Showing Posts For Deft.4691:

Boon Duration (ANet plz)

in Elementalist

Posted by: Deft.4691

Deft.4691

I would like to see a stat bonus selection that is separate from the trait lines. You would get one for the primary and one for the secondary lines:

Primary (pick 3)
+300
Power
Precision
Toughness
Vitality
Profession specific attribute (They seen to be integrating this one so not sure if that would work out still.)

Secondary (pick 3)
+30%
Condition Duration
Boon Duration
+300
Condition Damage
Ferocity
Healing Power

That way we would still have potentially all of the same stats as before, but not bound to the traits that we want to bring.

Another option would be new trinkets that would be the equivalent of the trait line bonuses, but that seems clunkier and people would be annoyed about having to get more gear for something they used to get for free.

Anyone impressed by the shouts?

in Necromancer

Posted by: Deft.4691

Deft.4691

I haven’t tested the skills at all and I trust them to know what they are doing on balance, but having an activation time that keeps you from attacking makes no sense on shouts. “I’m gonna attack you in a sec’, but hang on while I yell at you first”. You should be able to attack while shouting, but not shout (a second shout) while shouting.

I don’t know if it would work in this game, but I would love to see a secondary activation slot, so you could attack with an activation time while shouting with an activation time.

This would also open up more skills with activation times to be used at once in interesting ways. The other shouts could use the same system as well as several other new and old skills. Whenever you are hit by an interrupt while attacking and shouting, both skills would be interrupted.

Again, not sure about changing coding for this system but I like the idea.

Edit: Forgot to say, this would be cool that some skills would have audio only tells instead of visual ones.

(edited by Deft.4691)