Northern Shiverpeaks
Eternal Warlords[Lord]
engineer is a good class if you choose the right skills
im a rifle engineer with all rifle affecting traits, all elixers as utilities, and supply crate as elite. and i soak up TONS of dmg with my invul and evasion
no I really didn’t, no one knows where it is
(to anet) you guys should check every tower and keep that has an opening somewhere in it , I found a way past the inner gate at EB’s lowlands keep , and no… im not giving it away to anyone except for anet.
Nvm
right at 9:30 EST it let me in
today for me its 6/16/2013 around 9:23 and it say it has a “patch” but bouces from 1 MB to 0 MB then it gets an error
is this a bug or is it just being worked on?
you get the /supplyinfo command which tell you how many ppl you have and how much supply you have ( of all ppl In squad)
lol
he helped you by doing that, until he attacked you (that is, if he did)
what’s the major difference of SM to a keep, I know SM has a legendary lord and is 3 times the size of a keep, but SM still has veteran guards, which I find kind of weird that everything has veterans as guards, I was wondering if you could make SM harder by making all the veterans into champions
the update was great
I though it helped in wvw
they really should remake the SM top floor and put the lord up there, not saying they have to, but wouldn’t it make more sense for a lord to be on the top floor instead of on the first floor? and there are guards on the roof, but what goes on up there besides some holiday events that kill things. I like how the guards on the second floor and the ramps go and rush to the battle scene though, it makes it seem like a real castle right there, but really the lord should be moved to the 3rd floor.
ok, but this is the side the came from to get to the inner
are u sure those weren’t illusions?
yea
that was kinda what happened only with Mesmer illusions(which happen all the time), but our arrow carts were next to the lords room door and they were being AoEd from the gate, like they could shoot through the walls at Askalion hills, then came the other siege’s turn, and before we knew it all of our siege was down and they were inside
this was at the north inner gate at Askalion hills in Northern Shiverpeaks borderlands
we lost our BL to SF
they should make hills bigger, I mean they have more castle building but that is all area you cant get into and garrison has lots of inside lords room space
I think of all keeps as mini castles, as they don’t get TREBBED by other keeps like SM does and it doesn’t have 6 towers surrounding it that it can treb all at once
why is there only 1 castle in WvW , like whats the point ,it is almost always contested and it can treb like anywhere on EB that is around it
there is always the problem that you have to be close to the foes to use the ranger pet :/
the update added some new siege weapon skills that you could use, it also increased damage by siege weapons and decreased damage from siege weapons . I, for 1 , find that update to be great , especially with the fact that we can carry more supply with us , it is a great advantage to our server , (northern shiverpeaks),and the extra supply helps us take over keeps and SM because of the fact we don’t have to resupply as often.
this will get a bit off topic here, but zergging lords with RI buff can still kill them, even tho it takes a zerg to do it there is always the problem of that, like pretend you’ve just capped a camp because you held back 30+ GoM , for example , then once the camp is capped the lord and the guards rush out into the zerg and the guards die then 2 mins later the lord is dead and the camp is gone, why doesn’t it actually work like the invulnerable buff that you get in the spawn and it has the increased damage attached to it?
going to another BL is pointless unless you plan to take camps until the places you were at were cleared
what if all are camped
then what,they will be in inner and you can spawn and smash anyone that comes in
it will have a cooldown of 20 mins too,to make sure you aren’t dying on purpose
I believe that players should have righteous indignation on spawn for 1 minute, if your spawn is getting camped and they have siege everywhere around the spawn shouldn’t you have a good way to fight back besides rush and die over and over?
I hope I still get abilities for all the killing ive previously done
I hate how this happens… I get on to do something fun and my fun is broken :/
i get on an I go to read the news and my screen is vanishing and reappearing over and over.
there nerfing mortar !!!!
this is a wvw focused guild, made to make everyone have an interest in wvw so they can help their server.
this is an all-server guild and i travel servers every now and then.
im working to improve the guild right now,and i have several guild leaders helping me with this .
my favorite longest battle was defending Stonemist castle, we were trebbed for several hour and every now and then zerged
i was the brain at defending SM,as i set ballistas on the high areas around the gates and set 1 or 2 catas behind them, and we lost SM at the 5 hour point when the 2 other servers attacked 2 different inner gates, and wow they pushed us from all directions in the lords room, we eventually got shoved into the top of the castle and blue took the castle from us, and then they swarmed up and finished us off.
is there a trait that makes them have quickness without an icon?
this has happened to me in every Spvp match I’ve done, a ranger does the finishing combo at the speed with quickness without quickness
that would also be nice
actually that may work, however I think it should be able to be destroyed or set at anytime(no cooldown) and you could set 1 of each siege weapon(and they need to have good range as posted below)
(edited by Dudses.3267)
why do engineers have only 1 "siege weapon "ability? I mean, engineers are master inventors basically, so why don’t they have a list of abilities related to siege weapons?
if engineers can use turrets but cant use “mini siege” weapons (same siege weapons as WVW ones but slightly smaller and less range on AOE ones)they why let engineers use only the mortar? and if you do make more siege weapons make them use f5-f10 and remove mortar from elite skills, only you have to unlock their usage with karma and coin.
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