Showing Posts For Dunnar.8420:

Change Kits into Real Weapons?

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

I’m against this suggestion for one reason only:

cooldown!

What if we just eliminate the cooldown? Elementalist gets 4 attunements, but has to deal with cooldowns. Engineers only get 2 weapons, but they have NO cooldown. Might be an interesting way to make these two “versitile” classes more unique.

Change Kits into Real Weapons?

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

Don’t get me wrong, I don’t think there would be anything as funny as all the other classes having to deal with the thousandth flamethrower drop they can’t even use for the skin and having exotics drops that are ruined for people because they’re flamethrowers or a friggin wrench. However beyond the hilariousness, I don’t see the point in it.

Excellent point. I hadn’t thought about this.

Dragon-themed legendary flamethrower would be epic though, no mistake.

This was actually the driving force behind my suggestion. I feel like the ultimate accomplishment in this game, a lengendary weapon, just doesn’t apply to the Engineer class. How was that overlooked?!?!

Change Kits into Real Weapons?

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

While this sounds nice (particularly having stats on my kits and being able to have different appearances on them), I have to wonder whether they decided not to do this for the inordinate amount of effort the art team would be putting in to skin all of these weapons for a single class. Might be why it isn’t/won’t be implemented.

The art team could make exactly 0 new skins and we’d be no worse off. If they just made 1 skin, we’d have twice as many options! My point is, they could add skins over time at a reasonable pace.

Change Kits into Real Weapons?

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

What if they just made our kits into actual weapon types that only Engineers could equip? And then give us the standard weapon swap mechanic. They could still provide toolbelt skills (one for each equipped weapon, one for the heal skill, and one for the elite).

- Recover utility slots for utilities
- Gain weapon stats
- Potential for different weapon skins
- End-game (legendary Flamethrower anyone?)

Flamethrower Math

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

Sigil of Battle is 3 stacks of might (20 second duration) on weapon swap with a 10 second cooldown.
Sigil of Strength is a 30% on crit to gain 1 stack of might (10 second duration) with a 2 second cooldown.
Which one do you like for a might-stacking, Juggernaut build (assuming Sigil of Force is already on the other weapon)?

Flamethrower Math

in Engineer

Posted by: Dunnar.8420

Dunnar.8420

Which Runes?

6 x Strength (+20% might duration, 165 power, 3% chance to gain might when hit, +5% damage with might)

2 x Strength, Fire, and Hoelbrak which stack 20% might for each pair (75 power, 60% might duration)