Showing Posts For Dryalkiel.1385:

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

That’s okay, the web sessionId is enough for me. My application just looks up prices. It doesn’t buy or sell so I don’t need the ingame key. Search.json does return a buy and sell price so I won’t need listings.json anymore. Thanks for the help though

@Fossilized Amber : Well, if you don’t have enough experience in this, isn’t this too big a project for you? At any rates, you might want to read up on a few things before diving in.

Here’s some useful links :
http://www.w3schools.com/tags/ref_httpmethods.asp
http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.aspx
http://msdn.microsoft.com/en-us/library/system.net.httpwebresponse.aspx

And no, not automate from FIDDLER. Fiddler is just a tool to lookup the info sent and obtained from your browser. You’ll want to automate the sessionId part from within your application by loging in with some HttpWebRequests.

You’ll want to lookup GW2Spidy too. It’s in PHP but the logic is basically the same.

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

Yay! Finally repaired it!

Basically, when you access the login page BEFORE login in, you get a session id in the cookies. You need to login with your email, password AND sessionId. this seems to “bind” the sessionid to your user. You also need to set the path and domain for your cookie → new Cookie(“s”, _SessionId, “/”, “guildwars2.com”);

@Fossilized Amber : You don’t want to use the sessionId from fiddler since everytime you login, you get a new sessionId. You’ll want to automate the “GetSessionKey” part of your application. You also don’t need to set the time the cookie expires. The response’s cookiecontainer will probably not return a Cookie object but you can retrieve it from Response.Headers[“Set-Cookie”].

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

They can’t match since everytime you start a new session, you get a new one. I’ll mess around with it some more and if I find a solution I’ll post here.

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

The thing is, I AM able to get the sessionId from my application but when I use it to lookup search.json, it get a 401 error.

If I login with a browser and get the session Id from the cookie and skip the whole “GetSessionKey” part of my app, it works.

It’s like my session key expires as soon as I get it or something

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

Thanks… I tried this and unfortunately, the app cannot find my session key It just gives “squares” and some \0

Guide to the Black Lion Trading Co API

in API Development

Posted by: Dryalkiel.1385

Dryalkiel.1385

I’m getting the problems with listings.json as well. My Service had been running for months with no problems. Now listings.json doesn’t seem to work anymore. I tried it in my browser and it still throws an Access Denied response. search.json still works though.

Anyone aware of this issue?

Do away with "Error attempting to sell"

in Suggestions

Posted by: Dryalkiel.1385

Dryalkiel.1385

Also, if it’s a server request issue, why not build a queue?

The items and quantities are sent to a queue which sells the items in a time effective manner suitable to the server.

That way the player can sell his entire inventory if he wishes to and all he has to do is wait for the money.

I’d much rather wait a few seconds for my money than get an annoying error everytime I click the Sell button

Do away with "Error attempting to sell"

in Suggestions

Posted by: Dryalkiel.1385

Dryalkiel.1385

All in favor say “aye”.

AYE

Character bound gauntlet tickets

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

When the jubilee first started, the tickets were not character bound.
Each of my characters received an ingame mail with 5 tickets.
I put them all in my bank in one pile.

Now, for some reason, they are bound to a mule character.
Is there any possibility to bound them to my main character?

You shouldn’t have changed the item bound type on the tickets. The gauntlet is problematic enough as it is.

Recipe filter not working

in Bugs: Game, Forum, Website

Posted by: Dryalkiel.1385

Dryalkiel.1385

I can see all items on the left panels, even those I don’t have access to due to my crafting level.

If I go in the filters, I cannot uncheck the higher tiers since I’m a journeyman.

To resolve the issue, I have to switch toons and find one that has 400 in some profession and then uncheck them so that my first toon can only see recipes she has access to.

This is getting really annoying.

Critial Diff between Challenging & Punishing

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

I agreed with ^this

Gauntlet difficulty

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

I have no ranger… and no idea what these numbers are supposed to mean. Sorry.

I still maintain that for a COOPMMORPG, the gauntlets are ridiculous.

Critial Diff between Challenging & Punishing

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

You know how you could make this really great (other than what yearsonehundred suggested) ?

Add positive gambits (health generation, speed, etc) to act as “training wheels”. It’s pretty hard to get better each time you try when the fight last less than 10 seconds because you don’t know the boss’ mechanics yet.

Once you’ve beaten them, you could remove the training wheels and try to go for the achievements. Belcher’s bluff rewarded you with skills each time you beat a boss. Why not do the same for the gauntlet?

Critial Diff between Challenging & Punishing

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

I agree 100% with OP.

This isn’t GW1 where you could change your build at will.
Other than my pride, my wallet is hurt from all the death and the retraining.

For those who say “then don’t do it”, what’s the point of releasing content that only a few types of people will enjoy? Some jumping puzzle are really hard but some are easy. Those that can’t beat the difficult ones can at least proudly say they succeeded at some of them. Also, the easy ones prepare you and train you for the difficult ones.

I’ve yet to fight a boss in the gauntlet I’d consider “easy” and I’m still at tier 1 :S. And since this is an event, we don’t have all the time in the world to train and practice to try to beat them. Not everyone can become a master of every combat mechanic really fast.

(edited by Dryalkiel.1385)

Gauntlet difficulty

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

With all the overflows, there’s enough arenas. The overflow I’m currently in has almost no people fighting in them.

Gauntlet difficulty

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

An easy mode would have been good practice too. I would have loved to fight Windcaller Kieldia with only 1 or 2 tornadoes before I fight her with all her 12 tornadoes she shot at me T_T X_X

Gauntlet difficulty

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

The gambit-less fights should have been the easy mode, IMO. :S Gambits could have been for those who DO enjoy difficulty.

Gauntlet difficulty

in Queen's Jubilee

Posted by: Dryalkiel.1385

Dryalkiel.1385

I used to love this game but I’m seriously frustrated with this update.

The difficulty level of the gauntlet is horrible. I’d understand it being difficult with gambits or on tier 3 but I’ve fought stuff on tier 1 about 50 times and I’m still not out of it.

The camera is horrible. As soon as you’re a bit near the edge, it becomes completely zoomed. This is a huge pain against environment stuff like the tornadoes.

This is a game. I want to have FUN, not frustration. I’m tired of retraining, changing my gear, changing my skills and being dead right next to the ring master.
Come on, ANet. At least teleport us back with full health instead of having to rely on people waiting their turn for a rez!

There should have been more tiers with the first few easy enough for casuals or players not so good at 1v1 so they could have at least enjoyed this feature a bit before things got too hard for them. These things are way too hard right from the start. I can’t imagine how it’s gonna be with gambits.

Chat doesn't work

in Bugs: Game, Forum, Website

Posted by: Dryalkiel.1385

Dryalkiel.1385

Except for “/say” and “/map”, nothing I type appears on the chat.
I cannot see anyone chatting either except, again, for /say and /map.

Whispers, team, guild and other chats do not work at all.
I tried logging in and off a dozens of times. I tried rebooting my PC.

Others say they can see what I type though.

All tabs have everything checked.
I have no profanity filter enabled.

HELP

Cannot chat

in Account & Technical Support

Posted by: Dryalkiel.1385

Dryalkiel.1385

Sorry for wrong category.

I did this also and didn’t fix the issue.

Cannot chat

in Account & Technical Support

Posted by: Dryalkiel.1385

Dryalkiel.1385

Except for “/say” and “/map”, nothing I type appears on the chat.
I cannot see anyone chatting either except, again, for /say and /map.

Whispers, team, guild and other chats do not work at all.

I tried logging in and off a dozens of times.

All tabs have everything checked.
I have no profanity filter enabled.

HELP

Iron Marches: Hellion Forest Task, Defeat Bria Event [Merged]

in Bugs: Game, Forum, Website

Posted by: Dryalkiel.1385

Dryalkiel.1385

Yeah I agree. There are many events that block progress. I won’t list those I found since everything has pretty much been covered.

What I would like ANet to do though as a TEMPORARY solution is to disable those dynamic events until they are repaired so that we can at least complete the hearts and buy from the heart/karma vendors.

Can you please do that ANet?