Showing Posts For Eaturbrainz.4978:
At launch, I got my character up to 80 in about a month, then decided to take a break from the game for a while. About a week ago, I came back to this game and was having a good time (the Laurel thing was a cool addition). Then, me and my brother wanted to give Fractals of the Mists a try. After spending 30 minutes in an empty Lion’s Arch spamming “LFG” I gave up and came here.
My brother suggested that we try another dungeon, but then I remembered that I haven’t completed the Story Mode for any of the dungeons past Caudecus Manor. With the extreme difficulty and insanely disappointing time-sink that is finding a dungeon group, the chance of me finding a group for a story mode dungeon is almost nil.
I’m not trying to talk out my a** and say something like “OMG, fix this or i’ll never play this again!!1!”, but I seriously feel like I’m missing out on 40-50% of this game (not to mention the Monthly that I’m constantly reminded of that I would like to complete).
I have also seen plenty of posts here claiming that Anet currently has no plans for a LFG tool. I was going to suggest that a LFG tool would be a simple solution, but aside from that, I’m can’t offer a suggestion.
My only intention with this post is to bring to light an alarming and disappointing problem, and possibly start a discussion that may lead to a solution.
I know the point wasn’t just to let a group of 5 uncoordinated a**hats walk into a dungeon once and get everything they wanted, but I feel it has been taken it to the opposite extreme. If the Explorer Mode of a dungeon only has 3 different paths, then after completing all 3 paths, the player should have enough seals (or whatever currency) to purchase 90-100% of what that dungeon has to offer because they have experienced 90-100% of that dungeon. I believe that repetition is the bane of every MMOs existence and I enjoy this game too much to want to see it fall down that hole.
On the side of difficulty, I understand that because this game doesn’t follow the standard group dynamic, balancing can be difficult, but the rewards should still match the time and effort put to attain them; TIME being my biggest complaint. I don’t feel that a yellow helmet & 15 silver is a worthwhile reward for spending 2-1/2 hours down in the Ascalon Catacombs (and that’s just story mode).
The only reason I wound up here is that I just quit out of my 1st Explore Mode dungeon (CM) when I was told to only expect 20-30 seals. I’m not trying to hate on the game, I’m just trying to let someone who might have the power to fix something know that there is something (else) that definitely needs fixing.