Showing Posts For Dayasydal.3562:
I recently hit 80 and was buying gear from the Trading Post.
As a ranger, I decided I liked the Major Rune of Ranger.
With 3/4 of the Rune, I am at 55% Critical Damage.
With 4/4 of the Rune, on a piece that has +5% CD, I go to 63% CD. (4-piece Ranger Rune gives +3% CD.) I had expected to go up by +12% (4 * +3% per rune) + 5% from the piece itself, so that would instead by 72% instead of 63%.
I thought the Major Rune bonus for the # of pieces was aggregate. I asked in /map chat to verify and was told that it was. However it seems that this is not the case.
If the rune isn’t aggregate – wow, what a waste of money and a waste of an upgrade.
Thoughts?
Excursion, I don’t have an answer, but I feel your pain. For some reason in these games I tend to make the largest character possible – always forgetting how much of a pain it is when characters bump their heads.
There was a jumping puzzle where I thought it was impossible for a tall Norn because I couldn’t jump from the spot I just saw a human jump from. Turned out there was an outer lip for us tall Norn to stand on to make the jump. I’m fairly new to the game I haven’t memorized all the area names yet, and I go from zone to zone to zone so I never know when I’m coming or going, let alone where I’ve been or where I’m going to.
I turned on vertical synch. Also realized I didn’t install my monitor drivers on my new computer. Game is running great at 60 FPS.
Thanks for all of the feedback.
I rolled a ranger, my only toon so far, and I’m only in the mid level 60’s. However on numerous occasions, usually when fighting champions, I’ve been told my pets are OP – because it’s my pet that’s tanking the Champion. I’m traited to keep my pet alive because that’s how I like to do my PVE. Of course this is talking about the tanking nature of a pet, not its damaging ability. Is the OP’s concern in regard to PvP (like Togo’s reponse mentions)?
I set it to limit to 60 FPS, and honestly I can’t tell the difference. It looks great.
However, both at 60, and at higher levels, I do get something, although based on what I’ve seen online for examples of tearing, I’m not sure what I’m getting is tearing. It’s almost like a ripple. Everything is wonderfully fluid, but as I turn, I noticed something isn’t quite right.
I’m loving the game, so when I get home to play (now that my new system is working, and I can actually do jumping puzzles b/c the game no longer chugs when I swivel) – I honestly don’t think about this post. Heh. I’ll see if I can get a screenshot of what I’m seeing.
I’ll test using VSync to see if that addresses this particular thing I’m noticing.
Thanks for the feedback.
Sounds like my monitor can handle up to 75 FPS.
Vertical Refresh Rate: 56 – 7kitten
DVI connection.
It sounds like the point is to not unduly tax the computer. That makes sense. I’ll test out restricting it to 60 FPS when I get home.
Thanks
I’m not really a hardware guy, though I do seem to always build my own machine because it suits my pickiness for what I want (and for the right price). For the first time, I have a pretty rocking machine. My last computer was getting max of 20 FPS out in the GW2 world, and 3-4 FPS in places like Black Citadel.
So now, I’m topping out at ~100 FPS (in the open world, haven’t gone back to BC yet). However, I’m curious to know why I’d want to limit my FPS to 60 (per an option in the Graphics panel of the game). I tried Googling to see why one would limit their FPS, but was only finding pages about FPS being limited (not by the person’s choice).
With a high FPS (above 60) are there drawbacks? Possibly in the fluctuation of FPS? I guess ultimately I’m wondering if I should limit my FPS to 60, and if so, why.
Thanks!
ps. I don’t overclock and am not overly concerned about cooling – my case has 3 fans on it, my MB has 2 mini fans, my graphics card has 3 fans on it. Hopefully I’m set there.