Showing Posts For DrLizardo.9251:
So instead, I’m hoping for the opposite. What is it about the profession that keeps you going with it despite the terrible pet mechanics? What do you love about it?
My favorite thing about ranger, is micro controlling the pet to
maximize its effectiveness. But wait! The pet chosen, is almost
always… A bear! Usually with a greatsword/druid build. But
sometimes… Oh my, the dreaded BearBow!
Why? Oh why play that most reviled combination? Quite simply,
the bear makes me laugh. The animations while it gets tossed around
are just spectacularly funny. So yes, soloing difficult champs is slower,
but the time goes by fast due to laughing so hard.
I’ve run solo exclusively for all professions except thief/warrior.
Now, “solo” in my case specifically means no organized groups,
tagging along with the mass zergs that accumulate for the larger
group activities. Some classes were easier than others (strangely,
for me, engineer was easiest, followed by necro, both not my
favorites though). All of them were fun. Elites are not required.
You have to be more cautious when you’re unfamiliar with the
maps. Ask in general if you think you may need help, if you’re
getting ready to take on a champ that looks super tough, just
ask for help in general. People will show up.
It does not require great gear. I’ve never raided in gw2, have no
desire to do so. Just a casual off/on again player that takes breaks
for other games.
For level up, I had a great time using scepter/focus,
and sword/sword. Power gear when it was cheap,
but sometimes condition gear (it’s often cheaper
at low levels). Occasional staff.
With scepter, or staff, you can fight at medium to
close range (the scepter works well for close range
kiting). Set up your phants to slow when destroyed/
shattered. Melee with swords when it’s safe.
Greatsword is the typical ranged weapon, but low
level pve can be really fun with a medium to close
range tactical set up.
Mesmer really blossoms with many levels, and can be slow/difficult
to level (for some). So I’d boost mesmer, and go through the
normal level-up procedure (including tomes here and there) for
ranger.
Both are fun at max level, and have very discrete playstyles.
I ran through “the jungle provides” on a few different characters
(mesmer, bearbow ranger, hammer-greatsword guardian), never
had a problem.
Then on a dual pistol condition aoe engineer, Tizlak did the stand and
do nothing thing just before the blisters. I did not understand it, but
recovered by backing up a bit (to the previous encounter position),
and re-approaching Tizlak. That brought Tizlak back to life and I
was able to finish the instance.
Now I’m going through with an aoe focused necromancer. The
fun there, is setting up ambush situations where NPC and necro aoe
hits just about everything at once. Which is great fun, but every single
encounter, Tizlak bugged out. As for the engineer, I backed up to the
previous encounter location, and re-approached Tizlak. Which always
got him going again to finish the instance.
If you finished the egg story on that toon, the egg sack goes away. However, if you come back to that same story again (e.g. for achievements), then it returns and will not go away until you (again) return the egg to Tarir.
I actually liked running around with that humongous egg on my characters back.
Now I know how to return to bearing the egg proudly, thanks!
Pets, staff healing, and easy access to speed.
And I get a really huge laugh out of a brown bear/wolf in
the new content. Keeping both pets up, and sneaking in
great sword damage while soloing champs is hilarious.
The bear especially, just a ton of laughs with its combat
emotes.
Try in Queensdale around the corrupted veteran oakheart in -"The Heartwoods ". Kill the boss and the other oakhearts.
http://wiki.guildwars2.com/wiki/Defeat_the_corrupted_veteran_oakheartShouldnt take to long.
This is the place where I farmed the veterans and corrupted oak heart for nature spirit.
However, it was not fast. Probably 7-9 hours. It’s a good place since there are many
veteran oak hearts, plus the corrupted every 10 minutes or so. Expect a random
factor, so you’re happy if you get results in 1-3 kills, or spend hours at it.
Adventures? annoying mini games more like
in Guild Wars 2: Heart of Thorns
Posted by: DrLizardo.9251
The adventures are great and there are many other ways to get your mastery points.
Even then, if you can’t get at least silver after a couple of tries, you really should consider stepping up your game.
I do enjoy some of the adventures (the ones I don’t like, I don’t really spend time on).
However, even though I really enjoy say, the “ley-line run”, it is not an adventure that
you should expect to go into and get silver or gold in 2 tries. There are many possible
paths, but very limited optimal paths to the end. Alignment and cursor positioning
needs to be very exact, and fast. And it is sensitive to a lagging server.
“Salvage Pit” was just as much fun, and lower stress (it seems to not be as sensitive
with regards to positioning, and lag).
After trying this fight multiple times, I still don’t know what the player is supposed to do to get thrown into the air. Sometimes it happens, sometimes it doesn’t. Dying because I knew what was needed but didn’t pull it off is ok, dying because I don’t have a clue what the game wants from me is not. I’ve quit bothering with it until the rifts over empty space issue is resolved.
I didn’t understand these kinds of statements for my first 3 characters I ran through
the final story mission. Engineer, guardian, and ranger. All had no problems.
I made sure my character was standing still prior to the “massive attack”, and each
of those characters was launched up. This was solo, with Canach and Caith
selected.
Then I tried with my mesmer. Now that character, just could not get reliably
launched. Just impossible to solo due to never actually getting up into the
air. So maybe, this bug only manifests with certain skills.
As for the open air rift, you can avoid that situation by giving mordre a few minutes
to “reset” before starting the retry. Press ‘retry’ too early, and he seems to be stuck
in a mode associated with the latter portions of the fight, and he ends up blasting
the area surrounding the rift. Wait a bit, and he will fully reset. You also might try
a ranged attack on the rift if you have that option.
Definite casual player here, that only has ascended trinkets due to laurel
accumulation.
I soloed this on an engineer, my new 80 for heart of thorns. The hardest
part by far, was the Canach evil splinter fight. Pretty much spamming the
shield Canach provided, sneaking in dps here and there. That took a long,
long time.
For the final boss, there was always lift to be found above the cluster of
friendly NPCs. I circled in that lift, dodging rocks by drop/re-application
of the glider.
For solo, I think you need a low cooldown easy to apply aoe to get past
the pale tree and final boss mordrem swarms.
I did see some of the noted “bugs”, but I guess I did not know they were
“bugs”.
The Canach shield, didn’t seem to work, so I spammed it. That
afforded enough protection to protect from the grenade attacks. But it
was tedious.
Since I stayed above the only airvent I knew about (above the
friendly NPCs), I could only dodge rocks by dropping. Using the
default (non-preorder) normal glider skin.
Mordemoth parked on the rift when I had to pull the defeated
evil Caith splinter in. So I drew it away (eventually), with ranged
attacks. After he moved, defeated Caith hung up during the rift
pull. So I range pulled mordemoth to another non-rift position,
after which I was able to complete Caith.
Definitely yes.
The vast majority of my game time is spent in pve. Where I use scepter
a lot. Not because it’s any “good”. Primarily because the movement activity
required to stay near melee with a scepter is fun, and very “active” game play.
The damage is pretty terrible right now. Still, there are people that enjoy using
the scepter for it’s rhythm, sound, and visceral ‘active’ feel.
1 scepter clone that is the target of any dodge/auto shatter does not seem
overpowered with the proposed changes. This change may make it more
acceptable to use a scepter for informal small group pve. That would be
good.
For pvp, I expect the scepter clones will be just as fragile as ever, rendering
them much weaker than theorycrafting would project.
Strange looking thread to me.
I was running around on my level80 mesmer in sparkfly fen,
joined a small group trying to pug down the champion summoned
lich. It was not easy, we did not win in the available time. It was also
fun.
Maybe the theme people are complaining about here is more along
the lines of “Everything I can zerg with a large group that overpowers
the encounter is too easy now”.
That might make more sense since with a megaserver, I’d guess it’s
easier to organize a huge zerg to take on a game encounter, if that
is what you want to do.
My suggestion here would be if you don’t like to blast through
game encounters with an overpowering zerg, search for the
encounters that don’t attract huge zergs. There are plenty.
Maclaine, LePard, Soule… All have produced wonderful music for gw2.
Many, many thanks to the people providing the time, and money necessary
to provide a superb, integrated musical experience here.
In many other games, it’s a terrible letdown to encounter partially
orchestrated, lower quality elevator quality music. Thanks for
continuing to realize the importance of excellent music in
this game.
Wow, I am going to totally miss the toy boxes!
They are so much fun, I just about die laughing as I hide behind dolyaks.
And Scarlett? I can just about solo a scarlett pack if I get those wonderful
princesses on my side (and they are hyper aggressive, despite their small
size).
Try it in the time that remains. Hide and snicker behind a dolyak, when the
dolyak battle begins, hide behind some other creature.
The quaggen champ, and champ devourer are also awesome candidates
for a hilarity induction via toy box. Try it, you only have a day or 2 left!
I’m really sorry to hear that we only have a couple of days left.
So much less laughter in game…
I actually really like the scarlet invasions. Very challenging in a solo to
small group context. In larger groups (4 on up), it gets much, much easier.
Both situations (undermanned, and strong groups) are a lot of fun.
I especially like very small groups taking on scarlet, it really gives you a
chance to test yourself against a difficult enemy, in an informal
situation.
Whenever I’m solo attacking a scarlet pack, and someone notices,
they invariably join in. And nearly 100% of the time, we win!
By that I mean, we have a great time. And that great time is
enough for me to try to figure out how to get to any announced
scarlet attack.
I have no idea what to do with all the watchworks and whatever
else. Perhaps they’re just vendor fodder, for now, I just save them.
So… Opinions.
I guess that is very true on this kind of topic.
By far, my favorite voice acting is from the female
human character, for a mesmer. I’ve only tried
mesmer and elementalist. The elementalist was
still good, but not as… “Likeable” as the mesmer
vocalizations.
I tried Jennifer Hales character for a bit, it was ok.
But not as fun for my ears as the female human character
voice acting. Which suprised me as I really like Jennifer
Hale in other roles.
I’m a completely new player to gw2. Mesmer that finished up Queensdale at level 15.
Experienced with lots of different games though. The special events in Queensdale
level appropriate, were fantastic. Dangerous, and far removed from other very
accessible “heart” events. Lots of fun as a fragile mesmer (no sarcasm at all there,
it really felt perilous, and fun).
I’m so new, I didn’t even realize what I got out of that. I did finish up the area
at level 15, so probably some exp. Then when I finally looked in my inventory
and figured out what I was supposed to open, I found a couple of mesmer
appropriate green weapons that greatly eased my first encounters in
the next area.
Yes, it was difficult. But I’ve noticed that people in the area really will
go to an event to help out. I suspect that is due to the difficulty and
rewards. Plus if no one is around, it’s easy to avoid once you’ve been
smashed, or you can solo the periphery. That was very beneficial as
a means to work on improving my mesmer attack and defense
tactics.