in the game as possible to keep the players playing. Gear is just one facet.
Apply the PvP gear system to WvW, problem solved.
Also, there are so many time sinks in this game that converging all gear into one multi-purpose set would hardly make people play less. I don’t think many people actually invest time making ascended cleric’s gear when they can just buy exotic which has nearly the same stats.
You should absolutely use zerk (unless you’re going with a condi build, then you should go Vipers).
The problem with using other gear, especially gear that focuses more on durability, is that it can teach you bad habits, or fail to teach you good habits. When you use Berserker gear, you learn thing like damage mitigation through things like blind, distort, aegis, etc. You learn how to position better and you learn to dodge crucial attacks and just work better in a group. Using tank stats causes you to miss out on those lessons.
Yeah because you can dodge everything and avoid everything with those, right?
At no point in an open world event will you ever dodge an AoE just to find yourself in yet another AoE attack?
Or find that your defensive skills are on cooldown, while being in the middle of a red circle?
Or find that the boss you’re fighting has gone invincible and all you can do for 60 seconds is avoid its damage or tank it head on?
And even if none of the above ever, ever happen to you because of how much a pro you are (which, again, I highly doubt, regardless of your level of skill; some deaths are just unavoidable while in zerk gear) it’s not the case of 90% of the community.
This zerk meta crap just has to die one day or the other. Bringing in Vipers was not enough to bury it.
Sorry to ruin the mood, but I want to say something about the dailies. Logging in and doing the same thing over and over nearly ruined the game for me. If you play gw2 for the dailies only, play mobile game instead. I just can’t stand this mentality to force yourself login and doing the same thing over and over, especially if you don’t have a certain goal in mind. The game will get boring quickly. I was at this point and I stopped playing for 1,5 years.
[etc]
Now I’m waiting for number 7
I’ll have two number 9’s…
A number 9 large…
A number 6 with extra dip…
A number 7…
Two number 45’s… one with cheese…
And a laaarge soda.
(waiting for someone to get the reference)
I get your point, but it’s not that we log in only to repeat a daily and log out, we log in and while we may have a goal, like for example ascended gear, we don’t invest all of our gaming time into it, and won’t sacrifice real life activities for it either.
I would have liked it if Anet made Kodans playable rather than Norns. Norns are just big humans.
It’s ok to go to dungeons or fractals with builds and classes that are what you enjoy playing first, and “optimal” second.
If those builds get your party killed it’s not ok.
Please remember that your rights end where someone’s else’s begins. Please don’t be a kitten.
Hence why I said “optimal second”, as in theres still a line between creative builds and troll builds. Still, a noob in full zerk will kill your party faster than a noob in full soldiers.
Some people are saying that this game doesn’t have a hard trinity. It doesn’t, but there’s 25 gear sets in game. There clearly are mechanics in this game that allow condition builds, tank builds, healing builds, nuker builds, CC builds, etc etc.
They have uses in other game modes, and serve as training wheels for while you’re learning and need more survivability. Other builds besides direct damage are still viable, just not optimal.
Keep in mind that the “dungeons are stale” argument has two prongs:
1) We’ve memorized the encounter so that we can use active defenses to avoid damage.
2) We’ve run the godkitten things so many times that most players don’t want to spend time with just “viable” builds. They want to get through the content as quickly as possible, get their reward, and move on — because we’re bored.A non-zerk party is fully capable of clearing any content in the game — just not as fast as zerks will. Since the dungeons just aren’t as interesting during the 500th time through, most PUGs ask for speedy groups — enter zerk meta.
- Condition damage isn’t significant enough. A condition build should be doing 0 damage with autoattacks, and tons of damage with conditions, in order to snowball and defeat anything that allows the battle to go on for too long.
I think you’re a bit extreme (0 damage with autoattacks…that’ll go over well…). But I agree on premise that conditions are horribly broken in the current state of PvE. Looks like HoT should address some of that, but we’ll see…..
- HP stacking isn’t significant enough. A full Nomad set should make you unable to kill anything and unable to be killed at all by a single player or NPC. Instead, it makes you unable to kill anything and able to be killed by anything.
Again, a bit extreme. I’m not sure how well the whole “unkillable” thing would work out in practice.
- Nukers have way too much survivability. People in Berzerker gear should be going down in 1 shot to champions unless buffed by guardians or other healers.
- Healers/buffers should provide tons more healing, along with party buffs that increase damage and armor. Having 1 support in a team should be more useful than having a damage dealer. If for example a support class is giving a 30% damage increase to everyone in the party, he’s actually creating more damage than a nuker alone would.Lumped these together because they’re related. It really sounds like you want a trinity, which will not happen.
Healers aren’t needed — each player is his own healer, and has a strong burst heal, and usually a few heal-over-time traits hidden within their tree (and then there’s food…).
We have strong support. A banner-wielding warrior with Empower Allies or Phalanx Strength will increase party DPS by a very significant amount. A thief with offhand pistol will provide tons of support against trash autoattacks. A guardian with WoR or mesmer with feedback provide an amazing level of defensive support against projectiles. A mesmer with timewarp boosts party DPS quite a bit for a period of time.
The difference is that these support mechanisms are tied to traits, utility skills, and profession mechanics, not gear. Which as I mentioned earlier, is a good thing IMO. Much less hassle.
By “0 damage from autoattacks,” “unkillable tanks” “nukers going down in 1 shot”, I obviously meant these as hyperboles, exagerations.
The rest of what you said, well, you just made a list there of everything that is wrong with this game – healers not being needed due to each class having too much heal burst, full supportive classes not being useful due to warriors being able to both support and do damage, and so on and so forth.
In the end it just proves that the trinity concept really isn’t something you can escape from if you want a balanced game. It doesn’t have to be a trinity, with enough creativity you can probably get at least 5 or more essential roles. Ideally, there would be 25 “essential”, playable roles with each gear set (that’s never going to happen, but one can only dream of). There should be more than just one setup that allowed extremely fast dungeon clearing. Finishing a dungeon with 5 of the same builds should be impossible, especially with glasscannon builds.
If your logic that knowing the game by perfection led to glasscannon builds held any ground, then by now all MMOs that are older than GW2 should have glasscannon only metas, but we both know that is wrong.
Most of those MMOs which are older than GW2 do not feature action based combat and active defenses.
I call bullkitten on this. Both defensive, instacast abilities like blocking, or any CC abilities like knockdowns, knockbacks, taunts and stuns have been around long before GW2. Unless you are talking about Runescape which is entirely based on probabilities (and here we are talking about a 14-15 year old browser game) most MMOs of today have mechanics similar to GW2.
Some people are saying that this game doesn’t have a hard trinity. It doesn’t, but there’s 25 gear sets in game. There clearly are mechanics in this game that allow condition builds, tank builds, healing builds, nuker builds, CC builds, etc etc. The problems are:
- Condition damage isn’t significant enough. A condition build should be doing 0 damage with autoattacks, and tons of damage with conditions, in order to snowball and defeat anything that allows the battle to go on for too long.
- HP stacking isn’t significant enough. A full Nomad set should make you unable to kill anything and unable to be killed at all by a single player or NPC. Instead, it makes you unable to kill anything and able to be killed by anything.
- Nukers have way too much survivability. People in Berzerker gear should be going down in 1 shot to champions unless buffed by guardians or other healers.
- Healers/buffers should provide tons more healing, along with party buffs that increase damage and armor. Having 1 support in a team should be more useful than having a damage dealer. If for example a support class is giving a 30% damage increase to everyone in the party, he’s actually creating more damage than a nuker alone would.
The armor sets have been added to GW2 for a good reason, but they were poorly designed. This game is kind of like good old Pokemon: you can build whatever you want and should be able to play the game in whatever style you want. 20+ year old Pokemon got it right and made toxic stack teams work, made tank/outlast teams work, made nuker teams work, there is no reason that 2012 GW2 can’t do the same.
Please understand that what you describe here is NOT the system GW2 was designed to be and will never be a part of the game.
GW2 is designed as a no-trinity – no role requirement game.
Also while we’re at it it might do you some good to also understand that in this game your ROLE is not dependent on your GEAR.
Example : A full berserker warrior running phalanx strength is an OFFENSIVE PARTY BUFFER SUPPORT TYPE and not a “FULL DPS”. He does not have full dps traits. He sacrifices individual dps in order to buff his party. This is called support.
Except you want your support to be what you imagine yourself role playing as.
And there’s 25 gear choices in game because?…
If there’s only supposed to be one good gear choice then why don’t we have a combined zerk/valk/rabid set for all of PvE? Like we have premade choices for PvP? That way, both beginners and pros can enjoy PvE equally, since everyone has enough HP to survive without skill and enough damage to speedrun dungeons with enough skill.
It’s useless to have Shaman / Apothecary gear in game. Why not have it removed? Are you also going to opinionate on that from your high horse?
Maybe we are just coming to the conclusion that going no-trinity was a mistake all along. It’s not even a WoW thing like you suggested, it’s been there since the dawn of time, even in real life military. Why? Because it’s efficient, and in the case of games it’s fun.
What argument can you possibly make about the trinity system being bad and not belonging in GW2 anyway?
What reasons did I miss for zerker only being fine?
Short answer:
Stale content is the problem, not that we’ve figured out how to do it without passive defenses after doing the exact same fights for going-on 3 years.
That’s a terrible point actually.
WoW has existed for more than 10 years and it has always had tanks, healers and nukers in every dungeon, even the ones that are old.
LoL/DoTa, just to mention an example that isn’t a MMORPG, have been going for a long time as well, and it is unthinkable to have a full nuker party. Suggesting so would get you ridiculed.
The zerk meta exists because of poor gear balancing. If tanks were a lot tankier and had a taunt (while doing much less damage), and if monsters did much more damage, it would force team setups to have tanks and nukers.
I’m giving 10 gold to whoever makes the 200th post. No joke.
Also, Star Wars technology is still more believable than Tequatl.
I call bullkitten on this. Both defensive, instacast abilities like blocking, or any CC abilities like knockdowns, knockbacks, taunts and stuns have been around long before GW2. Unless you are talking about Runescape which is entirely based on probabilities (and here we are talking about a 14-15 year old browser game) most MMOs of today have mechanics similar to GW2.
Name 1 MMO that does semi-well with active defence and no trinity besides GW2. Just 1 please cause I have a very hard time thinking of one.
Yes, other games have active defences (Tera for one- went f2p) but none of those have no trinity. MAJOR! difference.
With active defense there are a ton, but without trinity there are none. You speak of trinity as if it’s some kind of advantage, but it’s not, it’s more a flaw than anything. No trinity leads to stagnation, it’s a problem.
When you advertise a lack of trinity, you sound like this:
“Hey guys! My car is unlike others, it lacks seatbelts, doors and windows! Look at my innovation!”
I’m just gonna point out the fact that the “you get one shot anyway even in valkyrie gear” is bullkitten.
I’ve been using both valkyrie gear and berzerker gear all along. Open world is my thing, and in open world it’s impossible to avoid damage, either because of there being too many AoE’s around you or because of there being too many people around for you to event see attacks coming in your direction.
In Valkyrie, on my main class which is Engineer, I often find myself running around with less than 5k HP left due to having tanked a few hits here and there, and almost always find a way to heal myself and keep going.
Every one of those times I was running around with 5k in Valkyrie, I would have been downed in Zerk, wasting other people’s time while not doing any damage myself. I know this is true, because I tried both and I know how both work.
You can say “oh but with enough skill you can survive”, nonsense, everyone gets downed once or twice in open world, or even killed, in open world it’s not a matter of skill but a matter of luck.
This “meta” is a good tool for dungeons, and good for people who don’t know how to build and are looking for something straightforward, but at some point you have to remove the small wheels off your bike and learn to do things by yourself.
Saying “it’s magic” is not a cop-out, not in fantasy RPGs where pretty much everything works differently from real life.
Dragons aren’t supposed to fly? Well, giant crabs, spiders and scorp… err… devourers aren’t scientifically possible either, because the ratio of exoskeleton mass to muscle power renders any such creature over a certain size extremely fragile. Same goes for giant mosquitoes.
90% of skills characters have are impossible in real life, 90% of fantastic creatures inhabiting Tyria are impossible in real life… “it’s magic” is not a cop-out, it’s the foundation.
Did you know that giant insects have existed on Earth? The size they are in game is kind of possible.
I don’t care if removing the zerk meta will only give place to a new 1 gear meta. I only want to see the zerk meta gone because the zerk crowd is the most irritating, obnoxious crowd there is.
I know that the zerk tryhards would eventually adapt to whatever new meta there is, but it would be very funny to see the most stubborn of them have a taste of their own medecine for the first few weeks of the new meta.
Many people in this game need to learn respect.
the “zerk crowd” is the most “irritating, obnoxious crowd”?
how about those people shoving trinity posts on these boards every single day down our throats constantly demonstrating their complete lack of understanding of how this game works, spewing nonsense like “support and CC don’t matter in this game” when their claims are entirely inaccurate? how about how those same people have sat here with this game for three years and not thought for one second maybe they should play something else if they want a trinity?
both sides need to learn respect, but don’t even pretend that the “casual” (inverted commas since I can’t think of a better word to describe less dedicated players who want ANet to mold the game in the way they want) crowd is immaculate here, in fact they’re the ones constantly drawing the ire of the “zerk crowd” in these heated threads every single day.
Do you understand though, that GW2 is not an improved version of trinity, but rather a step back? Trinity is the fix for this situation. Trinity was invented in order to prevent the scenario you see in GW2.
GW2 is actually taking a step back when chosing this gameplay. It’s as if car producers suddenly decided to start building cars without seatbelts.
What reasons did I miss for zerker only being fine?
Short answer:
Stale content is the problem, not that we’ve figured out how to do it without passive defenses after doing the exact same fights for going-on 3 years.
That’s a terrible point actually.
WoW has existed for more than 10 years and it has always had tanks, healers and nukers in every dungeon, even the ones that are old.
LoL/DoTa, just to mention an example that isn’t a MMORPG, have been going for a long time as well, and it is unthinkable to have a full nuker party. Suggesting so would get you ridiculed.
The zerk meta exists because of poor gear balancing. If tanks were a lot tankier and had a taunt (while doing much less damage), and if monsters did much more damage, it would force team setups to have tanks and nukers.
not really. you can run a squishy AP support (sona, annie, something like that), adc, assassin mid lane and two bruisers as jungler and top lane and you could probably win the game if you split pushed well or got ahead enough in the laning phase that the weakness of your composition’s team fight was irrelevant since you had a gold lead.
In LoL it’s possible to win with everything. They have 100+ champions and make almost all of them viable. You see a fed Nasus, Leona and Amumu coming your way backed by a Vayne and Ziggs, you know the game is over – and there you have 3 tanks 2 nukers. Here in GW2, we have 25 gear sets and people manage to find ways of playing with 1 of them only. It’s a disgrace. Funny thing is, so many people I have seen in GW2 will easily discard LoL as a kittenty teenager game when it’s actually far better designed when it comes to diversity.
I see that learning new things is a concept that is met with fierce resistance on these forums.
What reasons did I miss for zerker only being fine?
Short answer:
Stale content is the problem, not that we’ve figured out how to do it without passive defenses after doing the exact same fights for going-on 3 years.
That’s a terrible point actually.
WoW has existed for more than 10 years and it has always had tanks, healers and nukers in every dungeon, even the ones that are old.
LoL/DoTa, just to mention an example that isn’t a MMORPG, have been going for a long time as well, and it is unthinkable to have a full nuker party. Suggesting so would get you ridiculed.
The zerk meta exists because of poor gear balancing. If tanks were a lot tankier and had a taunt (while doing much less damage), and if monsters did much more damage, it would force team setups to have tanks and nukers.
Maybe you should post this on the WoW or LoL forums where it would actually be relevant.
You just didn’t understand. You are saying that the reason the glasscanon meta exists in GW2 is because people know the game too well. I’m saying that your statement is false. To prove that it’s false, I’m mentionning WoW and LoL as examples, where people know the dungeons/maps/gameplay by perfection and still use standard nuker/tank/healer setups.
If your logic that knowing the game by perfection led to glasscannon builds held any ground, then by now all MMOs that are older than GW2 should have glasscannon only metas, but we both know that is wrong.
Applying real earth logic to an undead flying creature in a fantasy setting of a different universe.
Strong arguments there.
But there’s gravity in game just like in real life… and air and the Sun and all these things you know. So yeah why is gravity not working on Tequatl? Did he buy something from Trading Post that I didn’t?
I don’t PvP, because if I do want to PvP I download a proper PvP game like any FPS or MOBA out there. This is a MMORPG, it’s for PvE, it’s the core of the game and PvP is more like class training for raids and difficult content.
Wasted so much time writing walls of text for the likes of Harper and Farth Thungen that I’m not even gonna bother. It’s useless to play chess with a chicken, it will just knock down all the pieces and declare itself the winner.
All I have to say is this: regardless what concepts were originally in this game, the fact is there is a suggestion forum, the fact is Devs try to listen to players a minimum and the fact is that some things have changed since the start. This means that I am free to state my opinion about trinity being useful and I don’t need to go to another game to pursue having it set in place.
The fact is that there’s 25 armor sets in game and only one is prominently used. And before you say “PvP” again, I will remind you that this discussion is about PvE, stop trying to change the topic.
The fact is that while you like your no-trinity nonsense, even for a no-trinity this game is very poorly balanced when it comes to meta. The meta lacks diveristy (I do not care if you personally don’t like diversity, you can’t claim this game was advertised as anti-diversity when there’s all these armor stats and traits). I’m not a game dev so it’s not my job to figure out how, but I’m sure they can work out a way to balance this. If Nexon has managed to do so with Vindictus (by not having gear stat choice to begin with) then I’m sure Anet can figure something out as well.
And yeah if there’s a new meta, I will immediately jump into it and then flame whatever zerk tryhards still wouldn’t have switched, even if they were few, because I’m sure that not all of them will switch over immediately. I’m sure many of them would try to keep their thing going for as long as possible.
How coincidental that super adventure festival takes place at exactly the same time…
I call bullkitten on this. Both defensive, instacast abilities like blocking, or any CC abilities like knockdowns, knockbacks, taunts and stuns have been around long before GW2. Unless you are talking about Runescape which is entirely based on probabilities (and here we are talking about a 14-15 year old browser game) most MMOs of today have mechanics similar to GW2.
Name 1 MMO that does semi-well with active defence and no trinity besides GW2. Just 1 please cause I have a very hard time thinking of one.
Yes, other games have active defences (Tera for one- went f2p) but none of those have no trinity. MAJOR! difference.
With active defense there are a ton, but without trinity there are none. You speak of trinity as if it’s some kind of advantage, but it’s not, it’s more a flaw than anything. No trinity leads to stagnation, it’s a problem.
When you advertise a lack of trinity, you sound like this:
“Hey guys! My car is unlike others, it lacks seatbelts, doors and windows! Look at my innovation!”
I speak of trinity as part of the game which needs to be considered when designing new content and adressing balance. Something your suggestions and ideas are lacking hard.
Thanks for confirming though that your argument with “other games do it” is void. There are no other games similar to GW2 currently.
I said that other games have defence and CC active abilities. Never once I have said that they had both a lack of trinity and defence/CC. Not once.
Yet your suggestions are entirely based on the other games working in a similar way as GW2, which they don’t.
The point being that other games are doing it right, and GW2 isn’t. Proof? Other games have several viable builds, in GW2 you can run the entire game with 1 build.
Maybe, with a bit of critical thinking, you could be led to think that GW2 would be better off just having a system that is confirmed to work than trying to invent something that doesn’t. You must play zerk, yes? Going for things that work rather than being creative is something familiar to you, yes? Then we should be agreeing here.
Bla bla bla
Refusing to admit the problem exists doesn’t make it disappear, though.
I mean look, I have the understanding of these things. I was diamond in SC2, been in MMOs for a very long time, also play MOBAs. I can tell you son, I understand the problems. This discussion is for you, not for me.
Any person arguing with you just needs to take a look at your posting history, take a deep breath, and move on.
Probably for the best. I only read the first and last ones, of which are from this topic + some “joining the game” stuffs. Should probably read the middle too.
You want to criticise my way of commenting?
All you ever do is take what I say out of context. You make strawmans, and you repeat arguments that have already been answered (a great example being the “don’t like it leave” fallacy).
I’m just acting rationally. At some point I realize that no amount of words will educate you because you don’t want to change your opinion, and just play along with your game. Might as well get entertainment out of you, and you provide plenty of it.
We always see experienced players suggesting zerk gear for people who want to build power builds in PvE, but is this really a good idea?
I’m not gonna argue that you can achieve the fastest dungeon times etc, etc, with zerk gear. Yes, if you’re an expert and you can dodge everything, then zerk is fine. But how many people out there are expert dungeon speedrunners? Like, 1% of the community? Maybe less?
Everytime I’ve been in a dungeon or fractal, there’s always been at least a death or two, and most of these deaths could have been avoided by wearing a safer set. What about open world events, where sometimes damage can be outright unavoidable? Where dodging one attack only means you’ll land on another AoE?
Valkyrie with exuberance runes works wonderfully for any non-expert player and I can’t see why sets like these aren’t being promoted to new or casual players, or even high tier fractals for that matter. The damage output is only ever so slightly lower than zerk and the survivability is much higher.
So what’s the deal with trying to sell zerk to every single player out there?
I don’t care if removing the zerk meta will only give place to a new 1 gear meta. I only want to see the zerk meta gone because the zerk crowd is the most irritating, obnoxious crowd there is.
I know that the zerk tryhards would eventually adapt to whatever new meta there is, but it would be very funny to see the most stubborn of them have a taste of their own medecine for the first few weeks of the new meta.
Many people in this game need to learn respect.
To play meta means that you want to complete the dungeons as fast as possible, to be the most efficent.
The biggest problem here is that you have to kill certain bosses to go further, the longer you need to kill the monster, the inefficient the run.
To kill the mobs as fast as possible you take as much dmg as possible and lern how to survive with that low HP.
Why should I play Vallkyrie/rampager when I can survive in a fight against the enemy without dying with a full set of zerker? So why choose something that you don’t need just to be different?You’re ignoring the point of the question so, like I said, I’ll ask again, and again, and again:
Why not replace ALL PvE gear with a single set that provides enough HP for noobs to learn and enough damage for veterans to speedrun, with some conditions included, while keeping WvW gear choices a matter of their own?
This means REPLACE all gear. You know English? Remove zerk, remove nomads, remove the choices FROM PVE. Keep one all-in-one set similar to a combination of valkyrie and rampagers so that everyone is happy, noobs can learn, veterans can speedrun. What is your problem with that?
It would make the game even easier and duller. Right now you have to choose: do you want damage or do you want to be safer? What you’re basically suggesting is to buff base stats so everybody can live after eating 3 lupi kicks on ele while still dealing tons of damage.
50/50 balanced choice then. Just enough damage to complete but not too much HP so it’s still challenging. All noobs learn in zerk anyway because that’s the most suggested, standard choice. Look at all the guides. Look at what people suggest. You are a human being, yes? I think you have a brain. You could have thought this out before you asked me that question. I don’t think you’re being very honest here, just asking pointless questions to avoid admitting the truth.
Why not replace all PvE gear with a single set that provides enough HP for noobs to learn and enough damage for veterans to speedrun, with some conditions included, while keeping WvW gear choices a matter of their own?
I don’t care if removing the zerk meta will only give place to a new 1 gear meta. I only want to see the zerk meta gone because the zerk crowd is the most irritating, obnoxious crowd there is.
I know that the zerk tryhards would eventually adapt to whatever new meta there is, but it would be very funny to see the most stubborn of them have a taste of their own medecine for the first few weeks of the new meta.
Many people in this game need to learn respect.
the “zerk crowd” is the most “irritating, obnoxious crowd”?
how about those people shoving trinity posts on these boards every single day down our throats constantly demonstrating their complete lack of understanding of how this game works, spewing nonsense like “support and CC don’t matter in this game” when their claims are entirely inaccurate? how about how those same people have sat here with this game for three years and not thought for one second maybe they should play something else if they want a trinity?
both sides need to learn respect, but don’t even pretend that the “casual” (inverted commas since I can’t think of a better word to describe less dedicated players who want ANet to mold the game in the way they want) crowd is immaculate here, in fact they’re the ones constantly drawing the ire of the “zerk crowd” in these heated threads every single day.
Do you understand though, that GW2 is not an improved version of trinity, but rather a step back? Trinity is the fix for this situation. Trinity was invented in order to prevent the scenario you see in GW2.
GW2 is actually taking a step back when chosing this gameplay. It’s as if car producers suddenly decided to start building cars without seatbelts.
I disagree. GW2 solves the problem that is the nonsensical (or outright idiotic) concept of trinity play.
The cool thing is that there are many trinity games available for those who prefer such.
Care to elaborate on how trinity is nonsensical and idiotic?
Also, how is trinity disappearing, when MOBA games, which have overtaken MMOs at a frightening speed, are entirely based on the trinity system? League of Legends, DotA, Smite, HotS, all of these are based purely on the trinity system and they’re in much faster growth than any MMO.
GW2 is just a “back to the origins” MMO, a final breath of a disappearing game genre.
(edited by Dawnbreaker.6215)
Since you were keeping score, it sounds to me that with your apparant lack of imagination, you are the one losing.
Actually, the fact that we keep engaging his silliness, and the thread keeps going, is a kind of win for Dawnbreaker.
Still waiting for the answer on how DB goes about breaking dawn. Hope I didn’t miss it somewhere back in the last two pages.
Well it’s a very long story and I wish I had a board here to make a drawing for you, but I don’t, so I will have to use ascii instead. See, first you have to understand that I don’t break the dawn. I break way for the dawn. I make the dawn happen. That’s how my name is supposed to be understood.
Now, you see, you have to understand it this way. Think that this symbol is the sun’s rays: O, this symbol is me, a warrior with a sword: /, and this is the night wall: |
See, we are all on the surface of the planet, right? So the planet is rotating, and the sun rays are illuminating the part of the Earth which is turned to the Sun. But the problem is, there are night walls preventing the Earth from rotating, so I run around the earth breaking the walls for the dawn to arrive.
O —--> / —-—> |
There are 10 such night walls around the Earth, and each time one of them is aligned with the Sun, it locks the Earths rotation and I have to continue my journey around the Earth to break the next wall so as to unlock the Earth’s rotation and keep it spinning, allowing for the dawn to get to all the parts of the world. It is a very busy job.
I think this might have been confusing but you get the general idea I hope.
What reasons did I miss for zerker only being fine?
Short answer:
Stale content is the problem, not that we’ve figured out how to do it without passive defenses after doing the exact same fights for going-on 3 years.
That’s a terrible point actually.
WoW has existed for more than 10 years and it has always had tanks, healers and nukers in every dungeon, even the ones that are old.
LoL/DoTa, just to mention an example that isn’t a MMORPG, have been going for a long time as well, and it is unthinkable to have a full nuker party. Suggesting so would get you ridiculed.
The zerk meta exists because of poor gear balancing. If tanks were a lot tankier and had a taunt (while doing much less damage), and if monsters did much more damage, it would force team setups to have tanks and nukers.
Maybe you should post this on the WoW or LoL forums where it would actually be relevant.
You just didn’t understand. You are saying that the reason the glasscanon meta exists in GW2 is because people know the game too well. I’m saying that your statement is false. To prove that it’s false, I’m mentionning WoW and LoL as examples, where people know the dungeons/maps/gameplay by perfection and still use standard nuker/tank/healer setups.
If your logic that knowing the game by perfection led to glasscannon builds held any ground, then by now all MMOs that are older than GW2 should have glasscannon only metas, but we both know that is wrong.
Your comparison doesn’t make any sense. I’ll let you figure out by yourself on why that is.
Well you’ll have to explain yourself if that is what you believe, not throw some passive aggressive comment at the discussion and expect me to agree with you.
Someone else was asking earlier if I had ever seen a no-trinity MMORPG that used active abilities as much as GW2, and come to think of it, I did – Vindictus. It doesn’t even have auto attacks, it has the mechanics of a fighting game like Tekken or Mortal Kombat integrated in a MMO. And, not surprisingly, there are no gear choices at all in Vindictus. Probably because the devs knew it would end in the same stagnating scenario we are seeing today in GW2.
GW2 either has to get rid of armor sets in PvE and have it all depend on traits, or fully embrace the trinity concept and improve the gear sets. Someone else said that this isn’t working because GW2 has both the armor sets and the active gameplay and is failing at getting both worlds, and I think that is absolutely correct.
The fact is that the community has been given 25 armor sets to work with (and here I’m specifically talking about gear, which is the topic of this thread, not traits), and in 3 years it has failed to produce a meta extending beyond “zerk meta”, in PvE. It doesn’t matter if other gear sets are viable or not, you need to remember that a majority of the people we are dealing with are not creative, story-mode loving players. The majority of them are second-grade farmers who repeat the same dungeon 1000 times, skip all cutscenes, have no idea who Logan Thackeray or Rytlock Brimstone are, and will stubbornly refuse to acknowledge that there’s a problem with gear balancing in game – because they know that balancing gear would deal a blow to their beloved speedruns for a while.
Another issue : I don’t have a music folder next to my “screens” folder :-/
You can just create one yourself with no problems.
See I dont want to replace any of GW2’s soundtracks because they are excellent. LA’s introduction theme is the one black sheep in the playlist which is unbearably bad. It’s really unfitting and should be removed.
Scarlet was the worse of them all, though.
Smart or not, there’s no reason she should have been able to do what she did. How in the world did she have enough time to find enough metal to build those gigantic machines?