Showing Posts For Ducking Frunk.5127:
Same problem; 6/5 no chest
From what I have been reading so far the best way this issue can be resolved is to spread people out over the map, so less interactions then occur with each other. Maybe the best solution would be to spawn events where servers are rewarded more for doing so. Events like taking and holding say four locations within a 15 minute time range would reward the server with 500 points to their total score (just throwing numbers about here). Surely then if people want to win they must then spread out, which results in fewer dense battles and so reducing skill lag. putting these event on each map simultaneous could make this solution work even better.
Same problem; 6/5 no chest
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