Showing Posts For Drago.6098:
Well, as the above title says my suggestion is to add WvW overflow servers.
I don;t mean to include random server’s like the overflow pve server’s, but an actual ‘overflow’ from one WvW match.
Recently i joined a friends guild on a high population server and i ended up having to wait over an hour to join the WvW match which is one aspect of the game i really enjoy.
it occured to me that since there was an hour wait, there must be hundred’s of players, if not more, already waiting from each world to try and play. If that’s the case…why not have multiple copies of the WvW match ongoing to cope with such high participation?
My suggestion is to start each game off with multiple copies, but that they only work if there are X amount of players in the waiting queue for it to kick off. With the queue system in place it would make it very easy to balance the amount of players each team has per WvW match up per main and overflow server aswell as you could control the amount each team has to a greater extent than currently by adding the cap per team dynamically by how many are waiting per team.
Obviously, this is not perfect. If one side has an enormous amount of players more and takes up the majority of the population of the main match then having an overflow system doesnt really equalise things. However, once the balancing system has been sorted out that sort of match up should not happen down the line and each match up should have similar history of wins/population but with overflow’s active a much higher population can play in WvW which is becoming an increasingly more popular to play.
I know some might say that the population cap should just be raised but that does not solve the balancing issue and would lessen the quality of the gameplay for those on lower end machines as the lag would increase aswell.