Hello everyone!
I’ve been craving for a team guardian build for a while now. I got tired of zerker dps
meta so I made this build. With this build I’ve been able to keep my party alive so
they can fulfill their dps role, while being able to do decent damage.
The build is: 0/0/20/30/20
Zeal: 0
Radiance: 0
Valor: 20 (IV, VII)
Honor: 30 (II, IV, XII)
Virtues: 20 (II, IX)
As you can imagine, it’s a heal build. It uses cleric armor and trinkets with the
exception of the back item which is soldier.
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Most important minor traits:
Honor: 15 – Selfless Daring, the end of your dodge roll heals nearby allies.
Virtues: 5 – Inspired Virtue, virtues now also apply the following boons to allies
when activated: Justice – might; Resolve – regeneration; Courage – protection.
10 – Virtue of Retribution, gain retaliation when you activate a virtue.
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The bones of this build is [Honor XII – Battle Presence and Virtue IX – Absolute
Resolution] The first trait shares your virtue of resolve passive regeneration to
nearby allies while absolute resolution makes it 25% better. That means better passive
healing.
The build uses the staff as a stacking weapon and support/heal
Mace/Shield for damage output and more heals.
The staff grants heals when using skills 2 [Orb of Light] and 4 [Empower].
On the other hand, mace/shield gives heals at the end of your auto attack [Skill 1],
when you do the skill 2 symbol [Symbol of Faith] and when using the skill 5 [Shield of
Absorption] and detonating it.
Part of the play style of this build is the use of Sigil of Energy which grants you 50%
vigor regen. That means your dodge gets recharged by 50% which you use to heal more
with your dodge. While in tough situations when your party is about to die, use your
virtues and recharge with your elite [Renewed Focus]. Virtues grant retaliation on use
so don’t be afraid to use them.
Here’s the link to the build with runes and foods used.
Please, give the heal guardian a chance.
Hope you like it!
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