Showing Posts For Durrak.2864:
P/P really does need a buff, compared to the damage output from other specs, and the amount of utility/control of those specs P/P is seriously weak.
They can fix this by either:
-lowering the initiative cost of unload by 1 or 2
-increasing unloads damage
-Removing the bleed on vital shot, and giving it more damage
-Or like someone else mentioned, make vital shot stack vulnerability and make body shot add instant stacks of bleed.
I really hope to see some P/P buffs in the upcoming patch notes. I check every time and every time i’m disappointed.
So you rely on your basic auto attacks, and the occasional stealth sneak attack? Sure, sounds fine to me if you like being bored as hell watching your character auto attack.
Also if that’s the case there’s no need for the 2nd Pistol since it doesn’t have any condition abilities on it.
Just face it, P/P is not okay in its current condition. And just because you can make your auto attacks look a little stronger doesn’t mean that it’s fun to play.
I thought it was 1. I remember reading 1 when i was doing traits, I didn’t have time to look at the traits at the time of writing so i just used the wiki here’s the page.
http://wiki.guildwars2.com/wiki/Ankle_Shots
The main reason I made a thief was for P/P combat, and it sucks that it is the weakest build in comparison to others. It lacks control, yes it has a daze, yes it has a blind, but the cost of using those control effects severely reduces your damage.
It lacks control, and it lacks damage in comparison to heartseeker, bleed specced death lotus, and pistol whip.
It has no kiting potential as a ranged weapon, because it has no cripple (don’t you dare say ankle shots, because that is a poor excuse for a cripple (3 second cripple on a 10 second cool down), or any escape maneuvers.Maybe if they added shadow strike to the P/P kit it would allow for more kiting potential.
Overall I feel P/P needs an increase in damage, a decrease in initiative cost for headshot and blackpowder (only in P/P, if thats even possible), or a better escape mechanism. Hell, I would trade the bleed on vital shot, and have reduced stacks of vulnerabilty on body shot for more damage on unload and vital shot. That’s just my take, a perspective from someone who strictly plays P/P thief.
(edited by Durrak.2864)