Showing Posts For DrProfessor.9234:
Kind of pulling back towards the original topic, and less on this human v. norn track, males and females of a species aren’t always (in fact more often are not) very similar:
https://en.wikipedia.org/wiki/Sexual_dimorphism
In terms of bulkiness:
I don’t want to look like an upscaled human, but I also don’t like the majority of male builds, and only ever use the thinnest one. Most of them don’t even look remotely realistic, and when you put armor on them, it’s a cartoonish nightmare. I loved the Norn in GW1, and I think they should have stayed a bit truer to their concept art on the matter.
I thought that this was done very well in GW1, with their Guild Wars Beyond concept, and the “War in Kryta” and “Winds of Change” content. They built upon the existing story, and continued its direction further. This is exactly what I expected a ‘Living Story’ to do: instead of having little steam-punk carnivals every couple weeks, taking the actual storyline content and pushing it further, with an element of responsivity to player decisions during the content.
Instead, I feel as though we’ve just had a bunch of little gimmicks thrown at us. Dorky, not in a subtle way that complements the overarching serious storyline, but in a way that completely deflates and deconstructs any sense of epic thrill. This is at the very core of my discontent with the game: the narrative is almost completely centered around comic relief, and it just isn’t working.
I’m interested, but let me launch into some personal exposition first, which may turn into a question by the time I’ve finished rambling—who knows?
So, I’ve largely avoided guilds, both in GW2 and GW1. I’ve been told many times that they’re great for motivation and fun, and you’ll learn a lot about the game just by talking to your guild-mates and going through content with them. That’s all fine and dandy. My issue came on two fronts: for one, I don’t like being a pawn. I know most guilds are very friendly and most people joining them don’t feel that way about their experience, but frankly when I’m playing I like a sense of camaraderie and mutual respect, rather than walking into some large organization as a +1 zerg size modifier.
In that respect, your guild sounds like it’s right up my alley.
However, my second problem (one that I’m hoping a guild might remedy) is that my playing can be rather spotty. I’ll get on, get into something, and then play fanatically for a couple weeks. Then, either I’ll accomplish my goal, or run out of steam, or want to shift to another class for a change in style, and then I’ll realize that my alts are all still in the… “boring phase.” You know the one. No interesting armor or weapons available, haven’t quite hit the elite skill tier yet, still working through maps and quests that I’ve re-tread far too many times..stuff like that. I log into one of them anyway, or go through character creation, and just find that they aren’t stimulating me enough to keep going.
So I don’t log in, and then I just kind of stop playing for a few weeks.
My hope is that joining a guild would give me something to participate in and focus on, so that I don’t get bored and leave.
My question is—if sometimes I drop off the radar for a little while, would that be unacceptable to the guild? When you’re small, I know attendance and activity is important, and I realize that having a member like that could be a drag for you. The idea is to cut back on that behavior, but while I am a good player and try to keep involved, life does intervene regardless, and I make no guarantees.
Thanks for reading a completely unnecessary and self-indulgent essay!
(near-illegibly and forcefully scrawled:)
TORMUND HAMMERFIST
One of the current issues that the developers are looking to solve (I believe I read this on one of the Reddit Q&A sessions) is the lack of traffic in most of the main cities. This occurs in large part because there is very little reason for one to visit any city apart from Lion’s Arch, especially once they pass the initial stages of play in a character.
In order to push back against this (to some degree, at least) I propose that a character be allowed to use its home city waypoints for free, from any distance. This makes it more convenient to go back to your own city after you’ve been adventuring, in order to sell off extra gear, use the market…or whatever it is you need civilization for. It focuses on the cities as hubs for commerce, and limiting it by race nudges people into going places other than Lion’s Arch.
This obviously won’t fix the problem all by itself, but it would be at the very least a step in the right direction (and especially convenient once you start to get further afield).
Thanks for reading