(edited by Defect.4193)
Showing Posts For Defect.4193:
There are, they’re called a Legendary weaps.
Shows you’ve been grinding for gold.
Shows you’ve done map completion.
Shows you’ve been through dungeons to get gifts.
Shows you’ve been leveling for skill points.
Shows you’ve been helping in WvW.
Shows you’ve been doing events for karma.
Shows you’ve been gathering mats.
If anything, I wish Legendaries were account bound to show just how much work you’ve put into the game.
Oh and btw, dungeon specific armors already show that you’ve been through dungeons.
They just don’t look that good.
The armor stat is mostly under rated because it scales badly and only offers a little breathing room when you screw up and can’t dodge.
Not only that but more armor causes a higher probability of mob aggro specially if you’re using a melee class.
This has triggered the mentality that Pure Zerker gears are better than balanced ones.
This is apparent in groups in LFG with descriptions like “ZERKER GEARS ONLY. PING GEARS UPON JOINING.”
The solution I’m suggesting would hopefully fix this problem.
Adding an Armor Cap in Dungeons:
1. This would entail adding dungeon boss attacks that cannot be dodged.
2. This attack would do massive damage or more preferably OHKO any player who does not pass a specific armor threshold.
3. This armor cap would be different between classes to take into account the innate armor difference between armor types.
4. The armor cap would also scale to the level of the dungeon.
e.g. If AC requires a heavy armor user to have 2300 armor at level 80 to survive, Arah would entail a higher armor value in order for them to survive.
5. Any player who passes the armor cap would receive small to mediocre damage which could be mitigated with more armor.
This would solve two problems:
1. Toughness now has its use other than slightly decreasing damage.
2. Because everything can be dodged, people think armor has no merit. Now, we have an attack that can’t be dodged which would make you rely on armor.
Perks:
1. This would practically require players to mix and match their stats and lead to a more diverse plethora of builds.
2. Would prevent pure Zerker build from being the best and most widely used build.
P.S.
This does not pose a solution to every problem concerning stats being underused but it is a start.
Thank you for reading and good day.