Showing Posts For Despire.5862:

Last Legendary crafted in Lion's Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Despire.5862

Despire.5862

Bolt and incinerator. RIP LA

Tequatl Terror Squad 2: Join Now! (NA)

in Tequatl Rising

Posted by: Despire.5862

Despire.5862

Me too please, thanks

Liadri Slayer Club

in Queen's Jubilee

Posted by: Despire.5862

Despire.5862

3 orb kill as a warrior. (4 tries)

30/25/0/0/15 <— Can be played with
GS/rifle <Both zerker> (traits aren’t exactly suited for this setup or even the fight really, but Crack Shot for rifle CD reduction)
Mostly zerker gear with ruby orbs. Knight’s Chest, Legs, helm. Cavalier Accessories.
Healing signet // signet of stamina/shake it off (or balanced stance if you want)/Endure Pain // Signet of Rage
Phase 1 using GS for the dodge on skill 3, easy hit on orbs.
Phase 2 circular path around the dome using rifle. Your DPS is really high so don’t worry too much about damage as much as surviving… but of course keep up the DPS when you can. Endure Pain in an “oh kitten” moment. Watch your dodge bar, switch to GS and spin if you need the dodge. Pretty simple and quick.

8 orb kill as a guardian. (7 tries)

Basic 0/0/30/30/10
Valor: IV, V, XI
Honor: II, VIII (Can be swapped), XI
Virtues: I (These 10 points can be allocated elsewhere, such as Zeal for a bit more damage. I was just lazy and didn’t want to respec from my dungeon build which usually uses VI for consecrations.)
Scepter/shield // Staff <All Knight’s>
Knight’s armor with full soldier runes. Zerker trinkets.
Signet of resolve// Stand Your Ground/Hold the Line/Save Yourselves //Renewed Focus
So learning from my fight with the warrior, I found that the only thing that made the fight tricky was the cripple/weakness that Liadri kept spamming on me. As a warrior our condi removal options are minimal at best, thus all the traits and gear for condi removal.
Try to keep from using your heal as this is another source of condi removal. Stand your ground is your stun break or pull-negater, depending on your reaction times. Hold the Line I generally used for instant cleanses, but all three of your shouts can do that. Save yourselves if you need either more swiftness or vigor, as a condi removal, etc. Your elite is your “oh kitten” skill.

Throughout the fight, you want to make sure you’re attacking at least something to try to keep vigor on at all times. Save Yourselves gives you some more vigor to stack with your vigor on crit as well as some other really awesome boons. Dodge is really important in this fight! Also, if you get cornered by more than one clone, tagging them will cause you to instantly rally. Keeping a cool head is the most important thing in this fight.

I started phase one with scepter/shield. Instantly coming in, use skill 2 on the orb that spawns. Use auto attack on the clones that spawn (always attack something)! shield 5 if you need to pick up an orb that another clone is standing on. Pretty basic stuff on the first phase.
Second phase, you’re mainly using staff. Keep your auto attack going at all times, trying to hit Liadri mostly but if you can hit the clones too, do it. Your main priority is staying out of the circles. Getting the clones to the light pools comes second. Stakitten (or even swap to shield for the pushback) if you need clones or Liadri to stay in place while you pick up or throw an orb. Staff 3 when you can; swiftness can save your life. Rotate shouts as you need to cleanse your conditions. Save Yourselves comes in handy this phase for added swift/vigor. Once you get all 8 orbs thrown down, you’ll want to focus on killing Liadri. The weapons I chose aren’t made for burst as much as they are for sustained damage and control, so making sure you keep attacking throughout phase 2 is really important. That being said, switching back to scepter can give you a bit more damage by immobilizing and using scepter 2. If all goes well, you should be able to down Liadri with enough time on the clock.

Main thing to keep in mind is to stay calm, learn from your mistakes and keep trying. Best of luck, and have fun!

inspector kiel bugging out

in Sky Pirates of Tyria

Posted by: Despire.5862

Despire.5862

I’ve had this bug out for me about 5 times now… But I recently went with a group and someone told us to have one person stay with Kiel at all times during this part and it actually worked! I’m not sure if this will work all the time, but since I learned this, it hasn’t bugged out for me at all. So for those running into this bug, try having at least one person escort Kiel as she moves up the corridor.

inspector kiel bugging out

in Sky Pirates of Tyria

Posted by: Despire.5862

Despire.5862

There doesn’t seem to be a direct cause of this bug occurring. The first time through, everything was perfectly fine and we completed the dungeon. However, on our second, third and forth attempt, Ellen would run down the sloped corridor after we flipped the switch at the top of the jumping portion and just stop about halfway back up the slope. One time, we all made it up the jumping portion and then proceeded down the corridor to kill the mobs. Ellen fought with us, continued down and then stopped on her way back up. Another time, a few of us went up, flipped the switch and our group met up at the mobs (some went up from the floor, rest went down from up top), killed the mobs and Ellen again glitched. The most recent attempt, after reading some of the responses in this thread, only one person went up, flipped the switch and then came back down. As a group we went up the corridor with Ellen and she stopped before even reaching the mob. We aggro’d them and it seemed to prompt her to action, but after the mobs were downed, she pathed back down the corridor and stopped at the exact same spot.

inspector kiel bugging out

in Sky Pirates of Tyria

Posted by: Despire.5862

Despire.5862

Just encountered this bug again, after the build.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Despire.5862

Despire.5862

My human warrior.

Attachments:

Striking Off the Chains Lvl 64 Quest Bugged

in Bugs: Game, Forum, Website

Posted by: Despire.5862

Despire.5862

Alright, so after doing it a first time, I can confirm that the quest is indeed somewhat “broken.” I ran through the quest to the endpoint in which I was asked to free Hywell, but, like those above, saw that he was no longer in the cage and thus could not be freed. I read through the posts in this thread and decided to try it a second time. The trick here is to not let the veteran krait priestess cast her summoning spell. This ability occurs when she (the priestess) enlongates and dust clouds appear beside her. When this happens, it must be interrupted (so bring a CC ability). She starts off with this ability and most likely will do it at least one more time during the course of the encounter. My second time through, I did not let her cast this ability and was able to finish the quest with Hywell alive in the end. He actually was damaged somewhat when I talked to him so he is in fact not a “non-combatant,” as was intended by Anet meaning he will take damage. For most, the quest becomes bugged when Hywell dies and he WILL die if you let the priestess summon her exploding krait. Hope this helped.

Edit: I also went up to the top and talked to Hywell before coming back down the free the other four prisoners, and when asked to free Hywell himself he had a green star above his head (I’m not sure if he had one my first attempt through in which I didn’t talk to him beforehand). Also, when I fought the priestess, I moved her over to the corner of the platform opposite Hywell.

(edited by Despire.5862)