As we see at the moment in the pvp scene theres a couple of meta builds that are clearly the best to play, cause of the way the skills work together with the traits and the cast time/activation time of the skills.
Then theres a bunch of skills that just dosent work in pvp and never gets used, i think its SAD, one exampel is mantras for the mesmer, they got way tooo long cast time and we all know, even tho you can get 600 toughness while you channel them, it matters little when theres a thief that hits you for 6k even with the 600 toughness bonus (now you might say yeah but u have to charge Mantras up before you enter the battle, that is totally right but that dosent mean i wont end in a situation where i need to charge them up in the middle of the fight and be stuck in a 3 second cast),
i could come up with alot more exampels of skills that is useless in the pvp scene and ofc buffing these would make them to overpowered in the pve scene.
So my suggestion is as they did in GW1 Make seperate skill changes for pvp and pve. Maybe its just me but the skills are getting old xD i miss having all thoes skills we had back in gw1 to play with and make different builds with.
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