Showing Posts For Drag.7581:
Hey,
TLDR:
1. What’s the fundamental difference between WvW solo roam builds and sPvP builds?
2. can I use a sPvP build with some tweaks (in this case traveler runes for mobility) for solo Roaming viably?
So I’m pretty new to the game; and I’m mainly interested in pvp.
I was looking at necro builds on metabattle and i noticed there is a different section for solo roaming and for conquest.
So what’s the main difference between WvW roam builds and spvp builds? from what I understand, Mobility is extra important in WvW?
At the moment I’m using this build for sPvP:
http://metabattle.com/wiki/Build:Necromancer_-_Standard_Power_Necro
and I’ve been doing fine with it these past few days so I want to take it to WvW and roam with it; (planning to use traveler runes for more mobility),
so is there anything fundamentally wrong about using the said build for solo roam?
this is the power roaming build posted on metabattle:
http://metabattle.com/wiki/Build:Necromancer_-_D/D_Power_Roamer
and I’ve noticed it has different traits and different weapons and runes and everything; so why are these two builds so different?
Ty in advance <3
Hey,
So something that I usually do when playing online games is that i always have the cmd open and pinging the game server (or a server on the same route); just so I can check immediately what’s wrong when I DC or have lag spikes.
something I’ve noticed with GW2 is that whenever for some reason i have a -Single- packet loss, the game just freaks out for 5 minutes and it feels like I’ve completely disconnected from the game. sometimes even it kicks me out to the character select screen.
In most/all the other MMOs and other online games I’ve played; a SINGLE packet loss doesn’t mean you completely DC; it’s just a Moment of everything standing still; or running in place, and then stuff gets back to normal; but GW2 seems to be much more intolerant. Just now I was in a ranked match; and after a single packet loss, I was unable to do anything for the entire duration of the game; and eventually got kicked out.
I’m wondering, what’s so different about this game and it’s connection method that makes it be like this? and is it possible to do something about it?
PS: I have almost 0 packet loss problems myself, but a single packet lost out of 1000000000+ per day is normal.