Showing Posts For Deazarook.7569:

Combat UI improvements

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Posted by: Deazarook.7569

Deazarook.7569

i support +1 it would help me especially alot when my necro as i hate having to move my mouse to put down a AoE

Revert combat mechanics to a structured class role.

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Posted by: Deazarook.7569

Deazarook.7569

i got a little carried away but in short i just mean.. dont change the fundamentals of GW.. im an ex WoW player and id hate having that feeling of “YOU suck at dps! You Suck at Tanking! You suck at healing!”. Change Whats given to us in GW to better fit rolls. Plate\Leather\Cloth dont really mean anything if we are all Dps\Heals\Tanks. we might as all wear plate and leather :P.

Maybe depending on the god they worship or their trats (aggression\charm\honor) (i think those are it) it can react with how much they heal or how much theykitten off a boss or something.
im just spitballing but dont just shoot down this idea just because you dont want it to be “WoW like” .. it just needs tweaking.

Revamp Orr

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Posted by: Deazarook.7569

Deazarook.7569

I agree, Maybe to build off the idea but maybe phased zones, as ive seen them in the game before im sure its not hard. But maybe once clearing undead from an area the area will stay “greener” for an amount of time till it becomes diseased once again by the undead invasion. Not to spoil anything but after the storyline theres no realistic reason for there to be continuation of undead with no significant change.

I would also like another 80 zone that just well.. like the starter human area but more.. 80lvl ish lol. It also doesnt help when you want to get level 80 items and stuff and you get deminishing returns from killing too many undead. And i miss the dragon event and wish it would be a level 80 thing, maybe another dragon or big angry hulk golem thing comes and we have to band together to defeat it as well?

Just something to change orr.. i havent even explored all of it because it all just looks the same and kind of depressing and making me not want to stay anymore.. i usually end up logging out in lions arch or divinities reach.

Revert combat mechanics to a structured class role.

in Suggestions

Posted by: Deazarook.7569

Deazarook.7569

Im one to kind of stand on the fence, but i kind of agree, i feel that mostly someone has to take a leadership position and just rush in and pull first. right now im a guardian who is all power\precision. meaning im mostly DPS but since i wear plate i mostly try to take aggro off someone who has a shield and not doing a good job keeping it off others. i would like it if they could make certain attacks maybe more.. trinity style. IM NOT SAYING putting trinity in… but having a taunt for all classes or a direct heal spell is not bad either, that way players can CHOOSE and organize each other so that there is some kind of communication on what eachothers tasks is instead of bull rush it and revive anyone who falls. maybe have engineers have a type of bandaging kit? were you can heal people up close alot more. i know there is something like this already but a pure heal or pure tank weapon wouldnt be bad.
Heal = like a vial of water or something?
Tank = Sword\spiked shield
or change the mace into something a bit more helpful.

>>>This shouldnt be changed to be like every other mmo, but increasing idk.. a “tanks” energy level will help them dodge alot more with the taunts they can avoid damage more and still help prevent their friends from getting hurt. though taunts may be pushing it, there still should be a way for players to see how much aggression they are getting from a mob so they can know when to back down and let a plate wearer take over or something.

But in the end i agree.. SOMETHING needs to change.. it cant stay like this zerging and button mashing.

Edit: And as i read others comments, maybe there can be boss personalities.. ones that are more intelligent and are able to be taunted and redirect aggression or wild ones that flail around and hit all people randomly, meaning more maneuverability. However having seen a theif have to tank a boss and us having to revive him over n over just doesnt seem.. well fun imo.. it was fun indeed and i loved the dungeons but it just doesnt feel.. well organized.

(edited by Deazarook.7569)