Showing Posts For Doryx.9182:
Anet ported the game for OpenGL anyway, it’s a different API from DirectX 9, so they could have chosen the Metal route for almost the same amount of work.
Well, not that I care, I was curious. I would love to see how a full Metal game would look like. Maybe one day…
Consider that a lot of Mac models do not support Metal. That’s probably why they avoided it. And you don’t need a vintage Mac to not support it, just 5 years old ones.
The new client uses an insane quantity of ram.
12GB (all the 8GB of ram + swap) in less than an hour of gameplay, it’s not normal.
From what my friends on windows tell me, 5-6GB is a normal usage.
I’m a bit worried by the huge swap usage, I don’t want to kill shorten my ssd life for nothing…
(edited by Doryx.9182)
Considering that the kernel panics are all in the virtual memory management “vm_map_delete: mismatched entry @ vm_map.c:6960”, maybe the problem is mitigated with a large amount of memory (ram or vram? both?).
From my point of view, another confirmation that they have to patch this…Unfortunately this issue isn’t really one that can be fixed prior to the native client being released.
The simple fact is that the current Mac client uses a wrapper – it’s running the Windows version of the game in there, and essentially what it comes down to is that Windows and macOS manage memory in different ways. I’m guessing Apple changed something about how the kernel deals with memory management in Sierra that the Cider wrapper can’t cope with, and you’ve got the game writing memory in places that it shouldn’t, causing the kernel panics.
It might be worth testing the game with Wineskin.
I have already tested Wineskin. I have no kernel panics since 2 weeks. So the real problem is in the Cider engine that they do not update since years.
My only problem with Wineskin is that I have lower fps because I don’t know how to properly configure the wrapper.
For anyone who want to try, I have used Wine-staging 1.9.19 as engine with CSMT enabled, -forwardrenderer as EXE flag, and only d3dx9_43 + d3dcompiler_43 as libraries.
You will fix the kernel panics like this, but you will also loss fps, especially when rotating the camera.
If any expert can suggest how to configure the wrapper for better performance, would be very welcome!
3.1 Ghz Core i7
16 GB ram
Iris Graphics 6100 / 1536 MB (Integrated GPU)
I have:
3.2ghz i5
8 Gb ram
AMD HD 6750m with 512mb vram
Considering that the kernel panics are all in the virtual memory management “vm_map_delete: mismatched entry @ vm_map.c:6960”, maybe the problem is mitigated with a large amount of memory (ram or vram? both?).
From my point of view, another confirmation that they have to patch this…
Guys, i have done the safe mod loading once and after it there are no crashes anymore finally try it and let me know if it works for you
I have just tried this. I pressed the Play button in the character selection and after 5 seconds the whole Mac crashed.
For how much time? Because sometime happens after 2 hours of gameplay.
To the people that have no problems: Can you tell us how much Vram, ram, and gpu brand do you have? This could help the others at identify the problem
I don’t know. How much time from their announce? A year?
They have stopped responding to my emails when I asked for more communication with Mac player base. Right now I feel robbed. The requirements say OS X 10.8 OR LATER, I paid this game just some weeks ago, but seems that there is no intention to patch this problem from arena.net.
I would be totally ok if they would say “We are aware of the problem and we are fixing it, but we need a month or so”. But at the moment we paid something that we don’t know when it will work in the future
Same problem here, tens of kernel panics (one in the launcher too!!) since the Sierra update.
I have contacted the support and they have replied that
“ The Guild Wars Mac client is not yet compatible with the Sierra operating system. At this time I am not aware of when an update to the client will occur, and you will again be able to player the game on Sierra. ”
I don’t think that we can fix this ourself. I used a lot of games in these Wine wrappers, and when this happens, the developers need to patch the wrapper with new configs or libraries.
I’m not sure that this is the same problem that a lot of people have with Sierra. If, for crash, you means a kernel panic and reboot of the Mac, you are in good company.
I have contacted the support and they have replied that
“ The Guild Wars Mac client is not yet compatible with the Sierra operating system. At this time I am not aware of when an update to the client will occur, and you will again be able to player the game on Sierra. ”
So, basically, it’s not your fault, nor your Mac hardware. It’s the client that is incompatible with Sierra and needs an update.
Same problem here, tens of kernel panics (one in the launcher too!!) since the Sierra update. There are quite some people with this problem if you look at the forum.
I have contacted the support and they have replied that
“ The Guild Wars Mac client is not yet compatible with the Sierra operating system. At this time I am not aware of when an update to the client will occur, and you will again be able to player the game on Sierra. ”
I have paid for this game, and I’m speechless right now.
Same problem here, tens of kernel panics (one in the launcher too!!) since the Sierra update.
I have contacted the support and they have replied that
“The Guild Wars Mac client is not yet compatible with the Sierra operating system. At this time I am not aware of when an update to the client will occur, and you will again be able to player the game on Sierra.”
I have paid for this game, and I’m speechless right now.