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Suggestion for revamp stealth

in Thief

Posted by: Doxena.7431

Doxena.7431

Bad idea. No need to say more.

Really a constructive response, it has undoubtedly brought great importance to the topic …

Why all have a so closed mind ? 3 hours is just a indication .. i could write 10 min, 15 min, 1000 hours … they are just a numbers for indicate the idea.

Pls respond only if you have turn on your mind … ty

Vagabonda – Thief – Far Shiverpeaks

Suggestion for revamp stealth

in Thief

Posted by: Doxena.7431

Doxena.7431

I have played a thief from the beginnig of the release and i have read many topic about nerfing it, changing it, removing it … no one can’t immagine how many topic can be created about only one subject !

I was thinking about that and i had an idea … why not put the stealth unlimited (or at least very long timed) until the thief do an attack or an action ? Basically it can be used for escape if you need it or if you need to attack, but most important thing is “MORE time you stay in stealth MORE it will be the Revealed effect”

If he will stay stealthed 3 hours, he will get a 3 hours of revealed effect or if he will stay stealthed 3 sec he will get a 3 sec of revelaed effect and for prevent backstabber spammer build (apart from the cost of the initiative used to do that) it will be usefully insert a minimun revealed effect timer, like 2 sec or around that.

What do you think guys ? It could be a nice idea or not ?

Vagabonda – Thief – Far Shiverpeaks