Showing Posts For Dwok Immortalus.2763:

How many points is killing a yak worth?

in WvW

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I believe…..its 3 points for every yak killed, but 5 points if a yak makes it to its destination. So each yak killed is like an 8 point swing.

From our tests, it’s 15 if you get it right at the destination door. 3 if you get it right after it leaves supply, and 0 if it’s in supply. The amount of points for killing it between Start and finish do not seem to have a rhyme or reason that we could determine.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

21/12 BG - SoR - TC

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

(yawn) WvW isn’t won in a day, or a weekend or even a week.

When SoR beats us 5 weeks in a row, start posting your ss.

Good work so far TC, totally different vibe fighting you guys over IoJ.

“Hey, lets to hit that yak before it gets into garrison” facerolled by 15 pink

To be fair, he is right. BG always starts from behind in the beginning. You have to give them until Monday to get their PvDoor on. :P

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

IoJ in T3-All it took was a holiday event

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Not that it’s BG’s fault we have a lacking EU/OCEAN presence, and we shouldn’t hold them accountable for that. However, BG also has to acknowledge that without that gap, the results would likely be frighteningly different.

Everyone (i said EVERYONE, not BG, SoR, IoJ, TC, DR, SoS or any other kitten server out there) like to blame another server for the lack of Coverage, but i don’t think that, at this point of the game, other servers are to be blamed.

Guilds are already big enough to take their own decisions, and if they leave a server to join another, i think it the guild fault and not the server to where they xfered.

And before you come yelling “Blahblahblah, you’re from blackgate and that’s why you’re not suffering that and that’s why you thinking like that” i’m seriously thinking about leaving BG down to some lower tier server (Although i’d like to see BG go back up) so i don’t really give a kitten if BG is a bandwagon or whatever you call it.

Pretty much this.
Yes, it sucks to feel like you are losing because of something you can’t reasonably control. Lashing out at your fellow players doesn’t help though. It’s a combination of several fundamental design flaws in WvW that a small subset of players has such a profound impact on the matching.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

IoJ in T3-All it took was a holiday event

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

If they think BG has solid 24/7 coverage, I’m not sure how they could ever handle T1. Also I am sick of SoR players claiming BG “barely” holds onto a lead when it is a blatant lie with zero facts to back it up.

Math and statistics have no place in WvW threads

I am also fond of statistics.

http://mos.millenium.org/servers/view/41 – Income histogram

Particularly the ones that show how Blackgate has no Oceanic/Euro opposition on weekdays, allowing them to begin every primetime with full upgrades, and enjoy several hundred ticks of full points. Or the statistics that show BG melts during NA primetime. Or how historically, SoR holds the lead prior to these coverage gaps.

Not that it’s BG’s fault we have a lacking EU/OCEAN presence, and we shouldn’t hold them accountable for that. However, BG also has to acknowledge that without that gap, the results would likely be frighteningly different.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Dec 14 - BG/SoR/IoJ Score/Discussion

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

SOR did you guys give up like IOJ did? You guys seem weaker then usual this week.

No pun intended.

We lost some of our Oceanic guilds, which we didn’t have many of to start with, so we are struggling to keep our coverage going.

Ahh that sucks, I figured it was something like that. You guys don’t seem to be packing the punch we usually see out of you.

It’s kinda sad for us too. I’ve been trying to help with the overnight coverage this week as opposed to running with the rest of the guild. It’s almost as if we lost all of our Oceanic coverage at once.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Upcoming - BG/SoR/TC!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

TC tips for your matchup from an IoJ’an

Blackgate (or as they refer to themselves – Beastgate)

  • seige, these guys will sell their houses to use seige in every circumstance it benefits. Learn to counter seige fast.

“We’ll Treb your little supply camp if we have to!”

“That’s too much siege.” – said no Blackgate player ever

The night we had a three way siege in SoR garrision, and you guys as the attacking force had more siege than both IOJ and us combined…

Well BG also got some bandwagoners from SoR as well. Another minor power shift in their direction.

It’s hard to judge on a holiday week, but this might end up dropping us to T3 in the coming weeks. Our average showing after 12am EST has been around 5-10 people per BL since.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

Upcoming - BG/SoR/TC!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Welcome to T2, Toast.

  • You will see superior siege everywhere
  • SoR tends to rule NA primetime.
  • BG tends to rule Oceanic/Euro.
  • SoR excels at logistics and troop movement on a overall scale.
  • BG excels at on-the-spot tactics. The first time you seem them drop mass counter-counter siege while assaulting, you’ll cry.
Dwok, the Undying
Support Warrior of Defiance[RUN]
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What is warrior good at ? Absolutely nothing

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

people saying warriors suck probably only saw the 5 signet fail warriors…

And then the lolcondiwarrior attempts.
And then the lolhammer attempts
And then the lol’bunker’ attempts
And then the lolrifle attempts
And then the lolphysical skills attempts

‘lolcondiwarrior’ is one of the most brutal specs we have for dps. The problem is simply that we have no utilities that support it well.
‘lolhammer’ when used en masse is gamebreaking.
‘lolbunker’ when done right, is on par with a guardian, plus the bonus that we can actually escape if they fight goes bad.
‘lolrifle’, is a gimmick spec that offers little to either sPvP or WvW.
‘lolphysicalskills’ suffers from the same problem of our utilities being awful.

As others have noted, the issue is largely due to two major problems:
* If you aren’t using shouts, you are wasting the utility slot.
* The documentation on many traits are exceptionally poor. For example, Thick Skin is one of the least understood, and most underrated traits in game.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Why does there have to be culling at all?

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Why not just send all information about all players that are in range? This is is almost 2013. Other games did this ten years ago.

Because then all it would take is one a-whole with a Radar hack(map hack, whatever you want to call it) to relay the information to commanders so the other servers know exactly where everyone is at all times.

You’d never be able to take a keep from them because they would know where you are headed before you get there and they’d take everything from you that is on the opposite of the map from your main force because they would know where to go to avoid you.

This argument doesn’t work, simply because if you have an high end computer, you can currently see players even beyond both the targeting limit, and the LOD Draw limit (where 3D models change to ‘art’). The client already receives data from beyond the farthest draw distance the options allow.

For the record, I think this feature is awesome.

Dwok, the Undying
Support Warrior of Defiance[RUN]
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Why does there have to be culling at all?

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Which game sent information about 100 other players to all other players ten years ago?

Dark Age of Camelot, to name only one … make it 200-300 players in the early zerg days

To be fair a lot of those early relic runs were slideshows. A lot of fun though.

That was largely just a result of it being before ‘gaming rigs’ caught on. We were still running Pentium 3’s and just upgrading off our Voodoo graphic cards, trying to run a game with fairly good graphics (they still hold up very well today).

Dwok, the Undying
Support Warrior of Defiance[RUN]
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EB map imbalance?

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

RED = 3rd place server. So they have objectives which are closer to each other, and given the advantage of the overwatch keep, which has a clear advantage to capture it’s nearby towers with somewhat ease(veloda, and orgewatch), heck even SM is an easy cap for them with the trebs reaching from overlook to SM outter wall.

BLUE = 2nd place server. their structures are reasonable close, but with no true advantage towards their near by towers. Durios has a minor SM treb position, but nothing to great. Heck all the other near by towers offer the same, but durios seems to be the tower of choice..

GREEN = 1st place server. has no real advantage towards SM, also has the most easily attackable lowlands keep. 2 watergates, main door which is placed far far from the inner, so you can’t really use the siege on inner to protect the outer, and basiclly all the walls can be easily walked to and knocked down. Thus making green zone the hardiest to defend.

While this was the stated intention, there are a few things to note.

Green:
+ Easiest navigation between natural points. No natural landmarks blocking troop movement.
+ Both forward towers can hit SM (although the positioning required for the East tower makes it impractical).
+/- Only side with two natural supplies that can’t be bottleneck defensed.

Red:
+ Overlook can hit SM, and can not be hit back if built correctly.
+ Overlook siege can cover all four other natural red towers.
+/- East supply can be turned into a massive murder-hole by any team
- West supply is the farthest supply from any hard point

Blue:
+ Hardest natural keep to ‘ninja’ due to design.
+/- Blue keep is difficult to navigate around. Attackers are largely forced to use trebs to breach.
- Both forward towers can be hit from SM. QL however can not hit back.
- Hardest to defend due to geography blocking quick troop response.
- Only keep that can not protect both forward towers.


Keep in mind, most of these don’t matter during high level play hours when you have guilds capable of intelligent operations online. These only become a factor during generic PUG times when everything devolves into zerg/treb wars.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

Toughness, How Effective?

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

How effective is it to add toughness upgrades to armor and weps? Most of mine are toughness now more for pve stuff but I will be splitting my gaming time between PVE and PVP content. I would like to be a mix of both powerful and very hard to bring down in PVE as well as PVP. I’m open to all advice trait, slot and upgrade wise!

Thankyou!

Toughness at the moment reduces all non-condition damage. As a warrior, it is possible to theorycraft up to 70-90% damage reduction (~3700 Armor) in controlled circumstances due to how a particular trait combination works. Typically if you go this path, you will want the 6 piece Soldier rune skill, or the warhorn trait to give you a way to mitigate the weakness to conditions this leaves you with.

In general, it will never hurt to take toughness for PvE, and will help immensely in PvP. Most toughness gear features +Pow on it as well so you still have the third stat to focus into vitality or precision.

Anecdote:
In my case, I took toughness/vit stacking to the extreme to see how big of a meatwall I could become. What I found is that it sort of turns you into a ‘line-breaker’. Someone capable of charging an established battle line and holding your ground long enough for less disciplined players to rout and force a collapse.
Your personal damage isn’t amazing, but it’s not awful either. You still hit harder than an berserker elementalist with your melee weapons.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Yojack, are you seeing anything erratic with shouts/horn abilities since last patch? I’ve been noticing that our support abilities have been randomly ‘missing’ people. For example, I tend to run in a 5 man group in WvW, and we can have all 5 people stacked, hit horn #4 with no other players around, and only two people will get the buff. The shouts are harder to test, but they appear to be doing the same thing.

Do any of the players have pets? The five-person limit to AoE heals evidently applies to buffs, too, and pets probably count. Rangers and Necromancers will be even more popular, now!

In the particular group I was in, we had a mesmer, but the tests were in a non-combat situation so there were no clones or phantasms up. Makeup was our standard zerg-buster group of Warrior, Guardian, Thief x2, Mesmer (for portal bomb and time warp).

I was also unaware of the 5 AOE limit. While I can understand a limit existing since healing 50+ people was gamebreaking; I do not understand why it would be that low. It is a direct sucker-punch to the WvW population which operates on a completely different economic of scale than dungeons or SPvP.

The limiting of healing was actually directly aimed at WvW because aoe dps was limited to 5 at a time which allowed tightly stacked groups to completely out heal aoe damage from an equal amount of people and even more than equal amount. It gave stacking on otp of one another the advantage of render issues and relative invulnerability.

All aoes damage, heal, boon or otherwise should now apply to only 5 things at a time. Things can consist of human players, pets and other npcs and are determined entirely by proximity to the casting point.

I understand the intent, but the implementation is awful.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Yojack, are you seeing anything erratic with shouts/horn abilities since last patch? I’ve been noticing that our support abilities have been randomly ‘missing’ people. For example, I tend to run in a 5 man group in WvW, and we can have all 5 people stacked, hit horn #4 with no other players around, and only two people will get the buff. The shouts are harder to test, but they appear to be doing the same thing.

Do any of the players have pets? The five-person limit to AoE heals evidently applies to buffs, too, and pets probably count. Rangers and Necromancers will be even more popular, now!

In the particular group I was in, we had a mesmer, but the tests were in a non-combat situation so there were no clones or phantasms up. Makeup was our standard zerg-buster group of Warrior, Guardian, Thief x2, Mesmer (for portal bomb and time warp).

I was also unaware of the 5 AOE limit. While I can understand a limit existing since healing 50+ people was gamebreaking; I do not understand why it would be that low. It is a direct sucker-punch to the WvW population which operates on a completely different economic of scale than dungeons or SPvP.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

Are Power, Tough, Vit good armor stats ?

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

You can become a mobile fortress using Pow/Tou/Vit gear and an appropriate spec, however you still have some weaknesses in the form of condition damage unless you counter that with 6 piece Soldier runes, or the Warhorn trait. ~60-70% non-condition damage reduction is possible if you go all out, however you will not be able to DPS terribly well unless you rely on bleeds.

Alternatively, you can still go an offensive spec with this gear set and simply abuse the fact you can take a hit, unlike glass cannon specs.

Warriors are probably the most ideally balanced class. You can sit anywhere you want on the scale of DPS to Survivability.

I would highly advise finding a play style you like first, before building your Exotic set.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Yojack, are you seeing anything erratic with shouts/horn abilities since last patch? I’ve been noticing that our support abilities have been randomly ‘missing’ people. For example, I tend to run in a 5 man group in WvW, and we can have all 5 people stacked, hit horn #4 with no other players around, and only two people will get the buff. The shouts are harder to test, but they appear to be doing the same thing.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Are the new drops available permanently?

in The Lost Shores

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Is there even any confirmation that the items are dropping from the creatures?

Assuming you trust a random person on the internet, I can confirm I have gotten an armor skin from a random mob (non-event) and a weapon skin from one of the 12 chests on the island.

To my knowledge, there are:
4 Jumping Puzzle chests
5 Event Completion Chests
– Demolition, Broodmother, various champions
3 hidden chests with no associated objective.

All are on the daily reset.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

11/9 SOR/SOS/IOJ

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

People are leaving because we had a good match-up last round? No wonder queue times have been so wonderfully short (or non-existent) since Friday. Here’s hoping they stay gone.

Sorry we aren’t giving you guys a better fight this week, SoS/IoJ.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

but mostly PRX just carried.

It is a shame you think that. PRX has been on a single BL this entire match.

PRX carried SoS for the most part. What I typed is pretty easy to understand…dont know how you got that idea from it.

PRX without a doubt carried the match, but they are still one guild that can’t be ever-present. They played the zerg-breakers all week, annihilating careless unorganized forces. We are still responsible for being unable to pull our weight in the other borderlands.

If SoR learns anything from this, it is that mesmer portal awareness needs to be stressed immensely. They are easy to counter if caught.

We countered them as much as we could, but our numbers aren’t what they used to be, and on average their players are above normal caliber. The thrill of GroupvGroup combat with their scout teams all week has been amazing. The difference between a random group of 5 players, and a balanced team of complementary classes is worlds apart even in WvW.

/salute [PRX]

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Crystal Desert vs Tarnished Coast vs Henge of Denravi

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

They can actually do that. It’s abusing a very OP class.

The thief class on it’s own is actually pretty weak overall. The problem is the class is intended to use a grab bag of gimmicks to survive, yet if you just focus on one, and focus everything in to that one skill it breaks the system in easily anticipated ways (Heart Seeker spam, pistolwhip spam, etc).

Dwok, the Undying
Support Warrior of Defiance[RUN]
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Crystal Desert vs Tarnished Coast vs Henge of Denravi

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

So has anybody else ran into the super bad cheating thief on TC? He is currently on tc’s map down in the south end. He’s in serenity of the moon. Speed hacks + exploiting stealth somehow. He has hardly any hp. he just runs around with dual daggers being immortal because you can’t hit him, and if you do, he speed zips out of combat to get hp then comes back 2 seconds later full again. It’s really pathetic.

Regrettably, that is actual (if dubious) use of game mechanics. There’s a very popular thief spec right now that does this using a possible bug in Cloak and Dagger’s mechanics to bypass the “revealed” debuff. If you have someone who can aoe fear, you can open him up to attack and for about six seconds but you will need a group to actually kill him.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

How does this queue stuff work

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Our internal tests show that it’s not a FIFO queue structure. It works more like a lottery. The sweet spot appears to be that if you are in queue for more than 15 minutes, you might as well re-queue and get a new lottery ticket.

Partying does appear to have an effect on the queue as well. Even if you group up after you queue.

We had six people in our group a week back, and the queue popped for all of us at the same time.
2 had been waiting 45+ minutes
2 had been waiting 15-20
1 had just entered the queue moments prior.

tldr; having 200 people queuing for WvW at the same time makes for awesome statistical analysis.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

SoS and SoR are having an incredibly difficult time taking ground against each other. We spent all night making whatever minor point gains we could. IoJ is definitely still putting up a fight, but in the grand scheme they are a weaker and less organized opponent.

Unfortunately, I believe this match will be decided not by any conflict between SoS and SoR, but rather by which side can leech the most points out of IoJ.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Crystal Desert was kitten tough last time we played them. We won’t underestimate those folks for sure.

But it’ll be a 1v1, and you guys have improved far more and CD has.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

On the bright side, TC gets a freebie next week.
TC vs. HoD vs. CD.

I’m not worried about facing SoS, but I’m not sure what to expect from the ‘Reddit’ server.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

First off, congrats to SoR and good luck in the future matchups! I’m sure we’ll meet again.

I think it’s great that RUN has to basically apologize for their previous leader’s absolute demolishing of their ‘reputation’ in every post. With the immense amount of negative public image you guys got due to that one guy’s behavior, I was curious why you all even bothered to keep the same name ( if you’re really all that much better and different ). Seems like it would be quicker to change names. :P

Nah. I like the name. Changing it wouldn’t really make much of a different since those who feel slighted have gone to the effort of memorizing out character names anyway. Plus, we are still kittens, just not in a poor sportsmanlike way. Play to crush is a very apt description of our goals.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

overall, i’m pretty impressed by SoR. you guys are running like a well oiled machine. when we played against BG, it seemed like they basically just threw absurd amounts of bodies and siege at everything until they finally whittled away the defenses. many, many, many of them respawning and running back during that process. SoR has a very organized method to the way they handle things. we’ve learned quite a bit, and many of us are starting to pick up our game because of it.

I’m actually impressed by TC as well. At the beginning of the week our siege fights were mostly just about which side could get the most trebs up. Last night, I saw TC doing Elementalist/Guardian shield rotations to block incoming siege fire; forcing us to have to charge and clear the wall.

Both server’s tactics have improved visibly as a result of this week and I’m quite thankful for it.

Dwok, the Undying
Support Warrior of Defiance[RUN]
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Cost of waypoints [merged]

in Guild Wars 2 Discussion

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

How much does an average lvl 80 waypoint cost?

1s 42c <-4s

Put another way:

1 level 80 Dynamic Event <→ 4 DEs
or
3 level 80 Mob kills <→ ~15 Mob kills

In other words. Not much.
I run a ton of WvW (lots of repair costs, and siege costs), run explorable dungeons, and port around the map to help guildies, and I don’t ‘farm’ events or trolls.

I’ve never found the cost of waypoints prohibitive in any way. I do not understand at all how people are managing a net negative with how freely money is given out in this game. I’m sitting at 14g myself, yet many of my guildies who farm dungeons and dragons are nearing, or have surpassed the 100g mark.

Dwok, the Undying
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I'm actually in shock over how much effort was put into this event

in Halloween Event

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I agree but the only complaint is that for example beating the mad king in the dungeon is not worth it. I solod it because I can’t group and basically it was a waste of time, since the only achievement you get there is the one when you enter. Loot was absolutely abysmal. :/
Otherwise it’s all good, just the common mistake in GW2 of dungeons not rewarding people anything.

Unique dungeon tokens with a new armor set would have been amazing for this dungeon.

Equip your magic find set. The Mad King Treasure Chest can drop Exotics and the permanent Halloween Skin items. You can also get the Chest every run, over and over with no diminished returns.

A lot of people are making the mistake of not getting the chest on the lowest item after the King dies.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

10/26 - Sanctum of Rall / Tarnished Coast / Eredon Terrace

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I still don’t like RUN. Bunch of chumps if you ask me.

I see a lot of the RUN guys doing yeoman work in WvWvW; I’m glad to have them on our server.

Thank you.

A lot of the bad blood seems to be because we filled the coordinator role on our previous homes, so when we left it really upset a lot of people on TC and SoS and caused a coordination disruption.

The current incarnation of [RUN] is different from even just a few weeks ago. We aren’t a mega-guild anymore, and the leadership has been changed. Most of the hate that is getting spewed is going at people who weren’t even here for a lot of it.

I will say this: Every move we made, was to a lower ranked server. Never once did we move up.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Pay to Win

in Halloween Event

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

If you are even moderately competent at melee, the mummy costume you get from the cauldron is by far the best brawl character.

1 – extremely fast attack speed, wide area attack
2 – damage immunity
3 – no limit aoe hit
4 – speed buff

Got my title within an hour, even with multiple Mad Kings in the area.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Sea of Sorrows NA/Euro Alliance recruiting guilds

in WvW

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Well it seems that Cayden (8 hrs after his above post) and RUN have jumped ship and left to SoR, after convincing several guilds to come to SOS they leave them all high and dry because the world didnt fall into their laps within 4 days on the server.

Stay clear of this guild, theyre special thats for sure and their leader (if you can call him that) is dragging people around like puppets looking for his glory with no regard for anyone or anything.

Haven’t heard this internally at all (in-game or on our communication channels), and I was online less than 6 hours ago. We did do some internal voting last night to get an idea on how people felt about SoS so far, but that’s all I’m aware.

Which shows how bad the kid is as a leader. He said they were having a meeting last night about moving servers because not enough NA players had moved there (i guess 500 in 4 days isnt enough) , then a second /w later saying they are moving to sanctum of rall.

Which server next when Rall dont live up to his expectations? I feel sorry for his guildies.

Correct. There was an all-hands meeting last night.

The primary problems brought up were:

  • The Aussies appear to only be demonstratably active for roughly 4-5 hours. Not enough to qualify as an actual oceanic presence.
  • While there has been an amazing turnout for RvR on the NA side, we still have huge holes between 12pm-> 7pm EST where we are getting turned inside out. (The guilds that transferred in don’t appear to have a large presence until after 7pm or so).
  • Basic combat ability of the general populace seems to need a lot of work. We’re seeing fights being lost that should have been easy wins. (See: 40 person SoS force losing to 15 FA force)
Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

Sea of Sorrows NA/Euro Alliance recruiting guilds

in WvW

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Well it seems that Cayden (8 hrs after his above post) and RUN have jumped ship and left to SoR, after convincing several guilds to come to SOS they leave them all high and dry because the world didnt fall into their laps within 4 days on the server.

Stay clear of this guild, theyre special thats for sure and their leader (if you can call him that) is dragging people around like puppets looking for his glory with no regard for anyone or anything.

Haven’t heard this internally at all (in-game or on our communication channels), and I was online less than 6 hours ago. We did do some internal voting last night to get an idea on how people felt about SoS so far, but that’s all I’m aware.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

in Warrior

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

After playing and tweaking this build for roughly two weeks now, I’ve come across a very interesting setup.

If you change the focus of the build to Thick Skin and Adrenal Health, it’s possible to obtain a certain level of invincibility while maintaining the core aspects of the original setup. I’m working on trying to get good footage right now but our guild has been in the middle of a server swap to a server with no NA presence, so it hasn’t been good conditions for demonstration (most of my fights are 1-5 vs 50-70 right now).

The basic premise is stacking Vit, Toughness, and yes…a little healing power. Why? Because the damage reduction provided by Thick Skin is severely undervalued. My tests are showing nearly a 50-66% damage reduction on incoming attacks until I’m dropped below 90%. Vit and Toughness serve to expand that region, but what does the healing power do? Well combined with the trait bonus, some small +healpower on gear, Adrenal health, and the Healing Signet; it’s possible to raise your regen/s to match the amount of damage an enemy player can do while you have Thick Skin active, resulting in little or no net damage taken. Add in the buffs you can get from the warhorn conversion like Protection and it’s possible to reach what appears to be ~90% damage reduction while having other benefits like Retaliation, and a potential third Regen source.

The build has weaknesses though. You must be able to recognize and dodge major burst setups like thief pistol whip, or warrior Hundred Blades that can bring you below your safety net even with the massive reduction because the setup relies on winning fights by virtue of the enemy simply not being able to hurt you (and the resulting morale break when a melee doesn’t die instantly).

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

I did not roll a warrior to play a ranger without a pet.

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

try that in WVW

It works there too. Try adding in some Vit or Tough to your gear instead of going full Pow, Prec, Crit. Warrior has some of the craziest survivability traits out of all the classes.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Sea of Sorrows welcomes American guilds

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

SoS is full at prime time est. /thread

Valiant try at trolling.

SoS is at the population cap for amount of people who can have it set as their home realm.
SoS currently has 75 in EB, 150 in Maguuma, 40 in TC, and 45 in SoS.

No zone has had a queue since 8am.
Also keep in mind, this is even after 3 large NA guilds just transferred. The SoS playerbase is definitely starting to rally though.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

"(Reward Zone)" - Darkness Falls Solves everything.

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Love this idea… I missed the DAOC experience due to other interests, but man I wish I had jumped in to check it out.
WvWvW needs something. Something to motivate the de-motivated

We all have great memories of DAoC, and it was a very amazing game as far as design and execution. That said, we all had a very love-hate relationship with it.

DAoC had some of the most severe balance issues in the whole genre. 45 Unique classes with each one only available to one side caused a lot of headache.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Sea of Sorrows welcomes American guilds

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Sea of Suckers has enough of a NA population to fill queues during the primetime.

As someone who was on Tarnished Coast until Tuesday, even on the very first day of the matchup, we never saw a single SoS player before 3am (EST). As a result, we moved our guild to SoS to try to get some challenge back in the game (TC has been awesome, but after two weeks of huge wins in a row, TC’s WvW population has exploded with fairweather transfers).

After switching…holy crap. Our guild is very often the only presence in any of the zones from 2pm-10pm.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Defiance [RUN] is moving to Sea of Sorrows! NA Guilds Join us!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

This Cayden guy sounds like that akadios.
Im from TC, we were doing just fine before RUN came along.
They do play fairly well strategically, but they demoralize anyone
thats not in their alliance.
Anytime us Aussies came on at RUN time, we’d basically just leave
again after 20 mins of this clown.
I don’t know about every RUN member but atleast Akadios,
and about 10 others are just pathetic.
One of the leaders even instructed their members not to res fallen
non RUN allies.
Good riddance.

Cayden is Akadios, i believe.
As far as this ‘not res’ thing, i have never seen this occur except in cases where the person is simply not reachable, or if we have reason to believe they are a WvW bot.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

[WvWvW Protip Thread]

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Protip – Toughness or Vitality are far undervalued.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Defiance [RUN] is moving to Sea of Sorrows! NA Guilds Join us!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

even dabbled with some light RP

Haha, I tried a few times myself, but we couldn’t get it to stick. We do however call Akadios “the Templar” thanks to some RP in the /team chat last week.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Pulled off wall, working as intended?

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I believe Mesmer has a ‘vacuum’ spell that can be targeted on the edge of a keep wall to suck anyone within 5 yards down to the ground. It’s not directly pulling you down as much as it’s just pulling you toward the AOE location, which happens to cause you to overshoot and fly off the wall.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Defiance [RUN] is moving to Sea of Sorrows! NA Guilds Join us!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I’m really going to miss Toast.

That said, in the three hours I got to play last night, the SoS native players were amazingly receptive to us, and quite kind. I can see it being enjoyable.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

The Orders in Orr

in Guild Wars 2 Discussion

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Something like this. While the interior of Orr should look war torn and the struggling forces battle to gain footholds in the temples. Around the borders the feeling lacks that desperation to gain entrance, especially at the Straits of Devastation. A Normandy beachhead of sorts, if you get my meaning.

The unfortunate problem, is that in the early 1-2 weeks of the game, the Orr zones did look like this. The problem is the zones are not scaling well to the number of players in them now. There are major chains I haven’t seen fire off in weeks because the NPC forces can’t even win the first step in the chain due to event grinding.

Cursed Shore, Straits, etc used to be absolutely dangerous to get around in. Veterans/Champs, large NPC patrols everywhere. Now I can just follow a road, or weave between the few enemy spawns that remain. When i first got to Cursed Shore, there were 20-30 mobs blocking the immediate entrance, that required waiting for people to bust through. Now i can walk from the entrance to the southern waypoint while only fighting 3-6 mobs total.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Defiance [RUN] is moving to Sea of Sorrows! NA Guilds Join us!

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

This thread makes me sad.

They transferred mid-day to a server we are in direct competition with. Before their transfer, they were camping GoM bl and refusing to fight, basically so they could then transfer and take any gains GoM made back for SoS. They’ve also had spies in WvW reporting TC movements to SoS after the transfer. We aren’t upset that they have left. We’re outraged at their total lack of integrity, at the way they blatantly exploited game mechanics, at the disgusting two-faced bs they’ve been spewing (because while Cayden is all sweet and non-confrontational here, in TC /team chat he’s arrogant and beligerent.)

You are trying to attribute to maliciousness what is easily explained by confusion. Like several of our guild members, I didn’t learn about the switch until I logged in and tried to rally with my guildies (based on Teamspeak), only to end up fighting them. Then I spent the next 10 minutes trying to figure out what happened while at the portal keep.

The way I see it, they are moving to a server with less WvW population during their playing times than the one they were on. That should be commended because 99% of MMOers don’t do that. They rather flock to servers with 24 hour queues.

Pretty Girls wear PINK.

Actually, the reason I suspect is behind their move: RUN likes…no, RUN insists on being in charge when they’re in WvWvW, even if they don’t really have any strategy to speak of. They tend to get belligerent towards anyone who dares to disagree with them, suggest other, perhaps better approaches, or leads a major push without them or their blessing.

This one confuses, and makes me sad. We work heavily with any guild that wants to, and have multiple times respected command and aid requests from other guilds and commanders.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Support Role = No WvW Loot

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

Also, ranged is for sissies. A one hand sword with no +pow/pre still does more damage than any ranged weapon except the Ranger’s longbow. Far too many people have yet to grasp this concept.

Say’s a support Warrior, because you know every other class is as supremely balanced as yours?

And a support specced guardian, and a support specced dagger elementalist.

Warriors are overtuned in several aspects that the majority of the community have yet to discover*, but doesn’t change the basic concepts that melee does more damage, and only using abilities with “heals allies” on it are a massive waste of potential.

  • “Bonus armor over 90% hp” is one of the most powerful and easy to abuse traits in game. It’s possible to obtain near perfect invulnerability with a certain trait/gear/rune combo.
Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Support Role = No WvW Loot

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

I decided to respec my character into a full support role just for a little variety.

I found that I get almost no loot in WvW. I spec’ed back to DPS. Fail design ANET.

As someone who plays a full support spec with almost no +pow or +prec, I still hit people, and I still get tons of loot.

You should still be highly active in combat even if you are a support build. They are not exclusive, and you are wasting a ton of time if all you are doing is sitting back casting buffs and heal spells whenever the cooldown is up. You have 15-25 skills at any given time depending on your class. Might as well use all of them.

Also, ranged is for sissies. A one hand sword with no +pow/pre still does more damage than any ranged weapon except the Ranger’s longbow. Far too many people have yet to grasp this concept.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)

Intelligently Designed Realm Ranking System for WvW

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

“I put my time getting my ‘Ard Tiarna’ status in DAoC, and I put my time getting my gladiator title for WoW. You know what? Slapping around players because I have Ignore Pain 30, Master of Criticals 700, or my Vanquishers Gear of My Resillience is Too High for You to Hit Me is boring. Only people with serious life fulfillment issues need the sort of emasculation that comes with beating up people who can’t fight back at the same level as you.

I wouldn’t mind Realm Rank titles as a recognition reward, but I’ll vehemently oppose any sort of stat/power modification."

I was pretty surprised to even read this here. What are you even talking about? I said nothing about gear, in-fact gear advantages and things like resilience in WoW are terrible and certainly not good for this game.

But again, I must reiterate the fact that you didn’t seem to grasp or read what I was trying to explain. Everyone that plays would end up getting a reward, they would all have that very small upgrades. There would not be players that have an enormous advantage over anyone else, because the rewards would be balanced, and logical. Not stat upgrades that are going to make someone overpowered.

Also if everyone has them, there would only be a few % difference between players. And seeing as gear is pretty much completely equal in WvW.. it will make things a little bit more fun. But most importantly it will make it so that SKILL translates into larger fights. So that numbers don’t play as much of a factor as they do now.

Im almost thinking hes full of crap. WTF is Ignore Pain 30 and Master of Criticals 700? Looks like he went out and found a RR list and some abilities. As a matter of face, IP wasnt over powered at all. No way he has a clue or he would have called out MoC or Pain Spike on a Warlock.

There’s no “Vanquishers Gear of My Resillience is Too High for You to Hit Me” either. Ignore pain was basically a 30-100% heal you could spend realm points on that almost everyone took because it essentially an extra life. It’s also been too long for me to remember what the name of the permanent crit realm ability was. The point was the concept of “needing” and advantage. The OP keeps claiming it’s okay because things like 1%/5%/10% hp are only “small” advantages. The point is, why do you want these trivial gains if they won’t make a difference?

But most importantly it will make it so that SKILL translates into larger fights.

No. The combat economics of scale mean that these hypothetical bonuses would have to be fairly substantial to even make a slight difference in a zerg fight. And how would any accumulated past ‘points’ translate into SKILL in a present fight.

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

Intelligently Designed Realm Ranking System for WvW

in WvW

Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

At first I was intrigued then I read into the advantages experienced players get compared to casual players, no.

I would rather have flair, like a General’s uniform, or my display name changed to “Tarnished Coast Great Lord/Lady”, honestly.

Dwok, the Undying
Support Warrior of Defiance[RUN]
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Intelligently Designed Realm Ranking System for WvW

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Posted by: Dwok Immortalus.2763

Dwok Immortalus.2763

How can you even say that after reading this post? I stated very clearly that this system would NOT reward players for simply PLAYING MORE OFTEN, but playing better. Also no one would ‘win because of special traits’. If designed correctly there would be only very small advantages. Also EVERYONE would have these advantages, thus balancing itself. Very FEW extremely skilled players/groups would have VERY SLIGHT advantages that would never be the deciding factor in a fight. Skill would always be the deciding factor with this system.

Except that as with all reward systems, it does by definition reward players for playing “MORE OFTEN”. The only thing this would do is create a barrier to entry for new players who begin with no benefits. I would stand to benefit heavily from this system since most of the PvP population still doesn’t know the Toughness and Vitality stats exist, yet I still want no part of it.

The best way to sum this up is:

A small advantage is still an advantage. If if doesn’t make a difference, then why do you want it so badly?

Dwok, the Undying
Support Warrior of Defiance[RUN]
Sanctum of Rall Server

(edited by Dwok Immortalus.2763)