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Weapon/Kit to go with Turrets

in Engineer

Posted by: Echarmion.1893

Echarmion.1893

Hey everyone,

I am currently levelling an engineer with somewhat of an emphasis on turrets. But since turrets don’t work for everything, I am going to reserve one of my utility slots for a kit. The question is, which one?

Grenades seem a good choice: They offer Conditions, have a slow for kiting and deal incredibly well with groups of enemies. Plus the explosion trait tree somewhat synergizes with turrets, maybe the rocket turret even gets some trait effects on the explosion.

The there’s the Bomb tree, which probably has more damage, and could work very well when turrets draw aggro, allowing timed charges to hit reliably. Synergy effects with the explosion tree are also present.

The Flamethrower: Burn conditions are nice, and work well with kiting aroung turrets. But the grenades give overall more conditions, and while there are synergies with turrets in the firearms tree, it seem overall a worse choice.

Elixir gun is out of the picture I think, Speccing the tree for it makes me entirely too tanky.

Another relevant consideration is which attributes actually affect turrets. I have seen contradicting statements about this. Some people say no scaling at all, some say damage scales with power. If the latter were the case, then the explosion tree would be a significant advantage over everything else, seeing that turrets do not crit.

The Monetization of GW2

in Guild Wars 2 Discussion

Posted by: Echarmion.1893

Echarmion.1893

What happens if you’d like more Bank space? Or you have 5 toons and would like to roll another ? Or maybe you’d like a semi-decent armor skin and didn’t want to grind 40 dungeons to get it ?

So you are unsatisfied with getting 5 Characters to level 80 (which is hundreds of hours of playtime), along with two different PVP modes to keep you occupied for the 50$ you paid