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Communicating with you

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Posted by: Elagos.6029

Elagos.6029

*points at megaserver feedback thread*

(edited by Elagos.6029)

Feedback/Questions: MegaServer

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Posted by: Elagos.6029

Elagos.6029

73% of players engage in rp from time to time
12% of those don’t even know it
33% of players don’t like megaserver
29% of players like megaserver but believe there are serious problems that need to be fixed
38% of players have no opinion on megaserver as they don’t log in often enough to notice any changes
2% of players wear no clothes
88% of players never guested and/or have no idea it existed
43% of players like fishing
60% of players don’t buy gems anymore
99% of players think that having to spend your time trying to get on same copy of map as rest of party is absolute bs and needs to be fixed
1% of players think that having to spend your time trying to get on same copy of map as rest of party is absolute awesomeness and doesn’t need to be fixed

Real stats, true story, we can all do it:)

Feedback/Questions: MegaServer

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Posted by: Elagos.6029

Elagos.6029

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

I’ve been trying to understand you over the last couple of days. We were talking about parties being split etc… you have stated multiple times that these problems existed pre mega server for you, and they still exist post megaserver for all of us. You even stated a while back in this very thread that nothing much has changed for you pre and post. So, heres my question…

Why were these problems pre megaserver a problem for you when it affected you and your server but now that the problem is wide spread and affects all of us, you don’t see it as a problem anymore?

Edit: Just to clarify the ‘trying to understand’. I had you in my mind as a player who was on a low pop server, you used to post about how you were alone and solo playing etc cos zones were dead and was going to take a break, only to see you post about how overpopulated you were and were unable to play with friends cos you couldn’t get on server etc. Long story short, its just what I remember you saying, which caused some confusion as to which side you came from. Maybe I’ve just misread and misunderstood what you’re saying, but the question is still valid. It seems when you had the problem it was a big problem, but now that we all have the problem, its fine.

(edited by Elagos.6029)

Feedback/Questions: MegaServer

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Posted by: Elagos.6029

Elagos.6029

Pre mega server I did have to fight with the system to play with my friends. Many people on TC, Blackgate, and JQ had to fight with the system to play with their friends. Didn’t you see the complaint threads on the forums (there were many) about people not being able to play on their home server for days on end because it was full?

It was very frustrating to be on TC back then. And if those three busiest servers all had that problem, that means it was also a widespread problem. It affected a lot of people.

Did see em, but that was a different issue completely… but yeah, I guess the solution is to bugger it up for all instead of doing practical simple things like locking server from new accounts when population = x accounts, or block guesting to high pop servers when numbers = x, or hey, here is a thought, give home server accounts like yours preference on your home server… but hey, what do I know.

I really am glad you and many others enjoy the MS and its fixed many issues you had pre megaserver. I wasn’t on those servers and was not affected by it, but making an issue affect everyone instead of fixing it isn’t right. There are serious problems with megaserver, and as stated before, I’m not against it, but the issues many have raised need to be addressed.

Feedback/Questions: MegaServer

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Elagos.6029

Well that’s what I’ve been saying all along. Years ago, this genre was filled with server pride. That’s what people did. Each server had its own identity. That’s been falling more and more by the wayside as time goes on and more of the FPS generation who’s more used to hot join is joining MMO space. Now the social aspect for many is in their guild.

I hear what you’re saying. Regardless of how many people love MS and the positives it brings, the problem still exists of how it manages groups/parties/guilds/communities etc. It needs to be addressed. I’ll use my nieces I mentioned earlier as an example. Take these 5 young people. Pre mega server they would log in, join up, show each other their new dresses, shoes, hair style whatever and then off to do something. No problems, no complaints, just off patting rabbits or whatever. They aren’t in a guild. They are family/friends. They are (even without knowing it) a small rp community.

GW2 to them is a place where they can wear pretty pink and purple cloths, have picnics and anything their imaginations will allow. I’ve watched them buy houses, open stores, fight wars, track down thieves and so on. They play their way.

Now, post megaserver, its a nightmare. ‘Why can’t we see each other?’ ‘We can’t start the picnic yet cos xyz has the basket’ ‘I can’t swim yet, xyz was carrying the towels’… and the list goes on. Bugger my problem of not getting to do a guild mission with guildies, the problem of xyz not seeing abcs new shoes is now my problem… after 20min of logging, joining, trying to all get on same map, the solution… ‘go play minecraft*shudder* or something, she can see your new shoes next time.’ Enter tears and train wreck here.

And this is a tiny part of the world of gw2. The same problem exists for large scale communities. I cannot understand why it is so darn impossible to get 5 people in a party that want to go do something together on the same map, be it gathering, rping, standing in LA staring at a wall together, playing how they want to play, playing how they enjoy playing and most importantly, playing how they used to play pre mega server.

It’s easy to learn how to make a party and join on each other. Really. For that example you gave, it could have happeend in the old system too. They could have ended up on an overflow in Queensdale during the SB or in LA. The problems always existed, even pre mega server.

People need to learn how to party and join. This is not hard. Of all the complaints I’ve seen about the mega server and many of them are quite solid, this example feels like you’re reaching to me.

Not at all… we put them on low pop server for a reason… overflows never existed for them, nor did 50 tag alongs following them around trolling them in 50 different languages and ruining their fun

As for GH server I was on, I never ever had overflow, only time I had overflow was Scarlet LA overflowed, which was expected, everyone on server in one zone

Even though this is all true (I have no reason to doubt you), making programming decisions for that segment of the population is pretty bad, and you know, young people really can be taught how to do stuff like that. Kids are smarter than you think.

But if I were a designer, that’s NOT the segment of the population I’d be taking into account when making decisions.

Sorry, I rush typed and wasn’t clear (was in mid of taking cat to vet). The ‘Not at all’ had nothing to do with teaching/learning how to do things (Yeah, kids now days are scary crazy with tech/apps etc… ), its was for the ‘The problems always existed, even pre mega server.’

We never had parties splitting into multiple overflows where five people were spread across 3-4 overflows, either everyone was on main, or like Scarlet LA fight, all were in overflow. Not saying it didn’t happen to others, but if it did it was very rare and I’ve never heard anyone complain about parties being split up pre megaserver. Now days, you can spend an entire evening of game time trying to get on same map as friends/guildies/party members, and still end up missing a few people. IMO these problems never existed pre megaserver. Pre megaserver, I never had to fight with a system to play with my friends.

Feedback/Questions: MegaServer

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Posted by: Elagos.6029

Elagos.6029

Well that’s what I’ve been saying all along. Years ago, this genre was filled with server pride. That’s what people did. Each server had its own identity. That’s been falling more and more by the wayside as time goes on and more of the FPS generation who’s more used to hot join is joining MMO space. Now the social aspect for many is in their guild.

I hear what you’re saying. Regardless of how many people love MS and the positives it brings, the problem still exists of how it manages groups/parties/guilds/communities etc. It needs to be addressed. I’ll use my nieces I mentioned earlier as an example. Take these 5 young people. Pre mega server they would log in, join up, show each other their new dresses, shoes, hair style whatever and then off to do something. No problems, no complaints, just off patting rabbits or whatever. They aren’t in a guild. They are family/friends. They are (even without knowing it) a small rp community.

GW2 to them is a place where they can wear pretty pink and purple cloths, have picnics and anything their imaginations will allow. I’ve watched them buy houses, open stores, fight wars, track down thieves and so on. They play their way.

Now, post megaserver, its a nightmare. ‘Why can’t we see each other?’ ‘We can’t start the picnic yet cos xyz has the basket’ ‘I can’t swim yet, xyz was carrying the towels’… and the list goes on. Bugger my problem of not getting to do a guild mission with guildies, the problem of xyz not seeing abcs new shoes is now my problem… after 20min of logging, joining, trying to all get on same map, the solution… ‘go play minecraft*shudder* or something, she can see your new shoes next time.’ Enter tears and train wreck here.

And this is a tiny part of the world of gw2. The same problem exists for large scale communities. I cannot understand why it is so darn impossible to get 5 people in a party that want to go do something together on the same map, be it gathering, rping, standing in LA staring at a wall together, playing how they want to play, playing how they enjoy playing and most importantly, playing how they used to play pre mega server.

It’s easy to learn how to make a party and join on each other. Really. For that example you gave, it could have happeend in the old system too. They could have ended up on an overflow in Queensdale during the SB or in LA. The problems always existed, even pre mega server.

People need to learn how to party and join. This is not hard. Of all the complaints I’ve seen about the mega server and many of them are quite solid, this example feels like you’re reaching to me.

Not at all… we put them on low pop server for a reason… overflows never existed for them, nor did 50 tag alongs following them around trolling them in 50 different languages and ruining their fun

As for GH server I was on, I never ever had overflow, only time I had overflow was Scarlet LA overflowed, which was expected, everyone on server in one zone

Feedback/Questions: MegaServer

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Elagos.6029

Well that’s what I’ve been saying all along. Years ago, this genre was filled with server pride. That’s what people did. Each server had its own identity. That’s been falling more and more by the wayside as time goes on and more of the FPS generation who’s more used to hot join is joining MMO space. Now the social aspect for many is in their guild.

I hear what you’re saying. Regardless of how many people love MS and the positives it brings, the problem still exists of how it manages groups/parties/guilds/communities etc. It needs to be addressed. I’ll use my nieces I mentioned earlier as an example. Take these 5 young people. Pre mega server they would log in, join up, show each other their new dresses, shoes, hair style whatever and then off to do something. No problems, no complaints, just off patting rabbits or whatever. They aren’t in a guild. They are family/friends. They are (even without knowing it) a small rp community.

GW2 to them is a place where they can wear pretty pink and purple cloths, have picnics and anything their imaginations will allow. I’ve watched them buy houses, open stores, fight wars, track down thieves and so on. They play their way.

Now, post megaserver, its a nightmare. ‘Why can’t we see each other?’ ‘We can’t start the picnic yet cos xyz has the basket’ ‘I can’t swim yet, xyz was carrying the towels’… and the list goes on. Bugger my problem of not getting to do a guild mission with guildies, the problem of xyz not seeing abcs new shoes is now my problem… after 20min of logging, joining, trying to all get on same map, the solution… ‘go play minecraft*shudder* or something, she can see your new shoes next time.’ Enter tears and train wreck here.

And this is a tiny part of the world of gw2. The same problem exists for large scale communities. I cannot understand why it is so darn impossible to get 5 people in a party that want to go do something together on the same map, be it gathering, rping, standing in LA staring at a wall together, playing how they want to play, playing how they enjoy playing and most importantly, playing how they used to play pre mega server.

Feedback/Questions: MegaServer

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Elagos.6029

The majority of gamers who play mmo’s DO NOT play to see plenty of people, they play to be with their communities.

Guess I’m the minority then! Megaservers have really enhanced the way I play as a solo. Can’t count how many times I have walked into a hornets nest and there is always someone there to help out now.

Then again, I enjoy playing amongst the players more then being part of a community. A.K.A lone wolf with friends!

I don’t believe you’re as much a minority as you think you are. Most of my guild is like you.

Perhaps we have different understandings of what community is in game…. to me, ‘lone wolf with friends’ and ‘Most of my guild is like you’, are your respective communities

Just to add, 75% of the time I’m ‘lone wolf’ too, but I’m still part of my guild community

My previous post may explain it better

I’m saying the people who want to see more people are the majority. The people who want to scale up events. And the people who were on “dead” servers. And the people who work nights. And the people who are over seas. It’s not just people overseas. You need to read all the posts, not the ones you want.

Plenty of people play MMOs just to see other people. The percentage of people who play MMOs to not see people isn’t really all that high, I think. Oh there are some.

And if you’re not doing the top big quests, you don’t have that crowding anyway. You can go do anything and find people now. Before to see people you had to go to the places where people were.

This game, the entire dynamic event system, was really designed with people in mind. It wasn’t designed to have one person running around a zone solo. The entire game falls apart that way. You get the boring leveling complaints. Having people around, for a lot of people, make it interesting. Even some people who solo alot, like to see people.

I believe the people who want to be off on their own somewhere are probably a minority. The Oceanics was a comment on freedom. Two different ideas going on here.

I’ve seen this sort of thinking a few times in this thread…. So, I’m going to clear it up, mmo’s have nothing to do with seeing ‘plenty of people’. Mmo’s have nothing to do with how many random players you can squeeze into a zone.

The majority of gamers who play mmo’s DO NOT play to see plenty of people, they play to be with their communities. Thats what makes and breaks mmo’s, communities, communities which AN has decided to destroy.

If you’re playing an mmorpg just to see 100 other avatars running around a map, then you may as well be playing an offline single player game with 100 ai bots running around.

Except that not everyone plays MMOs for a server community. Many people play MMOs for the guild community? Why? Because you have more control over your experience in a guild.

If you join an RP guild you’ll mostly be around RPers. If you join a casual guild it’s unlikely anyone will ask you to zerk or get out. If you join a speed clear guild you’ll find people who want to be efficient.

My guild is my community and there’s enough people on most of the time where I don’t need a server community. I believe that in the old days when less people were playing, server community was very important but with the influx of more and more players, it’s become less so. Once the console generation started coming in, and the people who came late to WoW the emphasis shifted.

So yes, my guild is my community. I’m pretty sure that’s more common these days than people depending on a server community.

I never said server community… I said communities… thats includes guild, server, rp and includes anything else thats a group of like minded individuals doing what they enjoy. e.g.. my nieces get online together and swim, and swim, and swim, they run around in ‘bikinis’ on the beach and swim, for hours talking nonsense. That is their community. (just a note, when I think community, I think ‘my guild’, but chose to use ‘communities’ as it covers all aspects I wanted it too, server, guild, rp, the pub down the road from you etc).

My point is, being dumped on a map with no one from your community with a bunch of random faceless individuals who never interact with one another, who don’t even speak the same language equates to hours of irritation trying to get to play with your community (guild members, server friends, party members etc)… and back to my point, If the majority is playing to look at the map and say, ‘Hey, I see 100 people here, I’m sure glad I logged on. Well, thats me for the night’ and log off, then as said, may as well be in a single player game with loads of ai bots.

(edited by Elagos.6029)

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Elagos.6029

It is a polarizing topic. There’s no question about it. There are also no easy answers.

If Anet can get the algorythm working better, that might solve some, but not all of the problems, particularly for Europe.

But for me at least, the difference in the game is night and day with the megaserver. So again it becomes a question of how many people by percentage hate it, how many love it, how many are inconvenienced and how much of an inconvenience is it. I can’t answer any of those questions, but I’d say those are the questions we need answers to.

This, we need answers, or at least a glimmer of hope that they are looking into solutions

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Elagos.6029

Soooo… any hopes that the September feature patch will bring some solutions? I must admit i felt a glimmer of horrid dread when i read the announcement. Like… “oh no. What will they think of now?”

I don’t ‘hope’ for MS issues to be addressed anymore… As Azure said several posts back, this thread is AN’s rug.

(edited by Elagos.6029)

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Elagos.6029

I’m saying the people who want to see more people are the majority. The people who want to scale up events. And the people who were on “dead” servers. And the people who work nights. And the people who are over seas. It’s not just people overseas. You need to read all the posts, not the ones you want.

Plenty of people play MMOs just to see other people. The percentage of people who play MMOs to not see people isn’t really all that high, I think. Oh there are some.

And if you’re not doing the top big quests, you don’t have that crowding anyway. You can go do anything and find people now. Before to see people you had to go to the places where people were.

This game, the entire dynamic event system, was really designed with people in mind. It wasn’t designed to have one person running around a zone solo. The entire game falls apart that way. You get the boring leveling complaints. Having people around, for a lot of people, make it interesting. Even some people who solo alot, like to see people.

I believe the people who want to be off on their own somewhere are probably a minority. The Oceanics was a comment on freedom. Two different ideas going on here.

I’ve seen this sort of thinking a few times in this thread…. So, I’m going to clear it up, mmo’s have nothing to do with seeing ‘plenty of people’. Mmo’s have nothing to do with how many random players you can squeeze into a zone.

The majority of gamers who play mmo’s DO NOT play to see plenty of people, they play to be with their communities. Thats what makes and breaks mmo’s, communities, communities which AN has decided to destroy.

If you’re playing an mmorpg just to see 100 other avatars running around a map, then you may as well be playing an offline single player game with 100 ai bots running around.

Except that not everyone plays MMOs for a server community. Many people play MMOs for the guild community? Why? Because you have more control over your experience in a guild.

If you join an RP guild you’ll mostly be around RPers. If you join a casual guild it’s unlikely anyone will ask you to zerk or get out. If you join a speed clear guild you’ll find people who want to be efficient.

My guild is my community and there’s enough people on most of the time where I don’t need a server community. I believe that in the old days when less people were playing, server community was very important but with the influx of more and more players, it’s become less so. Once the console generation started coming in, and the people who came late to WoW the emphasis shifted.

So yes, my guild is my community. I’m pretty sure that’s more common these days than people depending on a server community.

I never said server community… I said communities… thats includes guild, server, rp and includes anything else thats a group of like minded individuals doing what they enjoy. e.g.. my nieces get online together and swim, and swim, and swim, they run around in ‘bikinis’ on the beach and swim, for hours talking nonsense. That is their community. (just a note, when I think community, I think ‘my guild’, but chose to use ‘communities’ as it covers all aspects I wanted it too, server, guild, rp, the pub down the road from you etc).

My point is, being dumped on a map with no one from your community with a bunch of random faceless individuals who never interact with one another, who don’t even speak the same language equates to hours of irritation trying to get to play with your community (guild members, server friends, party members etc)… and back to my point, If the majority is playing to look at the map and say, ‘Hey, I see 100 people here, I’m sure glad I logged on. Well, thats me for the night’ and log off, then as said, may as well be in a single player game with loads of ai bots.

Feedback/Questions: MegaServer

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Elagos.6029

I’m saying the people who want to see more people are the majority. The people who want to scale up events. And the people who were on “dead” servers. And the people who work nights. And the people who are over seas. It’s not just people overseas. You need to read all the posts, not the ones you want.

Plenty of people play MMOs just to see other people. The percentage of people who play MMOs to not see people isn’t really all that high, I think. Oh there are some.

And if you’re not doing the top big quests, you don’t have that crowding anyway. You can go do anything and find people now. Before to see people you had to go to the places where people were.

This game, the entire dynamic event system, was really designed with people in mind. It wasn’t designed to have one person running around a zone solo. The entire game falls apart that way. You get the boring leveling complaints. Having people around, for a lot of people, make it interesting. Even some people who solo alot, like to see people.

I believe the people who want to be off on their own somewhere are probably a minority. The Oceanics was a comment on freedom. Two different ideas going on here.

I’ve seen this sort of thinking a few times in this thread…. So, I’m going to clear it up, mmo’s have nothing to do with seeing ‘plenty of people’. Mmo’s have nothing to do with how many random players you can squeeze into a zone.

The majority of gamers who play mmo’s DO NOT play to see plenty of people, they play to be with their communities. Thats what makes and breaks mmo’s, communities, communities which AN has decided to destroy.

If you’re playing an mmorpg just to see 100 other avatars running around a map, then you may as well be playing an offline single player game with 100 ai bots running around.

Feedback/Questions: MegaServer

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Elagos.6029

I don’t think we should give up hope guys!

There was a thread that complained about how the amount of dailies got reduced and it was a major pain. We did not let that thread die. And guess what? Not long afterwards, the amount of available dailies was increased.

So I think there WILL be a fix to this horrible horrible implementation of the megaserver system. But it’s most likely taking a while because of the complexities involved.

So don’t think Anet is just waiting for people to get tired of complaining about this horrible horrible change to the game and then it will just continue to haunt us forever. (Did I mention it is horrible btw?) No – I think a fix that will address all of our concerns is on its way.

I gave up hope a while back, I have little to no faith in ANET to address these issues. Lets be realistic here. Months later, 55909 views and 2316 replies to this thread alone (as of writing this) and growing daily (not to mention the other threads)…

55909 views, but no data on what those viewing feel about it. 2316 replies to this thread, but how many individual posters, for and against. Or talking about different problems.

It’s very easy to quote a page number or a number of replies but at least some of those replies are from me, and I think the mega server has done well for the game. Others have posted similarly.

The amount of pages aren’t as important as the amount of individual posters and what they stand for. The number of views, unless we know what the viewers stand for is pretty much irrelevant to the conversation.

I disagree, its not irrelevant at all… yes, we have people debating back and forth so one person may post several times, and number of views account for continuing to see the last few posts, but that is all very very relevant. It shows that this is a hot topic, regardless of the stance individuals take, and from the comments here people are very passionate in their views both for and against megaserver… my point is, even with all the views and posts in this thread and others like it, they are all ignored

I’m in favor of the mega server. I don’t feel like I’m being ignored. I’m willing to wager those who like the mega server don’t feel ignored for the most part. The people who will feel ignored are the people who don’t like it.

But I’m still not sure what they expect Anet to say. If Anet isn’t changing it, coming here and saying so will cause a riot. If Anet is looking into changing it, but hasn’t decided how or when, saying anything will lead to expectations that they won’t be able to control. If Anet is looking into changing it and they think they have a solution but it might not work, from what I’ve seen anyway, they’re best off not saying.

The only time they’d be smart to say something is when they have a solution that they know works, that they can implement in a timely manner.

Anything else accomplishes nothing.

I, like many others here, are in favour of megaserver too. We aren’t saying it should be done away with at all, as the concept adds positives, BUT the problem is its current state and the impact its had on guild and communities. These issues need to be addressed, and not ‘when its done’, they should have been addressed on day one.

I agree with you on why they possibly have chosen to remain silent, but the problem with that is we all love the game, pre and post megaserver. Silence isn’t helping matters.

However, although I see and agree with the reasoning behind the silence, I would like some communication as to whats happening. e.g.. Do they see that spamming to join map for an hour to play with your guild/friends is an issue?

How about this for a response… We realise that the megaserver implementation has had an unforeseen effect on the way guilds and communities operate and interact with each other. Here is an issues we are currently working on:- guild/party/map queue system…. we realise there are more issues to address, but we can only do one at a time. Here is a link to the thread dedicated to this issue. Please post all your thoughts, comments and suggestions of what features you’d like to see in the system.

People like me could go and post, hell, I’d love to just select my guildies name from my guild list and hit join on map xyz, and if the map is full, it’ll place me in a queue and alert me when there is a spot available so I can port to it.

Once one is ironed out, more onto the next and so on.

(edited by Elagos.6029)

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Elagos.6029

I don’t think we should give up hope guys!

There was a thread that complained about how the amount of dailies got reduced and it was a major pain. We did not let that thread die. And guess what? Not long afterwards, the amount of available dailies was increased.

So I think there WILL be a fix to this horrible horrible implementation of the megaserver system. But it’s most likely taking a while because of the complexities involved.

So don’t think Anet is just waiting for people to get tired of complaining about this horrible horrible change to the game and then it will just continue to haunt us forever. (Did I mention it is horrible btw?) No – I think a fix that will address all of our concerns is on its way.

I gave up hope a while back, I have little to no faith in ANET to address these issues. Lets be realistic here. Months later, 55909 views and 2316 replies to this thread alone (as of writing this) and growing daily (not to mention the other threads)…

Like the optimism, and really hope you’re right and that I’m wrong, but if they had anything to say or were monitoring this thread and if they believed there was an issue, there would have been urgent meetings and strategies in place a while back and we would know that its being addressed and awaiting a magic vX.X patch.

55909 views, but no data on what those viewing feel about it. 2316 replies to this thread, but how many individual posters, for and against. Or talking about different problems.

It’s very easy to quote a page number or a number of replies but at least some of those replies are from me, and I think the mega server has done well for the game. Others have posted similarly.

The amount of pages aren’t as important as the amount of individual posters and what they stand for. The number of views, unless we know what the viewers stand for is pretty much irrelevant to the conversation.

I disagree, its not irrelevant at all… yes, we have people debating back and forth so one person may post several times, and number of views account for continuing to see the last few posts, but that is all very very relevant. It shows that this is a hot topic, regardless of the stance individuals take, and from the comments here people are very passionate in their views both for and against megaserver… my point is, even with all the views and posts in this thread and others like it, they are all ignored

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

I don’t think we should give up hope guys!

There was a thread that complained about how the amount of dailies got reduced and it was a major pain. We did not let that thread die. And guess what? Not long afterwards, the amount of available dailies was increased.

So I think there WILL be a fix to this horrible horrible implementation of the megaserver system. But it’s most likely taking a while because of the complexities involved.

So don’t think Anet is just waiting for people to get tired of complaining about this horrible horrible change to the game and then it will just continue to haunt us forever. (Did I mention it is horrible btw?) No – I think a fix that will address all of our concerns is on its way.

I gave up hope a while back, I have little to no faith in ANET to address these issues. Lets be realistic here. Months later, 55909 views and 2316 replies to this thread alone (as of writing this) and growing daily (not to mention the other threads)…

Like the optimism, and really hope you’re right and that I’m wrong, but if they had anything to say or were monitoring this thread and if they believed there was an issue, there would have been urgent meetings and strategies in place a while back and we would know that its being addressed and awaiting a magic vX.X patch.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

I stopped playing GW2 since megaservers ruined the game, but I keep popping back here with the hope of some good news but I see we’re still being ignored!

Likewise… been months. I think Asacledhae sums it up

They don’t need us now, they have China.

Out of a dozen or so friends/co-workers etc, I don’t know of any who still play (not talking active guild number that dwindled to 0 active)… but most of them were big spenders and bought anything that was put into the store… so I can only assume china is spending big bucks and they aren’t missing our cash so they have no interest in addressing the issues here

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

And you had nothing better to do than write yet another ad hominem “observation”?
I

To be fair I have never claimed that I have better things to do

Well, if we’re all going to get pedantic about it, I never claimed to have anything better to do either.

What I did say was ’I have better things to do in other titles than stand around in here at wp’s waiting for spawns… ’.

Which I’ll elaborate on. Standing idle next to many many other idle players is not playing a game. I, like many others have limited game time, as such, when I do log in to a title, spending 50 min on average per hour idle waiting for a champ to spawn is a waste of my time.

Pick a game, any game, and pretty much every one will offer better value for time spent compared to what gw2 has become, as none of them has ‘stand idle’ as a gameplay feature.

Anyway, hope that clears up my ‘better thing to do’ statement. On another note, I am a huge fan of gw2 and have loved every moment I have spent in it, but, since megaserver I have lost all interest, I spent 3 weeks daily on megaserver and every day it became harder and harder to stay interested. Wp, wait, kill champ, wp, wait, kill champ, wp, wait, kill champ… and if you’re lucky enough, you may even get loot every couple of kills. Mind numbing after a while. Temples, well, never saw a contested temple since megaserver launch, so…

I just thinks its sad the direction taken, and although I’m not abandoning or uninstalling it yet, I can’t play it in its current state. I have better things to do in other titles than stand around in here at wp’s waiting for spawns… (read as, with the current state of gw2, I can get better value for my limited gaming time in other titles)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

And yet you didn’t have better things to do than to post a silly forum-post?

Nope, I think its important for companies offering goods and services to take note of their customers, and as a customer of anet, I made time to voice my opinion on their chosen direction

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

Hello all,

Just a quick note to let you know that we still have a dedicated team working on improving the megaserver issues.

Meh… too little too late for me. Drop me a mail when you actually release fixes for all the problems and I’ll read the patch notes. If they look promising, I may be back, until then its just empty promises and fluff. I have better things to do in other titles than stand around in here at wp’s waiting for spawns… spend 50 min or so per hour just idle, its turned into a waiting simulator

I’ll look out for a ‘hey we just fixed our megaserver bugger up please come back’ email, but won’t be holding my breath

Have fun

In need of reliable boss timers

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

I’ve been using this since megaserver and has been accurate so far (in browser, haven’t tried app)

http://guildwarstemple.com/dragontimer/

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Elagos.6029

Elagos.6029

From what I’ve experienced so far with megaserver is, for a new comer or solo player its great… as for the rest of the players (guilds/parties/friends etc) its a joke. I spend more time standing around at a wp trying to get onto the same map as people I want to play with than actually doing anything ingame. I thought the system should be placing us on same map as party/guild/server, what happened to that concept?

To sum up my personal experiences, it seems they’ve opted to remove the ‘guild’ from guildwars2 and make it a solo player mmo

Chat clearing / disappearing

in Bugs: Game, Forum, Website

Posted by: Elagos.6029

Elagos.6029

Same problems, opened in oxs support yesterday, posting it here too

Greetings

My guild chat has been clearing from time to time when I go to a waypoint. Not all the time, randomly.

By ‘clearing’ I mean all previous type in log deletes, and it puts me back in /s.

Only getting this happening since the client update, and only happening on my osx

Guild Chat dropping

in Account & Technical Support

Posted by: Elagos.6029

Elagos.6029

Greetings

My guild chat has been clearing from time to time when I go to a waypoint. Not all the time, randomly.

By ‘clearing’ I mean all previous type in log deletes, and it puts me back in /s.

Only getting this happening since the client update, and only happening on my osx

Account Name or Password Invalid

in Account & Technical Support

Posted by: Elagos.6029

Elagos.6029

Cool, pity can’t run at higher fps, but at least we know the check for future players with same problem… have fun

Account Name or Password Invalid

in Account & Technical Support

Posted by: Elagos.6029

Elagos.6029

No separate account needed.

Does you password use any special characters? I found keyboard layout (eu vs us etc) can sometime mix up characters like @#$%… you may be typing a $ but its reading a £

So, maybe open text editor and type password and make sure its correct

Latency Reports and Server Region Status

in Community Creations

Posted by: Elagos.6029

Elagos.6029

Greetings

Currently allows latency reporting, also iOS webapp available through website, soon to have all device app, and news, reviews etc coming soon

http://www.gameplaystatus.com

Enjoy

Mass Disconnect

in Account & Technical Support

Posted by: Elagos.6029

Elagos.6029

http://www.gameplaystatus.com uses user input on current experiences

Mass Disconnect

in Account & Technical Support

Posted by: Elagos.6029

Elagos.6029

Is there some site where I can check the server status?

www.gameplaystatus.com seems good, but new and needs users to use it