Showing Posts For DoesntAfraid.9218:
Why don’t back items show in Reaper’s Shroud?
There are a lot of back items that would look really cool while in shroud, IE wings, but they just disappear! Why is that?
What do you think is the hardest map to complete in GW2?
Not including Black Citadel aka “reskinned water temple from Ocarina of Time with elevators and a useless map” of course.
If you have unholy sanctuary, why the hell do you trigger shroud manually?
If you trigger shroud manually, why the hell do you have unholy sanctuary?
I don’t just use one build, so I instinctly activate shroud when my health is low.
The Unholy Sanctuary “automatically enter shroud if you will take a lethal blow” has killed me so many times.
This can’t just be me.
When I see that my health is running low, and I have enough life force, OF COURSE I’m going to enter shroud! So what happens?
I see that my health is running low, so I activate shroud. Except, I activate it right whenever Unholy Sanctuary is activating it, so I end up leaving shroud, with shroud on cooldown and no way to save myself.
It really sucks that this is tied to the other effects of the trait.
I don’t recall needing any significant underwater navigation skills in the level 80 personal story. Then again… I ran over Orr with a bunch of tanks.
https://wiki.guildwars2.com/wiki/Temple_of_the_Forgotten_God
I’m glad they are taking steps to fix the issue made by the previous incompetent Mermaid developer, but as a terrestrial land-mammal who has been stuck on the lvl 80 personal story for a week now, it’s simply not enough.
I really think the game should be patched to better accommodate the oppressed gill-less majority.
I think ArenaNet needs a better understanding of their player-base due to the prevalence of certain type of content this game features.
For example, ArenaNet has seemingly designed this game to be played by aquatic creatures, seeing as about 1/4th of the content of this game is underwater, how I get new skills underwater, my character can breath underwater, etc.
However, my findings suggest that roughly 0% of Guild Wars 2 players are mermaids.
Please reduce the amount of underwater navigation I have to do. As a terrestrial being and not a fish, it is unnatural and disorienting. Every time I have to do something underwater, I rush as fast as possible (or log out) so that I can get back on land to continue to play my terrestrial character with my human, non-fish self.
Thank you.
@Everyone
Thanks for the tip about binding loot to a different key, I’ll give that a try, I’m sure that will help.
As for the creatures that don’t run away, I’m not saying it’s hard not to hit them or that I don’t see the distinction, I’m saying that the AI is too “one-dimensional” (you hit me, I run at you and hit you back, even if I am a deer). Honestly, a deer should not only run away when hit, it should run away when combat between others is going on in its vicinity, and it should run from players when they are in a certain range without any provocation. In other words, a deer should not behave exactly like a wolf after being hit. It’s just a problem with immersion.
I think my experience with the repetitive mobs was well addressed with your replies, although I think it would be a bit better if the bandits weren’t so “organized.” They are all dressed in red and white, all part of one organization it seems. Very well, but am I supposed to expect that there are no bandits in the world independent of this group?
And lastly, after a thorough check, I don’t see how 1 and 5 are addressed by the in-game options at all.
I started playing Guild Wars 2 about a month ago when a friend showed it to me. It looked really refined, and the races and classes were really cool, so I thought, why not?
First, let me start with what is good about this game, and there is a lot. It is one smooth running machine. This has to be one of, if not the smoothest MMOs (and indeed PC games entirely) I have ever played. Not one crash. Not one slow down. Not one technical issue at all. Amazing. It is also a very beautiful game. I am not impressed merely by good graphical quality, I am impressed with the other visual attributes of the game such as good world building, scenery, animations, character design, it is all thoroughly well done. There is no limits to race/class combo like in other MMOs, which I love. There is a culture to each race that is very unique. The players are friendly. The zones are fun to explore. The events that pop up are great. Let my complaints below be preceded by the fact that this is a supremely good game, and I love playing it.
That being said, here are the issues I have with the game.
1.) My Character does too many things without my permission
Mainly, what I am referring to is rotation of my character/camera. When my character loots a corpse, he turns directly to it. Whenever he hits the “take all” button, he will do it again. When I place an AOE, my character turns toward that location. When my character is knocked back, the camera will do a 180* to highlight the fact that I just got knocked the crap out of me. My character/the camera should not be rotating without my explicit input. This is probably my biggest complaint.
2.) The AI for wildlife is hilarious.
The first time I accidentally hit a deer with a spell, watching it turn around and crow-hop at my face, rear it’s front legs up, and deliver a flurry of Bruce Lee kicks made me literally burst out laughing. It’s just bad. I should not be able to enter combat with a deer. It should run away.
(The overall point being, from what I can tell, every creature able to be attacked in this game will either die in one hit (a rat), or actually engage you in combat without any hesitation whatsoever.)
3.) Creatures respawn too fast.
In my opinion.
4.) I can’t place targeted attacks while using the right mouse button to move.
I do not use the “A” and “D” keys to rotate (does anyone?). I have to interrupt movement to place targeted attacks because when the right mouse button is held, any input from the left mouse button is taken as the “run when both mouse buttons are held” input.
5.) The “Press F to do everything” mechanic doesn’t work well
The “Action button” F makes things extremely annoying sometimes. I remember having to wait for a body to despawn before I could actually trigger a Vista because the game insisted that I loot him first (with no inventory space.) The Vista could not be activated until the body disappeared. It was the elite bandit in the human starter zone, the body stayed there for quite a while. This also causes problems with items you pick up, such as an elementalist’s Fiery Greatsword. If there are a few corpses around, you will pick up 7 hooves before you are able to pick up that greatsword. Except you could be dead by then.
6.) Enemies seem rather repetitive
I could be wrong! I am only level ~45, but after completing a few maps, I struggle to think of any “talking” enemies I have fought besides bandits (which all look the same) and centaurs.
I surely have forgotten a few things, but these are what stood out at the moment.