Showing Posts For Dovkan.3519:

You think ghost thief is bad?

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Posted by: Dovkan.3519

Dovkan.3519

Meh, still prefer this over GT tbh. This I can kill quick with at least 2 of my current wvw builds I run.

There’s no way you’d be able to kill this lol

You think ghost thief is bad?

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Posted by: Dovkan.3519

Dovkan.3519

Rate my build.

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Posted by: Dovkan.3519

Dovkan.3519

WvW Zerging with Ranger

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Posted by: Dovkan.3519

Dovkan.3519

For large scale wvw the main reason ranger isn’t that good is because half of its utility is tied to its pet. The only skills worth taking to benefit the team are shouts and if your pet is dead or in the wrong spot its useless.

Also staff ele is a better healer than a druid.

What makes you think half of ranger utility is tied to the pet? And what makes you think the only skills worth taking are shouts? Have you never used glyphs?

Glyphs are the most unrewarding mechanic in this game: such a short range, weak effects and for taking one condition cleanse with 2 seconds delay you’ll loose mobility or defenses. Not that seeds of life are that big of a heal or whatever, still don’t understand the nerf.

You should keep in mind we are talking about WvW here, no raiding.

I know we are talking about WvW. I main Druid in WvW and in GvG’s. If you think glyphs are unrewarding you’re not using them properly. Rejuvenation is a 10k+ burst heal, alignment another burst heal that removes conditions, empowerment a buff to damage or outgoing healing.. Tides/equality are both good and underused. Pet survivability isn’t as bad as you think either, especially if you take BM with bear/smokescale and swap accordingly. Losing pets isn’t that big of a deal either, it’s not like they’re being used for damage in ZVZ anyways.

Yeh you are right, if you go full healbot and don’t even pretend to be rewarded for playing. Either any single one of the players will ever realise you are healing them because of the clutter.
So the only satisfaction your are going to get is for only you see the green numbers.

Not that will keep every single commander kicking you out from the squad or put you in the group of trash to be expendable (Never wondered why you get always with the thiefs or other druids in your subgroup, instead having better compositions like with a guard or revenant for that so much needed stab?)

I am rewarded for playing. I get the satisfaction of healing my team, providing valuable offensive buffs, and tagging plenty of bags. You can make the same argument if you play any support class, that no one will notice it because of “clutter.” I will say that people do notice when you heal them from 40% hp to full with one skill. Most commanders, if not all commanders I’ve run into have no problem at all with giving a support druid stab if they request it. Although It’s actually better when in open field imo to be kept out of party to focus healing on those who need it the most. Druid doesn’t have a problem with this if built properly.

WvW Zerging with Ranger

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Posted by: Dovkan.3519

Dovkan.3519

For large scale wvw the main reason ranger isn’t that good is because half of its utility is tied to its pet. The only skills worth taking to benefit the team are shouts and if your pet is dead or in the wrong spot its useless.

Also staff ele is a better healer than a druid.

What makes you think half of ranger utility is tied to the pet? And what makes you think the only skills worth taking are shouts? Have you never used glyphs?

Glyphs are the most unrewarding mechanic in this game: such a short range, weak effects and for taking one condition cleanse with 2 seconds delay you’ll loose mobility or defenses. Not that seeds of life are that big of a heal or whatever, still don’t understand the nerf.

You should keep in mind we are talking about WvW here, no raiding.

I know we are talking about WvW. I main Druid in WvW and in GvG’s. If you think glyphs are unrewarding you’re not using them properly. Rejuvenation is a 10k+ burst heal, alignment another burst heal that removes conditions, empowerment a buff to damage or outgoing healing.. Tides/equality are both good and underused. Pet survivability isn’t as bad as you think either, especially if you take BM with bear/smokescale and swap accordingly. Losing pets isn’t that big of a deal either, it’s not like they’re being used for damage in ZVZ anyways.

WvW Zerging with Ranger

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Posted by: Dovkan.3519

Dovkan.3519

For large scale wvw the main reason ranger isn’t that good is because half of its utility is tied to its pet. The only skills worth taking to benefit the team are shouts and if your pet is dead or in the wrong spot its useless.

Also staff ele is a better healer than a druid.

What makes you think half of ranger utility is tied to the pet? And what makes you think the only skills worth taking are shouts? Have you never used glyphs?

Why ranger will never be viable in WvW

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Posted by: Dovkan.3519

Dovkan.3519

Huh? I feel like you don’t even ranger. 1 the elite specs are always stronger in wvw fights except for maybe support guard.

And for your brain dead blob fights they would just have to give ranger back there old old throwable traps back for cleaves, rez prevention, bombs etc.

Also why is this even a thread? If you could play rev at you might as well go druid. There’s deff solid frontline builds.

Hahahahahahaha

Traps scale by and large with condi damage, and condi weapons are absolute garbage for large scale WvW since you have no condi weapon that comes close to aoe/condi cleave with the exception of the odd bonfire which is just a crappier version of warrior longbow burst or what ele/engineer already do better.

Rangers are a useless large scale WvW class. Your only function is to go into gimmick longbow builds to bother backline eles, that’s it. That’s all ranger might be useful for and even there a thief serves a much better purpose to quickly take out a backline.

That’s why most rangers run druid roamer builds.

> Rangers are a useless large scale WvW class.
I do not see how one can hold that opinion. Sure, rangers that do not use the druid spec are useless, and even those who use the druid spec without a focus on support are useless, but saying ranger is a useless large scale WvW class is silly. Druid has the highest burst healing in the game, which is very useful in large scale fights when damage spikes bring down players to near death. Druid also can provide condition cleanse, stealth access, superspeed, sustained healing, CC, and can do fine out of party if played correctly to focus healing on those who are low. Druid has unique utility, depending on the build, where it provides powerful offensive buffs in the form of Spotter, Grace of the Land, fury, glyph of empowerment or even frost spirit. Druid has access to a moving water field, a water field that absorbs projectiles and shoots out healing “bolts”, and if taken another waterfield that lasts for 10 seconds and removes a condition every 2 seconds while applying regeneration (Although the 10k+ burst heal from glyph is usually better here :P) I just do not see how druid can be described as a useless WvW class. It provides the best burst healing ingame, along with sustained healing, condition cleanse, CC, powerful offensive buffs, blast finishers (Ancestral Grace/LI/COTW), etc..

Your best burst healing depends on lunar impact which is a long cast on a class that doesn’t have much access to stability in the middle of a zerg clash that’s spamming CC all over you.

An auramancer front/midline support ele build provides much better group protection and burst healing, and does better damage to boot.

Frost Spirit and spirits in general are useless in large scale WvW, they die pretty much immediately with no aoe protection. Spirits are just a worse version of warrior banners.

Availability of water fields is easily made available by the many healing rains the countless staff eles people bring can provide, assuming the frontline eles didn’t provide that waterfield themselves.

Druid healing is not bad, but it’s virtually all you bring besides grace of the land.

The best burst healing comes from glyph of rejuvenation, not Lunar Impact. (Which makes me wonder if you’ve ever played with glyphs. )Druid has access to stability from sotw/sotp/stowing convergence in avatar. Lunar Impact is a nice heal though, which is why it can be quick drawed with skirmishing. Spirits are generally useless, yes, but you can use the frost spirit and instantly use the active, which still makes the effect last until the frost spirit despawns. I wouldn’t use frost spirit but it’s not terrible if you want to push for pure offensive buffs. You cannot really go wrong with more water fields, so I do not see how that is an argument. Eles dont really have access to any moving water fields either, apart from warhorn which most eles dont use in the first place. Saying it’s virtually all druid brings apart from grace of the land is laughably false. Spotter/GOE/GOTL are all offensive buffs, GOE being a large boost to group sustain in avatar if needed (25% outgoing healing to yourself and allies) Druid also has stealth access/superspeed when dropping avatar, which is very good for bailing people out if taken. I’m not sure why you said an ele has better burst healing since that is false. Glyph of rejuvenation is a 10k heal in avatar, lunar impact a large burst heal, alignment another burst heal, spamming cosmic ray with quickness heals for absurd amounts, rejuvenating tides… I do not think a druid should replace ele, but there’s nothing wrong with using druid over an ele when druid outheals ele by a significant amount.

(edited by Dovkan.3519)

Why ranger will never be viable in WvW

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Posted by: Dovkan.3519

Dovkan.3519

Huh? I feel like you don’t even ranger. 1 the elite specs are always stronger in wvw fights except for maybe support guard.

And for your brain dead blob fights they would just have to give ranger back there old old throwable traps back for cleaves, rez prevention, bombs etc.

Also why is this even a thread? If you could play rev at you might as well go druid. There’s deff solid frontline builds.

Hahahahahahaha

Traps scale by and large with condi damage, and condi weapons are absolute garbage for large scale WvW since you have no condi weapon that comes close to aoe/condi cleave with the exception of the odd bonfire which is just a crappier version of warrior longbow burst or what ele/engineer already do better.

Rangers are a useless large scale WvW class. Your only function is to go into gimmick longbow builds to bother backline eles, that’s it. That’s all ranger might be useful for and even there a thief serves a much better purpose to quickly take out a backline.

That’s why most rangers run druid roamer builds.

> Rangers are a useless large scale WvW class.
I do not see how one can hold that opinion. Sure, rangers that do not use the druid spec are useless, and even those who use the druid spec without a focus on support are useless, but saying ranger is a useless large scale WvW class is silly. Druid has the highest burst healing in the game, which is very useful in large scale fights when damage spikes bring down players to near death. Druid also can provide condition cleanse, stealth access, superspeed, sustained healing, CC, and can do fine out of party if played correctly to focus healing on those who are low. Druid has unique utility, depending on the build, where it provides powerful offensive buffs in the form of Spotter, Grace of the Land, fury, glyph of empowerment or even frost spirit. Druid has access to a moving water field, a water field that absorbs projectiles and shoots out healing “bolts”, and if taken another waterfield that lasts for 10 seconds and removes a condition every 2 seconds while applying regeneration (Although the 10k+ burst heal from glyph is usually better here :P) I just do not see how druid can be described as a useless WvW class. It provides the best burst healing ingame, along with sustained healing, condition cleanse, CC, powerful offensive buffs, blast finishers (Ancestral Grace/LI/COTW), etc..

But what if we don’t want to be your heal bot and want to actually be a Ranger? We should be able to play that way too and still make a contribution.

How would you propose playing it?

Why ranger will never be viable in WvW

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Posted by: Dovkan.3519

Dovkan.3519

Huh? I feel like you don’t even ranger. 1 the elite specs are always stronger in wvw fights except for maybe support guard.

And for your brain dead blob fights they would just have to give ranger back there old old throwable traps back for cleaves, rez prevention, bombs etc.

Also why is this even a thread? If you could play rev at you might as well go druid. There’s deff solid frontline builds.

Hahahahahahaha

Traps scale by and large with condi damage, and condi weapons are absolute garbage for large scale WvW since you have no condi weapon that comes close to aoe/condi cleave with the exception of the odd bonfire which is just a crappier version of warrior longbow burst or what ele/engineer already do better.

Rangers are a useless large scale WvW class. Your only function is to go into gimmick longbow builds to bother backline eles, that’s it. That’s all ranger might be useful for and even there a thief serves a much better purpose to quickly take out a backline.

That’s why most rangers run druid roamer builds.

> Rangers are a useless large scale WvW class.
I do not see how one can hold that opinion. Sure, rangers that do not use the druid spec are useless, and even those who use the druid spec without a focus on support are useless, but saying ranger is a useless large scale WvW class is silly. Druid has the highest burst healing in the game, which is very useful in large scale fights when damage spikes bring down players to near death. Druid also can provide condition cleanse, stealth access, superspeed, sustained healing, CC, and can do fine out of party if played correctly to focus healing on those who are low. Druid has unique utility, depending on the build, where it provides powerful offensive buffs in the form of Spotter, Grace of the Land, fury, glyph of empowerment or even frost spirit. Druid has access to a moving water field, a water field that absorbs projectiles and shoots out healing “bolts”, and if taken another waterfield that lasts for 10 seconds and removes a condition every 2 seconds while applying regeneration (Although the 10k+ burst heal from glyph is usually better here :P) I just do not see how druid can be described as a useless WvW class. It provides the best burst healing ingame, along with sustained healing, condition cleanse, CC, powerful offensive buffs, blast finishers (Ancestral Grace/LI/COTW), etc..

Why ranger will never be viable in WvW

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Posted by: Dovkan.3519

Dovkan.3519

What makes you think ranger isn’t viable in WvW?

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

Guys 15 seconds CD is annoying as you don’t have that easy reset button but is the right choice.

Celestial avatar shouldn’t be something you just cast continuously while your pet does all the work. Now you’ll have to lear to manage it.

Now if only we wouldn’t be forced to use the staff to build AF when roaming, THAT WOULD BE GREAT. (and no, regen from shouts is not enough when you are the only one regenerating because the pet can and will be ignored)

Avatar isn’t supposed to be used as a reset.. if you actually play druid like it’s supposed to be played, you’ll notice 5 skills inside of avatar.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

15 second cooldown is all right.

Allow me to disagree – it’s not ok. Another year from now, when Anet nerfs it again and puts it at 20 sec cd, will we again say that’s all right?
The cd increase was a huge nerf, and it was over the top. A very blunt way to fix a “problem” with two specific traits, that made the whole elite spec suffer for it. Balancing at its worst.

12 seconds would be fine even.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

15 second cooldown is all right. I just want them to increase Grace of the Land’s duration in PvP/WvW to go with it. Maybe to 12s.

GotL is not an ideal PvP/WvW trait, and it became less appealing with a larger gap-time when CAF got the cd increase.

Give it a duration boost for those few (or one) Druid(s) that like to use it in zergs. Received it a few times in WvW zergs before, so someone out there brings it. ¯\(~~)_/¯

That’s a good point, but the 15s cooldown is brutal for druids who do bring it since they’re almost always heal druids.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.

You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.

Without getting into a heal support design debate, the previous Druid build was fine. The issues were that players didn’t use counters and spent more time crying instead of improving.

Which is an issue with roaming/pvp and people abusing a specialization built for healing so they can use it for 2 traits.

Bull on the abuse comment. Good players knew how to counter.

You know what I meant, and I don’t roam/pvp at all so I wouldn’t be able to tell you. I just know people whining about 2 traits got druid nerfed.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

Druid is great in large scale battles and even more in GvG. The issue here is that a 15 seconds CD is too much considering the combat pace and amount of damage in medium/large scale WvW battles. On the other hand, a 10 seconds CD was manageable.

You are right about Druidic Clarity and Celestial Shadow being the root of the issue. Therefor why would they nerf a whole specialization mechanic instead of the faulty traits?
It may have been easier to do/code but the result is almost game-breaking. It hurts the ones who actually play the specialization and use its spells.
The funny part: it hardly even hurts those who grab the spec only to abuse the traits.

Without getting into a heal support design debate, the previous Druid build was fine. The issues were that players didn’t use counters and spent more time crying instead of improving.

Which is an issue with roaming/pvp and people abusing a specialization built for healing so they can use it for 2 traits. The druid specialization is built around celestial avatar, which actually has 5 skills inside of it that can be used to heal allies, believe it or not. Nerfing access to CA only hurts those who play Druid as it is intended.

(edited by Dovkan.3519)

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

Druid is still strong in roaming/small scale fights and it has never been great in large zerg fights for other reasons than CA cooldown. 10s cd was pretty op when combined with Druidic Clarity and Celestial Shadow. I don’t see any issues with 15s cd.

Druid is fantastic in large zerg fights if built for healing. They already nerfed base healing contribution/cooldown increases on stab/etc.. 15s avatar cd is brutal for heal druids.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

That ship has already sailed.

Doesn’t hurt to try.

Avatar Cooldown in WvW: 15 seconds is to long

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Posted by: Dovkan.3519

Dovkan.3519

I think the celestial avatar cooldown in WvW being at 15 seconds is a bit to much. Druid is a healing spec and this really hurts druid healers in WvW. 12 seconds is more reasonable, but 15 seconds is way to much. I understand why the avatar cooldown was changed in pvp, but changing it in WvW is simply hurting those of us who play druid as a healer. I can’t think of any other way to suggest it be changed, so I’m making this post :P

Spirit Of Nature: Active Question

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Posted by: Dovkan.3519

Dovkan.3519

I have a question about the spirit of nature active. If you initiate the active ability, how long does it take to go off and will it go off if the spirit dies after you activate it? Thanks in advance.

Why is there no Stability F2

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Posted by: Dovkan.3519

Dovkan.3519

This would be awesome.

WvW Frontline Druid

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Posted by: Dovkan.3519

Dovkan.3519

gggggggggggggggggggggggggggggggggg

(edited by Dovkan.3519)