lol its almost like everyone in this thread has no idea how a company works and stays alive. I did play gw1 and i also played wow. I would like there to be only cosmetic upgrades but i knew from the start something like this would happen.
Why? because a company does not succeed if only focuses on one small playerbase. While tons of you gw1 “vets” are complaining you guys also have to know its common sense that they are not going to just make a gw1.5 with better graphics.
It needs to appeal to players from many game types not just the select few that dont want change.
I mean i understand the anger but come on we cant just live in the past forever.
Ascended gear is a new tier, whats done is done and no matter what you do it is here to stay.
Your complaints will not change what will immediately happen but may make them think twice about going to another tier beyond ascended
Commercial is Commercial, but that doesn’t change the fact that they “promised” to sell you Diet coke for years then give you “Coke” the original after 3 months.
In terms of revenue, losing old and loyal players is guarantee a loss of long term income, no further purchase of expansion and gems. I highly doubt the new implementation would generate more players than losing.
Not saying Anet shouldn’t change to make the game more profitable. Afterall, its not an non-profit organisation. But this is not the right direction seriously.
Progression is not the major factor of retaining customer in MMOs, especially in a game like this. The first of all, they should fix the bugs and create more intellectual matching system on pvp and wvw in order to protect their core value and selling point of the product.
PVE wise, it is nice to have new dungeons. and if they want to target hardcore PVE “challengers”. They should make the mobs act more intellectual, with the same stats currently have instead of playing with numbers. even Just making mobs able to assist train, using skills or all sorts and able to do finish blow would make the PVE fight much more challenging than it is.
Gear wise, more stat combinations are welcome and not to mention the sigils and runes. Try to tailor the rune/sigils effects that can make a synergy with certain build. Those are fun, those are good stuff that keeps people occupied for hrs and think about their builds.
Just want to emphasis one thing, PROGRESSION doesnt bring fun itself. Memories and the process does. If they insist progression is a must to maintain the players, then I have to hands down on any games produced by this company.
Although, ya I dont expect them changing it, but still “hope” for it.
They are the one suffering, not us. We will miss a good game when it gets to a point that we wont tolerate and quit and they miss the future cash inflows.
The money we spent “$60” (min.) = 3 monthly subscriptions. cant expect more already. But that doesn’t mean we cant hope for a better GW2 world. And expressing here is one of the route, if they care.
(edited by Dksopp.6092)