Showing Posts For Diggy.3760:
@Dark
I haven’t verified it myself, but it looks like the wiki has.
http://wiki.guildwars2.com/wiki/Primeval_Armor_Skin
(I linked that skin because the Krytan skin page has like no info at all)
Last line of that says just keep using transies as you get better gear.
This is what I mean though, way more people would be buying these skins if they knew about this.
Both of these things need to happen. No one wants to stand around LA or in front of a dungeon entrance waiting. That is not fun.
I wish there was a small word that told you what type of enemy they are, like critter or beast or human or whatever. I keep killing different things but they end up being in the same class as something else. I also discovered pirate to be its own class, which is weird, I was imagining human would be the class.
I don’t mind, as I just play every other day and do my dailies twice that day. But that means I’m playing every other day instead of every day. Aren’t dailies supposed to bring people back every day? Feels like that’s what ANet would want, so dailies need to be set to individual player’s time zones.
I really hope ANet reads this. I was entertained. You also bring up a great point. I myself have a hard time getting immersed in the game when there’s magic hookers running around everywhere. Not too mention all my male warrior gets are kilts that ALL clip with his greatsword. Plus he’s looked almost the same for 53 levels. ANet, please make better clothes. The dye system is great, but it’s not going to save you from having to make more clothing options.
Also, more armor skins in the store. Make some awesome ones. And change the wording on them a bit:
“The art skin can be applied once per piece to replace the appearance of a light/medium/heavy armor item.”
Key word ONCE. You’re making it sound like I have to buy the armor set again every time I get better armor when I really just need more transie stones. Tell people that in the description, as I imagine the current wording scares some customers away.
Do this, and we get better clothes, while you get moneys from the role-player market. Erry’body wins.
You know what, another thing. Town clothes suck. Why would I spend money on lil things that vanish in place of my armor every time I so much as poke a frog with my sword? It’s like you want it to be realistic and have us wear armor in fights and whatever, that’s cool, yet you have skimpy girls in skirts swinging swords everywhere.
For an example of how those town clothes should work: I remember some game called FlyFF I used to play, that game had armor skins down flat. There were separate equipment slots for armor skins, and anything put in those slots gave no stats and just showed up over the armor in the actual armor slots, letting you change your appearance with bought skins hassle free. And you know what? Pretty sure that game was selling skins for 20 bucks a pop, and they sold well (they were also tradeable and highly sought after, stimulating the economy). Just sayin’
My friend has been having a crashing problem for a while, all ANet will do is tell him to reinstall which doesn’t fix it. He started going back and forth with them over demands for a refund to no avail either. I get that they’re really busy trying to run an MMO through its launch year, but seriously, this game is going to get very lonely without him playing so I’ll prolly end up gone too. They could at least come up with some temp fix to tell us, anything to make the game fun and not frustrating.
AoE cap should not be removed because then if you successfully coordinated with your friends to all drop an AoE in the exact same spot at just the right time you could actually win strategically against a larger opponent who has minimal team coordination and is just zerging and all standing in the same spot. Wait…. why is that a bad thing?