Showing Posts For Dranz.3456:
Two different concepts there. Roaming is a solo thing, and front line is zerg. Front line wise I would drop GS for a bow, for might stacks, and aoe. For roaming PVT is no good. Low damage, and being hard to kill means people will just run, unless they spam condies. Even with shouts you lack enough condi mitigation, hoelbrak runes, and the -condi durration foods are much better.
That said if it works for you, and you enjoy it who cares what I think?
I run either 6/0/4/0/4, or 0/0/6/2/6 the first one is axe/x gs, the second runs gs hammer. Both run holebrak runes, knights armor, berzerker trinkets/ and berzerker weapons. For utilities stances are great. Also destruction of the empowered is a huge damage boost vs most builds.
(edited by Dranz.3456)
I was thinking speedy kits for running between points. Half the time wvwvw seems to be just running from one point to another. Still I am sure I can come up with alternatives, and I might be running with a guardian fairly often. Well that means 20 free points, time to play with the calculator.
That’s what I have come up with so far. I am having a hard time with the last 10 points, and the second utility slot. I think it looks solid so far. I have larales for the neck, guild tokens for earrings, the rings will take a bit. Might just go with exotic back, the cost is high for minimal states.
Just have to finish off the last few levels on my engie.
Any suggestions? Is it a solid wvwvw build so far? Oh and third slot is for a kit. Tk when roaming, grenades when seiging, others on the fly as I need, or want. I might use the second slot the same way. Switching from elixirs to gadgets as needed.
With the rise of necros I am also thinking elixir c might not be a bad option. At least for those nights I see marks every five steps.
I thought boon duration was capped at 50%? If not the 2 fire, 2 strength, 2 altruism. That’s 70% might duration, with 5 might (20 sec originally) on heal with a 16 second cd. So it’s what 34 seconds of might? Plus elixir b, and the tosses. I still don’t see how people get 25 might with hgh, and sustain it. I mean throw in weapon swap might, and you get close, but 15-20 seems more realistic, or am I missing something?
I figured the healing power wouldn’t hurt, and the 15% boon duration puts hgh at 45% duration. So it seems like solid offense with might, fury (with a mix of rabid, carrion, and celestial trinkets it would put crit at 46% chance), and boon duration. The healing is just a little something extra.
I am a big fan of semi balanced stats so I was looking at celestial trinkets. I should sit around 20-21k health, and 2k ish deff. I was going to use koi cakes/veggi pizza for condi duration. The 10% from nightmare runes feels like to little, maybe a mix of water for boon duration, krait for bleed, and maybe another for bleeding/burning?
Undead runes also do not look bad… Bah to many good runes, not enough slots.
Looking at 10/20/0/30/10. I moved around some points to have 10 in tools for speedy kits. I plan on doing a lot of wvwvw roaming, so I figured permanent swiftness was a good thing.
I tried working out a p/p gadget build, but I couldn’t find one I liked. I guess runes for bleed duration would be better. Thanks for the info.
I am looking at a hgh p/p condition damage build. the thing is I only like 2 elixirs, namely b, and h. Is the standard elixir s that goes into the slot be that useful in wvwvw? Or could rocket boots work? Maybe the condi clearing elixir?
Is 50% condi duration with food good enough?
And last question what’s the the thoughts on runes of altruism? More might, and fury on heal seems very powerful.