Showing Posts Upvoted By DeviantShark.6548:

new business model equality

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

I do not understand these threads. “My family and I have played thousands of hours, but we feel ‘cheated’ because the person who is joining now plays the core game for free or pays just the one fee for Heart of Thorns.”

Let’s consider another type of purchase, that of DVDs. FotR was $30 when it came out on DVD. You now can get all three chapters of LotR for less than $20. But the person who buys now lost years of viewing pleasure because he didn’t own the video at release. LotR is shown for free on television, but that doesn’t negate the value of purchasing the DVDs, for those of us who chose to make those purchases. Imagine showing up at a DVD retailer and saying, “This movie is now free. I want money off another title.”

The hours in Guild Wars 2 that your family has enjoyed—very likely the thousands of accumulated hours—are not without value. They are not, to us, without cost. The 40 major updates we have made to the game that you have been enjoying for three years each add significant value to your purchases: Wintersday festivals that a new player will never be able to attend, major in-game events they’ll never see, drops that were only available to you, as a veteran player, during a limited period.

The position in the first post has been put forth by different people and successfully dispelled time and time again. OP — Please know that we greatly appreciate your support. I encourage you to make whatever purchase decision is best for you and your family. But please never forget that all you have gotten for each of your purchases does have value, in the overall view of things.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Alurazle.5430

Alurazle.5430

I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.

FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-

Sword if you think about it may look good, but it’s such a boring weapon that 5/8 classes already use!!! While only 3 classes (warrior, ranger, and necromancer) use warhorn and if you think about the Hunter’ Call the ranger has and the Locus Swarm necromancers get the idea of warhorn sounds hell of lot more fun. Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited, then just using a longer dagger….cause that what a sword is.

Dragonbrand4life

Launching /v2/characters

in API Development

Posted by: Ruhrpottpatriot.7293

Ruhrpottpatriot.7293

Perhaps it could default to all permissions checked since we can’t pass a parameter of the permissions we require (ideal).

NO! NO! Never ever do that! The less restrictions are accessible by default, the better. A user should have to grant permissions, not revoke them.

Administrator of GW2.NET: GitHub , Forum , NuGet

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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So I just got hit with this gold stripping Idea….

Sold a friend some skins, he sent me gold, Anet took gold.

Anet worried about losing Gem sales, I buy 50 bucks of gems every fortnight, But I wont be doing that again until my gold is returned, ty.

Your “friend” was a hacked account being operated by RMT, commited fraud, and is now locked because of it.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Here are some changes that I think should be done to improve hand health while playing this game:

Crafting improvements:

Inventory improvements:

  • All remaining one-time instant effect consumables like essences of luck, drinks that count for thirst slayer and potions of karma should get the Consume All context menu entry.
  • All containers, bags, boxes and packaged goods that produce random loot on use should get a right click context menu option to “Open all”. Choosing that option would open a small panel that looks like the bottom half of the crafting window in the crafting panel, with a progress bar and a cancel button, and stopping automatically if the inventory is full.
  • Transferring items between the bank and the inventory should require single clicks from the bank panel. Same with the collections panel.
  • Hidden tabs or closed bags should be ignored when transferring items between the ban and the inventory by clicking them.
  • Empty slots in invisible bags should be the last to be filled by the system (e.g.: Looted items, crafter items, items from loot bags…). If there’s any other empty slot in the inventory, getting an item should put it in hat other slot instead, giving priority to the player to use invisible bag slots.

Salvage improvements

  • An option to bypass the salvage confirmation dialog could be added. For example, once this option is enabled, clicking with Shift+click with the salvage cursor prompt would not make the confirmation appear.

Autoattack improvement

  • When a ground-targeted skill has auto-attack enabled, holding the left mouse button or skill key down should keep the ground target marker visible and attempt to continuously use that skill on the target marker instead having to repeatedly press them.
  • A toggle option could be added. So using the skill once starts autoattacking, and using the skill again stops autoattacking, instead having to holster the weapon to stop.

Autotarget improvement:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/3835695

Toggleable Ctrl and Alt:
https://forum-en.gw2archive.eu/forum/game/gw2/Hand-health-features/3839248
(I ran out of space!)

What other features you think could be added to reduce strain in our hands while playing?


Done!

  • You can disable activating objects with right clik in the options panel!
  • We can salvage in bulk!
  • When transferring stackable items from and to the bank, the client searches for stacks of the same item, and tries to send then directly to the stack!
  • Vendors got a spinner and number boxes to buy in bulk!
  • Recipes from consumables are now account bound (except a few bugged ones, report those if you find them!)!
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Game Update Notes - April 15, 2014

in Game Release Notes

Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

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Bug fixes

  • Rocket Turret: This turret is no longer created with its overcharged shot as the default attack when traited with Rifled Turret Barrels and Deployable Turrets.
  • Fixed a bug that caused Mesmer clones to receive rune bonuses from their master.
  • Power Block: Fixed an issue that caused this trait to set skills with zero recharge on 10 second recharge; namely auto-attacks from creatures and players, as well as thief initiative abilities. This trait will no longer trigger through stun immunity effects such as Stability and Defiance.
  • Fixed an issue where the Legendary Drake’s fire attack in Angvar’s Trove did not function properly.

Megaservers

  • Added a chat option – enabled by default – that shows only the messages coming from players sharing your client’s text language.
    • This option is only applied in to the /map and /say channels, as well as the /team channel in the Edge of the Mists. Other channels are not affected.
    • Messages from players in your friend list are never hidden.
    • Messages from players from the same World as yours are never hidden.
    • Messages from players currently in your party are never hidden.
    • Messages from players representing the same guild as you do are never hidden.
    • Reminder: if you encounter players using abusive or rude language in chat, please report them by right-clicking their name in the chat window and selecting ‘Report.’
    • Blocking a player still functions the same way.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra