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LF Friends :)

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Posted by: Draennon.8576

Draennon.8576

What World/Region are you playing in (EU/NA?).
I am playing on NA, living in the EU myself. Currently I am playing a fair bit of the game again (was with is since the open betas) and am looking for people to generally play with as well as maybe do some of the dungeons in a non rushed way (have barely seen any of them yet, even though I have quite some game time in).

If you are playing on NA as well, shoot me a message when you see me online… I will keep an eye out for you as well.

Returning Player needing a little help

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Posted by: Draennon.8576

Draennon.8576

Hello,

this here should pretty much contain all the living world content that was there…

https://www.guildwars2.com/en/the-game/releases/

So yes, the assault is done. Sorry that you missed out on it, but in the end, there are things, more important than that.

Hope you will enjoy your comeback :-)

Where is everybody?

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Posted by: Draennon.8576

Draennon.8576

If you just got the game, I assume, you are still in one of the starting areas… as with most MMOs, there aren’t many players around those anymore…
I love running around them quite a bit… most just don’t.

But with the upcoming megaserver system, the lvl 1-15 zones of all worlds (of the same datacenter – EU/US) are supposed to be merged, until they are full. Might not be quite an accurate description, but thats how its gonna feel. So from April 15th on, the starting zones should be way more crowded.

Transmutation Stones, does the current system work for you?

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Posted by: Draennon.8576

Draennon.8576

I THINK (not sure about that but a friend had happen the same thing) that you need to have the right level for BOTH pieces. So, even if you want the skin of an item that is above your level, you can’t transmute it onto another.
For example, as long as you are below lvl 60, you can neither wear NOR transmute the look of the lvl 60 cultural armor onto any other item. Maybe that is the problem you encounter?

Are MMO players trained to play for progression...

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Posted by: Draennon.8576

Draennon.8576

I think you are partly right, Colton.
When you want to play with your friends or guild and there is gear progression involved, you often don’t have another chance than to ‘go with it’. Better gear is necessary to get to higher content -> friends and guild want to do that higher content -> the player has to obey and ‘endure’ the grind to get better gear as well.
Sure, you could look for a guild that suits your needs better. But who does not want to play with their friends as well, when those play the game too? And among friends are very often different mindsets. At least I don’t tend to choose my friends depending on how they tend to play MMOs.

Edit
After reading your post, Banewrath something else came to mind. Not necessarily as a reply to you.
But I, personally, don’t see the progress of GW2 as much of an MMO. The speed of prgogress is more that of a single player RPG. Overall it feels alot like one (pace and story and all), that you as well play with others.

I have to agree with you in one point though, Banewrath. Nowadays, games tend to shove everything up the players *. I have seen the development of WoW from the beginning and it became more and more like this… you get everything without having to do too much.
That is okay, if that is what you are looking for. It is as well okay if you look for something ‘harder’. But if you only like certain things about the genre, then it might be an idea to stick to the games that offer those certain things.
I played alot MMOs over the past years and GW2 is the first one in which I had that much fun to just play it. Without even really looking for progression.
In many other MMOs when I leveled an alt I felt like “kitten 3 more levels till the next area… lame”. I don’t have that feeling here, because it is just fun to play.

(edited by Draennon.8576)

Are MMO players trained to play for progression...

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Posted by: Draennon.8576

Draennon.8576

The problem with gear progression is that it becomes NECCESSARY to do it, if you want to see all the content the game has to offer. GW2 gives you all its content without requiring you to do dungeon X several times before you can do dungeon Y. Only requirement is to get to lvl 80.
You didn’t ask me directly, but I wander around in GW2 to have fun. I enjoy it alot. I have still yet to see the lvl 35+ areas and it’s not like I didn’t play alot.

Why I prefer, having only cosmetic gear at max level? Because then the ones with simply more time don’t get preferred. Everyone is equal, strength wise. All it depends on then is the skill. Everything else is just style. And GW1 shows, that there are quite some people, to whom that matters ALOT. I know, it does to me. I rather have a good looking crappy gear than a crappy looking good gear.
Maybe Anet does not think, we value looks most over all. But they want everyone to be on equal ground, when they are on the same level.
I don’t mind, giving more options. But giving more powerful items to the players wouldn’t be another option to add. It would become a anecessity to get them, to keep up with everyone.

(edited by Draennon.8576)

Are MMO players trained to play for progression...

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Posted by: Draennon.8576

Draennon.8576

Noone says that MMORPGs have to give you ‘infinite’ progress (which is near to impossible anyway, as stated before).
Some end sooner, some later. GW2 is one of the former, if you don’t like what you can do at lvl 80.

About the socializing part… do you need a game to tell you to talk to other people? Can’t you do that on your own? A few days ago, I saved someone from a veteran mob. I ran into the same guy an hour later at a waypoint and we talked for like 2 hours. There was no benefit in it. We didn’t need to communicate, we just did. Why do people think, the game has to give you challenges in order to socialize with other people. You can very well do that on your own. Or do you not care to play with others, just because you can do all content on your own (except dungeons)?

Again I say, that people need to understand that, just because most other MMORPGs have it, GW2 needs to have the same thing. It is still an MMORPG. You are free to play another game, if you don’t like how things are in ‘endgame’ of GW2. Noone forces anyone to stay.
I played WoW a long time for example. With breaks, then again… I was bored of it after I saw all dungeons. Then I just STOPPED. But I didn’t go into the forums and cried how bad the game is. It is just not a game, I enjoy playing much anymore. And just like that, GW2 does not HAVE to be a game, you enjoy playing.

RPGs are about progression in the story sense. I played The Dark Eye a while (PnP). And it was fun. I did not care about ‘shinies’. Sure, was nice to get em but not required. I see it the same way with GW2. I enjoy playing through it. Possible that I will stop, once I have seen everything but then so be it. I love how people think, GW2 can’t be successful just because it doesn’t give you something ‘worth it’ once you have seen everything one time. Overall, all games are a huge waste of time anyway. And yet here we all are, playing them hour over hour, day over day.
It should be up to everyone, what they enjoy doing. People who enjoy itemgrinds will, at least for the time being, not be happy in GW2. I know that I am having a great time here, as do many others.

(edited by Draennon.8576)

Are MMO players trained to play for progression...

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Posted by: Draennon.8576

Draennon.8576

What many people don’t see is that not all games have to be ‘for them’.

Just because a game is labeled as an MMORPG, it does not mean that it HAS to be the same as the bazillion other MMORPGs out there. Sure, gear progression can be fun, I wont deny that. But that’s not GW2’s focus. In this game you can indeed just take a break or stop playing completely, once you get bored with it. There is no subscription, so unlike other MMORPGs out there, GW2 has no NEED to bind the players for months.
You take off the game what you like, play through it and are done.

I have something like 170-200 hours played on my record and havent seen anything beyond the lvl 25-35 area yet, having a lvl 40 ranger and a lvl 35 or 36 mesmer. I am still deeply enjoying the game, because I don’t play it “shopping list like”. I just wander around the area with a friend and we do whatever comes up. More often than not, we don’t get from A to B within an hour or two, because of all the DEs on the way.

I can see how some people do not enjoy this. But to the people, who want endgame raids and a gear treadmill: this might just not be the game for you. Noone forces anyone to play a game just because it’s of the same genre as their favorite games.

Somewhere above it was stated what is the difference between grinding for cosmetic gear and grinding for gear that increases your stats. In my oppinion the difference is the following:
You don’t need the cosmetic gear to get on with the game. But if the game has a ‘gear treadmill’, you need the gear in order to see everything. So, you have no choice but to grind for the gear, if you want to see all content, the game has to offer.

Rewards as incentive is a community issue, not developer

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Posted by: Draennon.8576

Draennon.8576

How bout fun?
As in all my other posts, scattered across the forum, I can only state my own oppinion.
But I play for the fun. To play with friends. Not to get bling bling. That’s why I am here. I am having a BLAST, playing this game. Walking across the lands and doing stuff, looking at the scenery. Noone gives me shiny epixx for that and I don’t want any.
This is very much a genre that has no need to be statbased. It is reward based, since you DO get rewards for doing stuff, just not often blingbling. Most games in this genre are statbased, thats true. They work well, they are popular. But that doesn’t mean they all have to be.
Taking away the stats from gear (or more, the importance of stats) makes a game more skillbased. It doesn’t matter that your opponent or the player fighting besides you has gear, he did a bazillion dungeon runs for. He wont do anymore damage than you do, unless he can PLAY BETTER, even if you have the same profession.

My problem with DE system

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Posted by: Draennon.8576

Draennon.8576

If you like the ‘normal’ way of questing better, go ahead and go back. The point of DE’s is to ‘run across’ them and not to chase them.

I wander around the maps alot and can hardly get from poit A to point B without running across any dynamic events.

This is for sure not a big fail. GW2 does it different from other games, that’s it.

This downscaling design in GW2 is getting me..down.

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Posted by: Draennon.8576

Draennon.8576

Having a choice to get downleveled would ruin the whole system.

Feeling powerful might be the point in almost every other MMO. But it is obviously not in this one. In GW2 it is more about having a challenge, no matter where you go and what level you are.
And as Vzur stated, you are still more powerful when going to lowerlvl areas, since you are always a few lvls above the moblvl. The most extreme case, I have seen was fighting lvl 20 mobs where I was downleveled to only 24.

Yes, there are people, who dislike the downleveling. But there are also many, who like/approve it. I am one of the latter. In case you want to ask now, where those many are, who like it:
On forums you tend to find the people, who are unsatisfied with a game and its content. The ones, who enjoy it, tend to play the game, rather than to look into the forums.

Whether I like the current system or not………..I like choice. I have no problem with an option for people who dislike downleveling. If you like it toggle it on. If It’s not your thing toggle it off. I don’t need to play anyone’s game for them. I don’t want them to play mine either.

You mustn’t forget that it would ruin the experience for others, as stated above. Dynamic Events wouldn’t be any challenge at all anymore if a lvl 80 is in the lowlvl zone, onehitting everything. The others would just stand around, nothing to do and wont even get a reward, since they just CAN’T hit anything, because everything dies instantly.
That’s not what anet has in mind. Giving you an option to get downleveled or not is no option. The downleveling is just one of the best mechanics they got into this game in my oppinion. And as you can see, I am not the only one who thinks that.
You just can’t have a choice here, since that would ruin the experience for many others.

This downscaling design in GW2 is getting me..down.

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Posted by: Draennon.8576

Draennon.8576

Having a choice to get downleveled would ruin the whole system.

Feeling powerful might be the point in almost every other MMO. But it is obviously not in this one. In GW2 it is more about having a challenge, no matter where you go and what level you are.
And as Vzur stated, you are still more powerful when going to lowerlvl areas, since you are always a few lvls above the moblvl. The most extreme case, I have seen was fighting lvl 20 mobs where I was downleveled to only 24.

Yes, there are people, who dislike the downleveling. But there are also many, who like/approve it. I am one of the latter. In case you want to ask now, where those many are, who like it:
On forums you tend to find the people, who are unsatisfied with a game and its content. The ones, who enjoy it, tend to play the game, rather than to look into the forums.

Why we shouldn't be forced to explore...

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Posted by: Draennon.8576

Draennon.8576

@OP
You mentioned that we shouldn’t compare this game to WoW. Why should we compare it to GW1? And how is it not Guild Wars? It is placed in the same universe and that’s what makes Guild Wars. Sure, gameplay is part of Guild Wars too, but Guild Wars is a universe. Guild Wars 2 is set in this universe. So it’s more than legit to call it Guild Wars 2.
I never expected GW2 to be like GW1 in any way (and yeah, I played GW1, all chapters in fact). GW1 is a great game. So is GW2. It appears, you expected GW2 to be far more like GW1 than it is.
What I don’t get. You like to play story, but you want to quest grind to level? Why do you not just go to a new area, search for the scouts and run from heart to heart? I came barely across any obstacles across my way. AND, you don’t have to return to anywhere. You just go on as you run from heart to heart and do the ‘Quests’. Events give a fair amount of exp btw. And when you can spend quite some time to find a single PoI, why not invest the time to get to a heart in an area, appropriate for your level and grab the exp from there?
And don’t tell me, you have done everything yet. My Ranger is lvl 40 and I haven’t even set one foot into the lvl 35+ areas. The level 25-35 are isn’t even half completed. All I did was most of the 1-15 areas and two of the 15-25 areas. That alone got me to something close to 40 already. Neither did I have to invest much time, nor am I underleveled in any way for what is about to come.

Where I say you are right though is:
Yeah you DO have to do events, hearts, crafting in order to keep your level up with your personal story. And I honestly think, if you can not enjoy the exploring, GW2 just is not the best choice of a game (my oppinion so far). I enjoy exploring ALOT and am having a blast in this game.
Are you playing alone or with a friend? I am playing with a friend almost all the time, what makes it even more fun. That is pretty much the only thing, I could suggest.

About what was said above about quests in GW2:
They are the same thing as in every other MMO. But (again, in my oppinion) they are wrapped up MUCH better than in any other mmo. You want to know, WHY you have to do stuff? Go to the ‘heart-NPC’ and ask him about what is to do and why. And tadaaa… you have your ‘normal’ Quest. I like the new way, they went with GW2 in this regard. Doesn’t mean that everyone has to like it, by any means. Thats why there are so many games out there. Just pick the one, you like.

About taking things from WoW, because it ‘is’ succesfull:
Why does it still have million players (numbers are decreasing btw, they once had 10million+)? WoW was there at the right time. And most people stick to the game because of friends playing it and because they feel rather oblieged to keep playing, since they achieved so much already. I have some friends who play wow, and the reason why they still play it is either because of a still running subscription or because the others still play it. I, personally, don’t see any need to inherit anything from WoW. Making something different is perfectly fine and doesn’t have to suit everyone.

It really sucks when you notice that the game, you spent quite some money on, is not the game you expected it to be. But well, was stated before… that happens to everyone.

Level Caps

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Posted by: Draennon.8576

Draennon.8576

This discussion has been there many times already.
You don’t get scaled down completely. You have more skills available, you have more traits and you have better items than a ‘real’ level 5 character when you get downleveled to lvl 5. So you are still more powerfull. With lvl 20, you should need far less attacks than on lvl 5 for mobs, even if you are downleveled to lvl 5.

Otherwise, the downleveling is one of the greatest features of GW2. It keeps areas at least a bit of a challenge all the time. You never truly play alone in GW2, there is always someone around. And if there is a dynamic event around, you participate in, it would be both boring and unfair for the ‘true’ lowlvl players, if you simply plow through the hordes, till the others will neither have something to do, nor would get much of a reward since they cant do anything during the event.

If you dislike it so much, there are 3 possibilties:
1. Go to an area for your level, so you wont get downleveled.
2. Get used to it, it’s one of the biggest features of the game.
3. Have fun in one of the hundred other games where you don’t get downleveled.

GW2 was never about ‘outleveling content’ and that was known pretty much from the start, quite a while ago (far before launch).

What about mounts?

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Posted by: Draennon.8576

Draennon.8576

Mounts were never a topic in GW1 (and I mean lore wise, not talking gameplay).

There just havent been any mounts in Guild Wars. At least not that I know off. No NPC here ever uses a mount to travel, they all walk or use portals if one is available. So, why should we do anything else.

About mounted combat: Yeah what a great idea. I wanna see 20 horses or whatever around the mobs, so that you can see NOTHING at all, good plan there. /irony

About immersion: mounts poofing away is not immersive. Having mounts stay around is annoying if they don’t poof away. Having to bring your mount to a stable and get it back from there would be annoying as well.

So besides the fact, that I don’t think (personal oppinion here!) that mounts have a place in the world of Guild Wars, I don’t really see any benefits if they, how many stated here, don’t need to be any faster than you are yourself without mount. They would just be even more sightblocking.

Dueling?

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Posted by: Draennon.8576

Draennon.8576

I personally don’t really like ‘in world dueling’. Was always annoyed by duel-requests in other MMOs that randomly pop up.

What could be possible though is maybe a 1on1 arena in the world, maybe somewhere in the Norn areas? They like showing off their strength anyway, so an arena where you can fight someone else would be great. This way, people would have their duels and the ones, who don’t want to bother with them wont have to at all. Maybe could even watch from the outside.

Sexier Armor Plox

in Suggestions

Posted by: Draennon.8576

Draennon.8576

Plate armor is not supposed to look sexy, it’s supposed to protect your butt.

And there was no such thing like a woman in plate armour either. Well there was one but she was killed quickly enough (J.D’arc). Want argue further?

I mean as an example. a spellcaster doesnt ‘technically need’ practical protective gear because they can defend themselves via other means; aka, magic

I will try to explain that to another Elementalist, Necromancer and Mesmer before I will faceroll through them. Oh wait.

And that thing about Warrior need to have heavy armour. Guardian perhaps yea, but Warrior? Did you see a Spartan Warrior wearing an armour? And perhaps do you know that they steamrolled whole Greece? Or on the other hand did you ever heard such term as “wanderer” perhaps? No?

Seriously, just stop putting your non-existent real life arguments into the game. Especialy if you can’t even do it right.

Well, Spartans don’t exist in Tyria. Since you don’t like real life arguments. Look at all the female soldier NPCs running around in GW2. They all wear full plate. This is how Anet imagines them to look like. It is the human style of armor.

Norn indeed have a slightly more revealing, berserker-ish style to them, as you can again see on the NPCs.

It is all about how Anet sees their world. And I seriously hope, they stick to that. More armors to choose from, sure. But please keep them in line with the current ‘vision’.

Fix Ranger LongBow skill Rapid Fire

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Posted by: Draennon.8576

Draennon.8576

I noticed that too, during beta already. It’s like the ranger goes on a killingspree, keeping to pump arrows into their target. It would be okay, if you could switch to another target and shoot that, which soemtimes does work, but only on rare occasions.

So I agree: you either should stop firing when your target is dead (maybe then CD based on how long you shot) or you need to be able to switch to another target while still firing.

Sexier Armor Plox

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Posted by: Draennon.8576

Draennon.8576

I dare to say, that’s all a matter of taste.

Personally, I like the armors as they are. Plate armor is not supposed to look sexy, it’s supposed to protect your butt. A leather jacket still provides more protection than being naked (and besides, leather armor has been all around during medieval times).

Saying that you could as well wear less clothing (not talking about almost naked) just because it is ‘not realistic’ that robes protect you the way they do is just silly.

Overall I think, Anet did a good job, tossing some armors together, that fit into the world (except maybe the human female assassins outfit Oo). But that’s just my own oppinion.

For town clothing, go crazy all the way you like. But the battle clothing should fit into the world. And let’s be honest, none of us can really say, what Anet has in mind for their world to look like. If they don’t think, ‘sexy armor’ is the way to go (for both genders), so be it. If they do, same thing.

Resetting skills?

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Posted by: Draennon.8576

Draennon.8576

I am not sure tbh, but don’t those books only reset your traits? Afaik, you can’t get spent skillpoints back (only traitpoints). But that’s not really neccessary either, since there are more than enough skillpoints in the world. I am 39 now with my ranger, barelay got all skillpoints in all areas I was in and don’t really need any more skills than the ones, I have chosen.

So, if you want to try different skills, you will have to go out there and search for Skillchallenges or simply level up.

Character "Auto-stopping" at target - Please fix

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Posted by: Draennon.8576

Draennon.8576

Yep, there is no fix needed, it’s an option in the menu.

Just go to the general options and disable “Melee Attack Assist”. Then you can walk through everything (well not EVERYTHING… you wont become a ghost, but you know what I mean :P)

Remake Ranger

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Posted by: Draennon.8576

Draennon.8576

I don’t think that the ranger would need to be remade in any way.

I am usually playing bow (either of them, depends on what I feel like using) and sword/dagger (because barely noone else uses it) and it works great.

But I can see the wish of some players, to play without pet. To draw a comparison to GW1, there you had to at least put in 1 skill to even HAVE the pet. And then even more, if you wanted the pet to be able to do more than autoattacks.
In GW2, the pet became just a part of the ranger. I can see, how some people don’t like that but I guess it is, how Arenanet sees the class.

From a gameplay point of view, the class works good in both range and melee I think.

And just because ‘rangers’ in other games use rifles and pistols, it doesn’t mean they need to do that here too. As stated before, rifles and pistols are not really weapons ‘from wood’ but bows are.

If I get this right, your biggest grief is, being forced to have a pet around during combat? Ever thought of trying warrior?

I Wish Vistas Were Not Needed for Zone Completion

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Posted by: Draennon.8576

Draennon.8576

Dungeons should also be removed from the game and gear tokens should rain from the skies above Lion’s Arch.

Too much to ask for, we should just ‘click together’ our gear right from the start. You can’t expect people to go ALL THE WAY to lions arch. Seriously, who do you think you are?
Okay, enough with the irony (better state here that it was irony, before someone thinks, I’m a bad person -.-)

I have no idea whats wrong with putting a bit of a challenge to zone completion. As stated before, it’s nowhere near neccessary to do it. You want it? Then DO SOMETHING FOR IT. Just because most games nowadays shove everything up your * doesn’t mean, GW2 has to do that as well.
And it’s really not that hard to do them. I am playing a charr mainly myself and had no issue till now to estimate where I start and land when I have to jump. It takes a bit to get used to it, but as long as you are willing to adapt YOURSELF (not the game), you will be perfectly fine.

I love the vistas. A BIT of a challenge sometimes and nice view as well.

Changes on the Ranger class in the last patch

in Players Helping Players

Posted by: Draennon.8576

Draennon.8576

I kinda like your idea, mulch.

Hell, I wouldn’t mind to give players a “I no care about stupid pets” option in the options menu, that disables the option to rez pets for them.
Or, since the priority queue is there anyway, give the pet rez a lower priority.

To the others:
As I said, I definitely understand the decision from a gameplay point of view. But I am not talking about effectiveness here, I am talking about immersion. And as said before, GW2 has so much of it which helps to make it such a great game. Why remove some of it completely?

Edit
Atharyia, I don’t think you understand my point here. I usually don’t need to rez my pet in battle.
What I am on about is, that it is important, from an RP point of view, to be able to do such a thing. I am well aware, that I can switch my pet, before the current one dies. I am also well aware that there are more effective ways to go on during combat. But as said, that is not what I am talking about.

(edited by Draennon.8576)

Changes on the Ranger class in the last patch

in Players Helping Players

Posted by: Draennon.8576

Draennon.8576

Hello everyone,

I guess, that at least the ranger players noticed the changes for the ranger class during the last patch just a few hours ago.

What I am on about is the fact, that rangers can’t rez their pets anymore. I can understand the change in the gameplay point of view.
But from the rp point of view, it is not a good decision at all. I know, there are many out there, who don’t care about details, but there are as well many, who do. I am one of the latter. This world has so many incredible details, that it is a shame, to take some out of it.
So, as a ranger I am not able anymore, to get my pet, my companion, my friend back up onto it’s feet because it is quicker, to just exchange it with another? Come on, that’s just silly. A pet is like an additional partymember, so I (and I am sure, many other as well) want to be able, to get it back onto it’s feet DURING battle.

I can only hope, that some people support this and that we get the ability back, to get our friends back into battle right away. Not to be able to do that, just takes some of the immersion of this game away. I am (well was :-/) rezzing pets just as I was rezzing other players. Players always with priority, but I rezzed pets wherever possible as well. And not for the XP or something, but to get another ally back into combat.

Maybe it is possible, to let players deactivate the hotkey when it comes to rezzing pets, when this really was such a big issue. Unless I am mistaken, one of the reasons was to ‘clean up’ the list of interact possibilities.

Please rethink that decision, guys. The immersion in your game is incredible and you just took out some of it.

Suggestion: Rifles for Rangers

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Posted by: Draennon.8576

Draennon.8576

The ranger is not supposed to be a master with ranged weapons, he is supposed to be a master with bows. (Unless I am mistaken, that is in the ranger description).

This discussion came up during the beta as well.

In the end, the ranger is supposed to be ‘one’ with nature. Rifles aren’t really one with nature, rifles are loud and such. So, this would kinda go against the rangers ‘attitude’.