Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
I do not understand these threads. “My family and I have played thousands of hours, but we feel ‘cheated’ because the person who is joining now plays the core game for free or pays just the one fee for Heart of Thorns.”
Let’s consider another type of purchase, that of DVDs. FotR was $30 when it came out on DVD. You now can get all three chapters of LotR for less than $20. But the person who buys now lost years of viewing pleasure because he didn’t own the video at release. LotR is shown for free on television, but that doesn’t negate the value of purchasing the DVDs, for those of us who chose to make those purchases. Imagine showing up at a DVD retailer and saying, “This movie is now free. I want money off another title.”
The hours in Guild Wars 2 that your family has enjoyed—very likely the thousands of accumulated hours—are not without value. They are not, to us, without cost. The 40 major updates we have made to the game that you have been enjoying for three years each add significant value to your purchases: Wintersday festivals that a new player will never be able to attend, major in-game events they’ll never see, drops that were only available to you, as a veteran player, during a limited period.
The position in the first post has been put forth by different people and successfully dispelled time and time again. OP — Please know that we greatly appreciate your support. I encourage you to make whatever purchase decision is best for you and your family. But please never forget that all you have gotten for each of your purchases does have value, in the overall view of things.
(edited by Gaile Gray.6029)
I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.
FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-
Sword if you think about it may look good, but it’s such a boring weapon that 5/8 classes already use!!! While only 3 classes (warrior, ranger, and necromancer) use warhorn and if you think about the Hunter’ Call the ranger has and the Locus Swarm necromancers get the idea of warhorn sounds hell of lot more fun. Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited, then just using a longer dagger….cause that what a sword is.
Perhaps it could default to all permissions checked since we can’t pass a parameter of the permissions we require (ideal).
NO! NO! Never ever do that! The less restrictions are accessible by default, the better. A user should have to grant permissions, not revoke them.
So I just got hit with this gold stripping Idea….
Sold a friend some skins, he sent me gold, Anet took gold.
Anet worried about losing Gem sales, I buy 50 bucks of gems every fortnight, But I wont be doing that again until my gold is returned, ty.
Your “friend” was a hacked account being operated by RMT, commited fraud, and is now locked because of it.
Here are some changes that I think should be done to improve hand health while playing this game:
Crafting improvements:
Inventory improvements:
Salvage improvements
Autoattack improvement
Autotarget improvement:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/3835695
Toggleable Ctrl and Alt:
https://forum-en.gw2archive.eu/forum/game/gw2/Hand-health-features/3839248
(I ran out of space!)
What other features you think could be added to reduce strain in our hands while playing?
Done!
(edited by MithranArkanere.8957)
Bug fixes
Megaservers
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