Showing Posts For Demonsunder.8415:
Can you please post the Run times for your diminished returns system? I find that we hit the cap very easily. I run a pre-made static group of geared players and we need to know what you consider an appropriate clear time for the dungeons so we can stop and do something else in-between and not keep stacking up the Diminishing returns. Maybe in-between dungeon runs we can find some kittens to pat while we wait for the game to decide that because we don’t wipe on bosses that we deserve less tokens.
Ran COE, Path 1 and Path 2 today, Had also just taken a 4 day break to play Boderlands 2 so all my timers should be free and clear. Had run no other dungeons in 4 days, I was karma farming before this, not sure if it affecting token drops.
COE path 1 – Time taken 37min Reward: 15 tokens
COE path 2 – Time taken 42min Reward: 6 tokens
1 person in my party received the full 60 the other 3 received reduced amounts with me being the least, this is unacceptable I know it is a bug with getting rewards but on the 2nd run I received diminished returns so we were clearing too fast and being punished for being good? We didn’t wipe and cleared each boss quickly and efficiently so we hit diminished returns on our 2nd run. I understand why you feel the need to implement diminished returns, but all this will achieve is hurting your player base that has a good group and can clear fast, we are not speed farming.