The GW1 skill system was incredibly flawed. It was so flawed that it effectivelly killed the game.
Really? I wonder why they haven’t shut it down yet then. Maybe because there’s still people playing it, despite GW2 being out?
The combat system in GW2 is an improvement. Combat has been made more complex due to how positioning became more important, and how skills now have more effects connected to positioning – while GW1 had knock downs, GW2 has pulls, pushs, knock downs, and etc.
No it’s not. Aside from dodging, positioning mattered just as much in GW, despite not having pulls.
This makes combat not only more active, but also more reliable on player skill as opposed to character skills. It’s less likely we will reach a “Build Wars” state in GW2 than in GW1.
Sure, until you know how to dodge. It’s not hard. Once you learn it, the whole system is pretty trivial and simplistic.
Besides, if the game lost Smiting damage, it has now Retaliation; rangers and mesmers can still interrupt (and there are some traits about interrupting enemies); boon removal and condition removal have replaced enchantment and hex removal, the latter something eternally imbalanced in GW1; and so on.
Guild Wars also had some retaliation type skills. Rangers and Mesmers have nowhere near the interrupt capacity they had in Guild Wars, and what does exist is fairly cumbersome. Boons and conditions in GW2 pale in comparison to what Guild Wars had in enchantments, hexes and conditions.
But the worst part of it is, they had all those good systems already designed in Guild Wars. They could have brought them over and made GW2 so much better. GW2 is clearly not about skill acquisition as a form of character progression, so why didn’t they just implement a lot more of the abilities they already created?
I’ll tell you why. Because the whole skill system in GW2 is rushed and half-baked. They spent so much time on everything else that they didn’t really have time to finish the skill system and combat. The lack of skill variety is only a small piece of that puzzle. Another really big piece is how nearly all skills lack some or all of a description as to what exactly they do. And then add to that the fact that all classes have only one or two elites that can be used underwater. And I’m sure other players could add a lot more to this.
Edit: Oh yeah, here’s a perfect example of a completely useless skill description.
Shield of the Avenger
Summon an arcane shield to defend you.
Duration: 20 s
Range: 600
I still cannot believe they put something that useless in the game. How does it defend me? What does it do? Why should I use it? When should I use it? Going to the Wiki, you can find this additional information:
- Spirit Weapons begin cooling down once they disappear.
- The shield follows behind the guardian and periodically generates a Shield of Absorption that absorbs projectiles. The shield generated does not push back.
- The shield will not begin generating the shield until a nearby ally is struck.
And even that is still less useful than what the tooltips had for skills in GW. Sad.
(edited by DocHolliday.5921)