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My disappointment in the dungeons are threefold:
(1) Loot: not much to say what other people have already said; the benefit of running a dungeon is less than most other ways of acquiring loot when factoring in repair bills, time, etc.
(2) Spacing (and this applies in other aspects of the game as well): the Norn are the biggest race in the game, and yet, we have dungeons that are built in such a way that we can barely fit in a space and see what’s happening around us, must less be able to fight (Arah airship, anyone?). If I can’t see what I’m supposed to fight and the area around me, how am I supposed to be of use?
(3) Dying as a strategy: seriously, this makes dungeons more frustrating/stupid/nonsensical than anything. So, the only strategy to move forward in a dungeon is for 2 people to enter a room, and run around until they die, to be replaced by two more people to do the same thing; rinse and repeat (explore CoF); or to have an area where the entire floor is covered by AoE that 1-shots (Arah). What’s fun for players to have no other recourse than “we just have to die enough to let some NPC do something on a timer”? I don’t mind hard mechanics or hard fights, but in order for a dungeon to be enjoyable, I think there must be a strategy of being successful – dumb AI or RNG luck or just dying and running back until a timer goes off isn’t fun – nor is it interesting enough to make me want to experience the content on other characters, since there’s nothing unique they can bring to the fight.