I’d actually prefer the game to be more like WoW where bosses drop unique armor skins unique to the boss, kind of like Shadow Behemoth drops the Scythe. But the way current things are makes the game bad. Players taking risks should be rewarded, not players that just get lucky.
The Scythe in itself is an RNG item…from an RNG chest…
Either I’m lost or you just foiled your own topic in the 4th post.
ninja edit: world bosses aren’t a risk (lol) they are press 1 to win with 100 of your closest friends.
Alright let me be more clear on the subject.
The RNG I’m talking about is how everything in this game is luck. That’s all it is. In other games, you have to take some kind of challenge to have a chance of obtaining something. In WoW, each boss has a list of things it can drop. It narrows it down to roughly 2-3 items (at least back in TBC) that can be dropped to the entire party.
In Guild Wars 2, any chest can contain a precursor, along with basically any veteran in Orr. There isn’t much sense to have a chest drop blues for someone who has done the work, taken the risks of doing high fractals to get a high personal reward level where as someone who is entering for the first time and is clueless is getting one of the most expensive items in the game.
The current state of the game, as far as making money is to have 3 choices. 1) get lucky. 2) play the trading post or 3) Grind. While waiting for this game to launch, ArenaNet strongly supported their game as anti-grind. Yet, as far as currency goes, which is the end-game of this game, it’s all a giant grind.
That is a huge problem.
I’m not asking for a precursor gauranteed when I kill a boss. I’m asking for the players doing more work to be rewarded.
It’s not risk vs reward in this game, when it should be. It’s luck vs reward. That is a big issue.
WoW is pretty much all luck too. I’m not a “hardcore” player but I’d consider myself a knowledgeable player and far too often I would watch as one person after another would get an great item from a boss that they didn’t really know they wanted/needed while the item I had researched ahead of time as something I really wanted never, ever dropped. That’s just the way these games go. They’re designed around the casino mentality where the odds are stacked against you but hitting that one big payday every once in a while is enough to keep you hooked for months. Personally, I pretty much expect RNG to constantly screw me over at this point so when I’m continually unable to land something I really want like a weapon ticket I just shrug and move on because it ultimately doesn’t matter. I still have fun playing the game and just try and tune out people failing their way into amazing luck.