Showing Posts For Drenite.2189:

Anyone else think that this is poorly done?

in Dragon Bash

Posted by: Drenite.2189

Drenite.2189

Obtaining weapon skins: out of all the methods that anet has done, now they’re resorting to boxes where you could potentially buy thousands and not even get a ticket?
Sure, you have a month to get it, but really, why change to a method that involves a ton of RNG compared to what they did before involving bauble baubles or sweaters/socks/whatever? At least some progression is made when they work towards getting the skin.

Dragon ball: Compared to the Wintersday pvp minigame, this is kind of lackluster. There’s not that much about it to be said.

Moa racing: Pay 50s to watch a bunch of moas run, if you win, great. nothing special

There’s also no jumping puzzle, but that’s not such a big deal. My major gripe is with RNG boxes for skins though. Not everyone gets lucky and that can be pretty upsetting when they have to go through thousands of boxes, and potentially not even get a single ticket.

tl;dr – event seems pretty kitten/poorly done after looking at the minigames and not much thought process went into the method of obtaining skins. (progression-based to RNG-based)

Issues with dungeons, and a suggestion on how to fix them.

in Suggestions

Posted by: Drenite.2189

Drenite.2189

Also, just because you can complete dungeon X in 2 hours doesn’t means everyone can.

What if 1/2 of my party DCs and takes forever to connect again? What if my best friend’s daughter just threw up in her shoes and she not only has to clean it up but determine why it happened and if it is serious?

I believe that you totally missed the point of this post. You are aware of people doing a certain CoF Path in 15 minutes. But that is beside the point.

The point of the post is to make the dungeon token currency usable for all armor sets. When you have several friends who want to do different dungeons to get those sets of armor, they would want to run those dungeons instead of other dungeons, especially with the cost of armor being as high as it is.

If we make it a common currency, then we would have people being more willing to do another explorable mode dungeon with their friends, since it would not impede their progress toward another dungeon set.

Explorable modes can take a while, so why not make that time count?

Issues with dungeons, and a suggestion on how to fix them.

in Suggestions

Posted by: Drenite.2189

Drenite.2189

^This. Putting a 2 per hour limit on a dungeon is not the best way to go about the grinding issue, because people will always just want to progress. Making dungeons give all the same tokens will definitely give people incentive to want to do other dungeons.