-The Last Day of Ascalon
Showing Posts For Doc Robot.5073:
-The Last Day of Ascalon
FWIW, I have yet to feel any pressure whatsoever to spend money on the cash shop. I can manage gold just fine, although it does get admittedly tight at times.
Boosts and such? Why pay real money for them when killing a rabbit seems to get me thirty keys and a bazillion chests.
The only thing I’ve seen that might be neat is some of the town clothes stuff, but none of it is really gripping me enough to pay real money for it. Maybe they’ll come out with some more that I might like better?
-The Last Day of Ascalon
Hellkaiser, you obviously didn’t read what anyone said. I didn’t see where anyone said good riddance. You are the only one who brought in a negitive post.
Knock it off, you’re not fooling anyone. The majority of the early posts in this thread are “good riddance” posts. Sad that all it takes is some passive-aggressive wording and some smile emoticons to keep the mods at bay.
-The Last Day of Ascalon
Someone should start crunching some data, just for curiosity’s sake. Every time you see “reported” you can guarantee they’re a League of Legends player. Might be interesting to see how many of them play GW2.
-The Last Day of Ascalon
I think skinning a bear should aggro every bears.
-The Last Day of Ascalon
I could go back to a ‘traditional’ mmo if it were a lot like SWG. If I could ‘live’ in a player made city, in a player made house, with all player made items, I would.
Exactly. So why can’t we just have stuff like that in this game so we don’t want to leave?
-The Last Day of Ascalon
Dungeons, crafting, legendary weapons, your personal story, seeing the changes in your home instance, collecting nifty things, armor sets, town clothes sets, etc.
Not to mention PvP, which is almost a world unto itself in this game.
That said, it’s very much a “pick your fun” sort of game without any traditional endgame. If this isn’t your cup of tea, at least you have early warning.
-The Last Day of Ascalon
Maybe they’re still getting their footing? That is to say that, yes, they might not know what they’re doing yet.
Not a bad thing at all, mind you. The one thing I’ve noticed over and over again about this game is that it bites you hard if you try to approach it with the mindset (or experiences) of a more “traditional” MMORPG. Quite a bit less math and quite a bit more “get out of the way! evade roll that!” going on here.
As to the lack of loot, I wouldn’t even being to fathom a guess. That said, I was under the impression that a token system, akin to that seen in World of Warcraft, had been implemented in order to get loot from said dungeons.
-The Last Day of Ascalon
(edited by Doc Robot.5073)
Okay, I haven’t done any dungeon content yet, so don’t hold me to this, but…
I’m under the impression that the “story” mode (you do this first, I assume?) is the relatively easy intro to the dungeon, and that the “explorable” mode is meant to be extremely challenging content.
Is there some sort of guide or video out there yet that can help? Would it actually help, or is the explorable dungeon stuff as “skill and twitch” heavy as I hear it is?
-The Last Day of Ascalon
(edited by Doc Robot.5073)
This is a good question. I’m actually kind of surprised this feature isn’t in the game already, or more visible if it already is.
Hopefully, someone who knows will come along and set us straight. I’d like to know, too.
-The Last Day of Ascalon