Showing Posts For Diego.4153:
I’ve read Anet’s stance on macros but I still am unsure if I can program a key to preform multiple mouse clicks to open bags.
Really want an official answer on this one
Personally I think the unlocks are too limiting in early game.When I leveled my pre patch lvl 30 thief through personal story/map completion after the patch I enjoyed experimenting with traits and the changes made to the system felt good. I recently made a post patch necromancer and hit lvl 60 and other than a stumbling across a few traits I’ve not actively sought traits or really ever opened my trait page as the number of locked traits feels overwhelming.
Problems
- Some trait unlocks tasks feel disproportionate to what you get (map completion in a to low or too high lvl map)
-UI is too cluttered to look at what needs to be unlocked
- Limited experimentation specifically in early game
- Points to unlock the traits feel like they are randomly given to the player (milestones are at odd numbers and caused me to gloss over earning them)
Suggestions
- Have a new map marker to indicate trait challenges (Less burden the player to find them)
-faster earning/unlocking pace (better to find out early what doesn’t work for you rather than wait till 80 when its harder to change your gear)
Just sold Superior Rune of Melandru the item disappeared. I got no gold and it does not show in my sold or selling list.
If I purchase them from the gemstore and use it in pve will it unlock on for all armor types in the wardrobe?
Looking for a friendly medium sized guild that gets easily psyched about new content and is ready for wvw season 1- blackgate
invite ULNOX
I don’t play SAB for the skins, I just play for the achievements and the challenge. I would love to play it more often but with the latest expansion the SAB is so lengthy that I actually need to choose between character progression and the SAB. I’m hoping that you will introduce more rewards for outside of the SAB so that it does not feel like I am playing something isolated from the main game.
Thank you for creating the SAB I still have lots of fun in it
I’m thinking of buying the custom arena starter kit and I would like to know if others can use the arena if I’m not online or am I the only one that can start it/operate it
I’m out of combat in one of the pictures there and I haven’t seen this problem before :/ maybe they upped the % of ruin chance or unlucky streak? either way I would have like to have know that before wasting the node. Any links with the %‘s or any info on this because there’s nothing about this written on the tools themselves or in the gathering tool page on the wiki
edited: probably was in combat still think they need to update the tool tip or something thank you Kerishan for your response
(edited by Diego.4153)
I first noticed the problem around the time the consortium sickle was released the problem still continues
pick-axe -molten
axe -orichalcum
sickle -consortium (haven’t had a problem harvesting with the sickle)
I have gotten ruined ore from Orichalcum nodes so I have lost a chunk of silver due to this bug compensation would be appreciated :p
Really would like to know if there’s an official word on any if any of the following Last Stand content is staying or going
Settler armor/weapon Karka shell vendors
Sclerite Weapon Vendor
Southsun Supply Crates
Karka Queen World Event
Consortium/Settler boosts
Blooming Passiflora nodes
Really want them to keep all of it up to make Southsun something other than a Karka hole
Suggestions
1. I would really like it if rushing wasn’t so optimal in the SAB
2. The cost of health and lives is very out of whack. I don’t see a benefit from buying lives vs buying continue coins (continue coin 20hearts for 50 baubles vs lives/potions 20 hearts for 100 baubles)
3. Loosing a whole life for falling is very harsh punishment I’ve seen many players wipe because of one area that is too hard for them to jump
Bugs
1. jumping next to certain trees causes the character to hit an invisible ceiling/wall a good example of this jumping to the first tree that leads out of the first dog bee queen battle
2. lag effects SAB in some very negative ways at native im running at about 50fps and I have a strong internet connection that works very well in the rest of the game but here the lily pads do nothing to stop the poison damage, most enemies will get a hit in before they realize they’re dead, targeting seems off, and some jumps become impossible. When I put it to subsample I get a bit over 60fps and everything works fine (hopefully its just me)
4. The plants keep eating my keys is it a bug or intentional
if its a bug please fix it
if its intentional I hate you guys
thanks for your time, love what you have created here
I love the f2p model because of the constant updates and your adaptation of it is one of the best out there thank you Anet team
My concern is that with a progression system that just adds extra power it could make everything else too easy.
My lvl 36 eng suited suited in rare all power gear with all rare power acc in a lvl 31 zone attack= 943
My lvl 80 hunter in lvl 80 rare magic find/power gear and lvl 75 blues in acc slots in a lvl 31 zone attack = 765
Id rather they keep this area a challange than progressively making it easier
Ascended items are just extra power making the whole game easier for one one dungeon that makes all other dungeons pointless. This hurts the idea that all things are still challenging after you hit the level cap, an idea that I bought the game for.